ah ok.. never noticed it before..
very intersting..
Posts made by panixia
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RE: Depth of field with physical camera
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RE: Simple Artisan examples collection
a very quick and basic quad-based teapot proxy.. classic..
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RE: Depth of field with physical camera
i strongly suggest to render the z-depht channel and then put it in the alpha channel spot in photoshop so you can use it as an alpha channel for lens blur.
simple and effective.
moreover it seriously decrease the render time, and most important to me is that this workaround allows you to do a single render and quickly create countless variation in PS without having to render it countless time.
in photoshop also you have a real-time preview of what are you doing in terms of strenght and radius of blurriness. -
RE: Can this be done in SU?
@michaliszissiou said:
Very nice suggestions, leading to terrible topology.
Don't try it if some real displacement gonna happen.
For exactly the same reason don't import it in zbrush or sculptris.There's only one decent way to model such things and it's not supported in SU.
why not?
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RE: Colourizing a material
vray doesn't recognize sketchup-colorized textures. it just renders the base image.
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RE: Mugorots
@nomeradona said:
thank You cadmonkey. After gaining some knowledge and understanding with thea materials. I redid the forgotten room render here it is.
really impressive and realistic rendering the light feels so natural!!
it looks like a real photo, maybe the one and only thing to perfect could be the bike, i think adding more subdivision to the low poly frame (maybe also you rotate it next time instead of scale -1 so the drivetrain is on the right side )
apart that detail an outstanding job! -
RE: Rendering several individual scenes
if tou need a batch rendering, go to the "animation settings" in sketchup "enable scene transition" and set the time value to 1s, also set scene delay to 0, then go to the vray animation tab, tick animation on, tick include frame number, tick save to "filename.filetype" as you would do for any animation. now, in the fps tab select "custom" and set the value to 1. now vray will render only 1 frame for every scene.
i use often this workaround, the only downside i found is that isn't possible using this trick to render separate channes (eg. alpha channel, z-depth, etc..)
hope this can help. -
RE: [FIXED] Rendering transparant png
@brknbrkn said:
I have read something about enabling colourtexture for transparency
yes, this is the quick way. maybe is a problem of older versions. update it.
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RE: Sketchup - vray - .exr question
i'm still having some troubles with those exr-saved large images..
i found that if i don't save the maps and keep the the "single frame" calculation mode of IR and LC maps, it renders fine, but has exactly the same memory limitation with the standard VFB render mode.
if i save maps things get better on the memory side, but i found strange color artifact such as zones rendered in flat red, or flat green or flat blue.
in particular i found this problem popping out every time i try to use a saved IR map using "from file" mode.
so i'm rendering with saved LC maps, but still using "single frame" method for IR.
how can i solve this problem? did anyone find a good tutorial on the whole maps saving/loading stuff? -
RE: Perforated metal
simply use a png map with a transparent background in the in the diffuse slot.
make sure to tick the "use texture transparency" checkbox.
you can use the same diffuse png map to get bump/displacement/reflection/whatever map just with a little photoshop..hope this can help..
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RE: A quest for better understanding of textures
@broomstick said:
may I publish here a little tutorial on how to use the Vray Blend Material?
It's useful to have bump maps without a diffuse texture (sort of)
yes you can!
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RE: Simple Artisan examples collection
@cotty said:
The making of the wine glass is in the .skp:
- Draw lines on picture
- Follow me with hexagon
- Subdivide with Artisan
(The wine is a copy of the inner glass with a little scalefactor and closed top face)
why do you need subdivision to do this? can't you just followme a circle instead of exagon? or i'm missing something?
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RE: [Plugin] BezierSpline - v2.2a - 22 Apr 21
@the.pjt said:
we want a toolbar with one Icon that runs commands on the screen like your toolsonsurface, curvy loft ,etc
+1
actually the only downside in one of the best plugin ever! -
RE: TexSky VS HDRi comparison
mmm.. maybe you can try to resize the model.. not sure..
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RE: Vray 1.49.01 Still no render progress bar...
@dkendig said:
with the way things currently are set up, we have to basically restart the whole scene parsing process again for each scene if we want to account for visibility changes, which slows down animation renders considerably.
i understand, i suspected it.. but maybe would be possible to add it as an option to tick, so that it is not default, but, if you really need it from time to time, you may try to render the animation properly even if slowly.. i don't know, you have to tell, but i think this could be at least an half way solution..
as we say in italy "meglio feriti che morti" ---translation--> "is better to be hurt than to be died"very thank for your answering
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RE: Vray 1.49.01 Still no render progress bar...
@dkendig said:
it will be in the next release: http://screencast.com/t/mqfvvDv390Ev
what about the layer visibility option to support object animation plugins like twilight does? will it be possible in the next VfSU?
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RE: To Fresnel or not to Fresnel?
@andybot said:
the fresnel reflection might be a checkbox (instead of having to load a separate TexFresnel)
peraphs the separated TextFresnel is needed for adding it in the perpendicular sub-slot of specular map.. anyway i agree it should be default in reflection, TexNone is good for mirrors only..
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RE: Ugly displacement on curved surface.
maybe this http://www.holmes3d.net/graphics/subdivision/ could help a bit, even if very basic and contains some greek letters i found it some times ago.. it made me suspect that the original catmull-clark algorithm is intended to work on a quad cage, while the loop subdivision triangulates it all.. i think the loop subdivs is the one behind the existing subdivision SU plug-ins (both free and commercial) it seems that a "quadrified" catmull-clark would be nicer and cleaner.. anyway.. i will search further, maybe if i fiund something nicer, we can open an "official" dedicated thread for this request.. i know is not easy, but i know it isn't impossible for you, man.. you have the technology!