This looks like a much awaited improvement to 3D text. I will try it out ,thanks a lot.
Posts
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RE: [Plugin] 3D Text Editor
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RE: New logos developed with LayOut (UPDATED)
Very slick, I like the Qube one too. Interesting to see what can be done with Layout as I have only recently started using it. Need to start thinking of it as a desktop publisher as well.
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RE: Black Bathroom
Are the bath and basins actual products or did you model them? Hell of job if you did. All super smooth but the grout lines in the tiles have a kink in them on both walls and floor. A little bit too much imperfection to add realism (or you should fire the tiler.)
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RE: Newbie JPRPAINTER
Hello JPRPainter
- Are you talking about cutting a road into a hill to create a sloping embankment? Perhaps you could post a photo or sketch of what you are after
- There has been a lot of discussion about 'best renderers',
it depends on what quality/detail/speed you want. Bit of a can of worms but take a look at this thread for starters http://sketchucation.com/forums/viewtopic.php?f=81&t=3220#p15472
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RE: Elevations
Could be a style and scene settings issue. As Danna said upload the file
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RE: Missing "View unread posts β’ View new posts β’ View ..."
@krisidious said:
view new post is my favorite button in the world...
I'm with you on that, I look forward to it everyday. Does that mean I should get out more?
I have mine bookmarked as well. -
RE: Hidden objects lost!
Rhys, no need to send me a PM. Better to keep it visible to everyone on the thread. That way everyone who has viewed it and contributed knows that it has been resolved and that you appreciated their input.
If I post a question and end up finding the answer myself, I still answer my own post to 'draw a line under it'.
It also means that anyone with the same problem might find the post useful, you never know.
Don't mean to embarrass you or anything, just thought it was worth pointing out. Glad you got it sorted -
RE: Hidden objects lost!
I have had this problem as well with groups. If you hide objects which are inside a group while you are in edit mode within that group, when you exit edit mode and hit 'unhide' nothing happens. If you go back into edit mode within the group and 'unhide' the object will reappear. It depends on what 'level' within the group you are working at. You will need to mine down into the group and try 'unhide' at each level. Not sure exactly what the parameters are.
A good way to avoid getting stuck is to set up scenes which capture the style and other settings before you start editing. Then if things go pear shaped just click on the scene tab and anything hidden during the edit will be visible again.
Another way to find them is to check the Outliner under the Windows tab, which lists everything in the model. If you click on an item in the Outliner list it will highlight it on the screen -
RE: Work Bench Detail
Is this the style you did for the coffee table where you run the shadows only through FS?
Great way of giving depth without the confusion of colour. -
RE: Clock Plan
Really like this clock. Be nice to see a different background and border colour, the white doesn't sit well at the moment. Maybe render it sitting on a mantle shelf?
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RE: Kitchen
Really great. Interesting to see you haven't fallen into the trap of having the spotlights on for a daylight render. Like the wall colour on the first one too, gives it a kick.
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RE: Modern Kitchen
Lovely, that will give the client a good impression of the finished product. Weird though, to me the cups and saucers by the utensil rack almost look like they are floating but they seem to be in contact with the worktop. Is it just me?
And I also like your style with the Post Pro. -
RE: Somewhere between buildings - gallery
Fantastic, I almost didn't look at them because I thought they were photos of what you were basing the model on. Then I realised it was the model! You have created a new benchmark.
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RE: Req: Distribute Spacing plugin.
@sdmitch said:
I could make the trigger a negative distance so zero would be valid.
Sam, that would be ideal or if you want to let me know what to change in the script so I can modify my copy. It is a good way to check that my components are not overlapping.
Thanks... -
RE: Req: Distribute Spacing plugin.
Just tried this plugin. Very useful thanks. Question though, if you want the spacing to be zero so that objects are touching it doesn't respond. I have to give a spacing of 0.1, but then get cumulative 'inaccuracies' with overall dimensions. Is this a limitation of SU?
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RE: Attach sequenced numbers to components?
Nifty, thanks Jim. Do you mean the script could be adapted to link the numbers to the component? That would be beyond me at the moment.
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RE: Attach sequenced numbers to components?
Well there's a feature I didn't know about. And it does the trick. By giving each instance its own number in the entity info 'name' box and adding a text label to the instance. About as automated as it gets given that I want control over the numbering order.
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RE: Attach sequenced numbers to components?
Half sorted. I can make all the instances unique and then number them using the entity info box. That gives me my filter to sort them in the spreadsheet. So now what I want to do is to use that number as a label on the instance in the model,i.e. 3D text next to or on the instance. This would enable me to produce a floor plan of the kitchen with number on or next to the cabinets.
Any ideas?
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Attach sequenced numbers to components?
I am trying to find a way to sequentially number the components in my model so they can be exported as a list to a spreadsheet. They are kitchen cabinets in a kitchen design model which I number and describe on an order form.
I have just looked at TIG's Component Reporter which, among other things, gives the instances and sizes of the components in spreadsheet form.(Thanks TIG)
Now what I need is to give each instance a number, the sequence of which I can control, so it will appear in the exported info and on the component in the model. I can then use it to sort the components in the spreadsheet. Is this possible?