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    Recent Best Controversial
    • RE: Question concerning circles & quadrants

      Its worth noting here that unless you follow Anssi's advice and create a circle with a number of sides divisible by 4, there will be NO point along any line or vertex in the circle that will correspond to the quadrant. Even referencing the center point of the circle and drawing out a radius to the edge will give you a smaller radius than the actual circle.

      In Jean's example, the rotated circle/rectangle scenario only works because the circle was drawn orthogonal to the axis originally and then rotated afterward with the rectangle

      posted in Newbie Forum
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      mirjman
    • RE: Terrain renders

      beautiful renders. I'm curious why a photo would not have worked for this purpose though?

      posted in Gallery
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      mirjman
    • RE: 3dconnexion mouse space navigator

      i'd have to second everyone's opinion here.. its not that useful for sketchup, but great for presentations and especially google earth

      posted in Hardware
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      mirjman
    • RE: Quick studies...

      nice correction - much more subtle

      posted in Gallery
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      mirjman
    • RE: SHIFT+MMB = Chaos in AUTOCAD [Resolved]

      haha- I had that same problem

      try typing CUI, then going to "mouse buttons" then clearing the assignment to your button 3

      posted in Corner Bar
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      mirjman
    • RE: Quick studies...

      beautiful! i love the first one- it feels chilly. Maybe you can use a tree in the foreground instead of so much shadow in the front left building? also there is one very unrealistic stroke in the third shot that is overreaching its color and scale boundaries (see below)

      I would be interested to hear more about this project


      2tn_Image1a.jpg

      posted in Gallery
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      mirjman
    • RE: Barcelona Pavilion (Animation Added)

      prince-

      great realistic feel to the atmosphere in that room! are you saying this is lightup?

      posted in Gallery
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      mirjman
    • RE: How do you control reversed faces?

      Wo3Dan-

      I have to disagree with you about the line direction- at least in any vertical plane. The faces seem to follow the "right hand rule", ie, if you draw the face counterclockwise you will see the white/front/normal side. (this is similar to other 3d programs) The exception is drawing faces on the ground plane for some reason- which as you pointed out in that other thread does not seem very rational.

      posted in SketchUp Discussions
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      mirjman
    • RE: How do you control reversed faces?

      surely there must be some rule that controls which side of the face will display? usually it has to do with the direction of the lines around the face (clockwise/counterclockwise) but I can't seem to force a consistent behavior from SU. Anyone know?

      posted in SketchUp Discussions
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      mirjman
    • RE: My first Doric temple.

      I noticed nobody busted out the word "entasis" yet but it would also help out the model! nice detail though, especially if you're modeling from a book!

      posted in Gallery
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      mirjman
    • RE: Site plan help...

      ah- if you're just going for the pretty picture, that might be one place to simplify and cut back on polygons

      posted in SketchUp Discussions
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      mirjman
    • RE: Site plan help...

      give it a shot if you draw in the intersection of the grade w/ the retaining walls... that way create from contours has an edge to connect to on the face of the wall. You will probably have to delete out some terrain that is created within the thickness of the wall. Also, your contours look strange on the entry road that is flanked by two walls, shouldn't they just be straight(ish) lines?

      posted in SketchUp Discussions
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      mirjman
    • RE: Brasilia Bldg (Podium renders)

      beautiful design.. your interior renders seem underpopulated though, some people/objects would make them a lot more dynamic

      posted in Gallery
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      mirjman
    • RE: Hello! Love the board... care to critique a project?

      hey nice work! awesome environment feel... the only thing that strikes me is that there is a lot of black asphalt in the view. Some things you might try are just lightening it up color wise so it isn't such a contrast, tilting the view up so it doesn't take up so much of the frame, or just breaking it up with some landscaping/cars/or people even if that is not the actual design.

      great detailed look to it though, very convincing

      posted in Gallery
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      mirjman
    • RE: Dwc render

      hey guys- thanks for all the comments,

      juan- can you explain what you mean about the base line, i am interested in your comment

      marked- right on, i started out with a very bad podium render.. set no lights or sun settings, but it gives a nice soft base

      tom- great idea about the contrast, i was thinking the image was slightly "flat", I'll be working on another version with some more darkness/depth

      drew- i picked up the grass texture somewhere on 3dwarehouse, the stone texture provided by an artificial stone manufacturer website, and I forget the name, i would upload them but the images are too large. Sorry it has been a long time since I added them to my library


      A.jpg


      2001.jpg


      grass.jpg

      posted in Gallery
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      mirjman
    • Dwc render

      a render using parts the DWC technique of a chapel in the forest- I would like to do a few iterations to improve on it, so all comments on modeling/texturing/rendering/composition are more than welcome!

      I am not necessarily going for the exact DWC look- this is trying to be more organic than hard/clean

      thanks!


      2resize.jpg


      2crop.jpg

      posted in Gallery
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      mirjman
    • RE: Rate my render

      the second one has a nice fresh look.. i think the other two suffer from the black ground plane... maybe lighten it up a bit?

      posted in Gallery
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      mirjman
    • RE: [Tutorial] OVERLAY STYLE - Repost from old SU forum pdf

      the color burning + fractal shadows step is not clear to me, what tools are you using here?

      posted in SketchUp Tutorials
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      mirjman
    • RE: Room in the forest

      thanks for the comments everyone. Tom, the edge accent is a cool trick I learned from majid... it involves the creative use of the "colored pencil" filter in photoshop to find the edges for you, just put these on a separate layer pre-caravaggio to get control of them

      posted in Gallery
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      mirjman
    • Room in the forest

      An unenclosed prototype for a bunkroom in the forest. I used sketchup to model the components of the panelized system, the first time I've used it to go into this much detail. lots of fun to model


      A.jpg


      B.jpg


      c1.jpg


      c2.jpg

      posted in Gallery
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      mirjman
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