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    • K

      I love this website, I hate this webpage.

      Watching Ignoring Scheduled Pinned Locked Moved Ideas Box & Board Issues
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      R
      I was kidding of course...in fact I have debated with you in the past......before Mike was the Mayor. I quit here at about 3000 posts some time ago. Joined up again later out of necessity. My first post in this forum was of a Spirit Catcher. That should jog your memory.
    • K

      Layout dimensioning work or not????

      Watching Ignoring Scheduled Pinned Locked Moved LayOut Discussions layout
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      K
      I have a solution for Mac users for this problem. Verdana. This is the Font that Layout uses for it's default dimension typeface. If the font is not available to layout then dimensions will not be visible while using the dimensioning tools. So, activate the typeface or reinstall it. Font management applications. I use a Font Management Application which apparently turned this particular face off. If you use such an application make sure it's on.
    • K

      Anaglyph 3d?

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      pbacotP
      @roger said: An interocular distance of 1:10 is a good starting camera separation. Compare that to the separation between the distance between your eyes and the length of your arm. It is also very close to 1:10. Then ask yourself at what distance 3D vision would have been important in a million years of human evolution. Until very recently the length of your arm was the distance at which humans interacted with their physical surroundings so you did not need or could not use stronger interocular separation. I think there is something related to tree dwelling and swinging between branches No really don't we share much of our visual development with the other primates? Then there was a long period of bipedal evolution. We also have better long distance vision in general than many animals, some of whom seem to depend on movement to really see something in the landscape beyond their (very acute) noses. Thanks for the observations.
    • K

      Modern art...

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      K
      Hapkey? is that you?
    • K

      Renders - Auditors Office Remodel

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
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      Bryan KB
      @emerald15 said: Do the desks slide through the walls... as in 'Brazil' I immediately thought the same thing!
    • K

      Ever Turn down a job?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      pbacotP
      @chedda said: "there is not a lot of money in this particular job" I get this sort of comment, even from long-time associates. May be true, but you have to weigh the situation.
    • K

      Curved Facade in Windowizer 4?

      Watching Ignoring Scheduled Pinned Locked Moved Plugins
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    • K

      3D Warehouse interface...

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles sketchup
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      V
      It's a great find.
    • K

      Faster smart Car

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
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      Bryan KB
      I love it!
    • K

      Santa Fe Court Yard

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      Bryan KB
      VERY nice!
    • K

      Dentist Office Renders Podium+PS

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
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      R
      [image: n7Yi_tooth_pano_small.jpg] Here, you can add this file as a wall mural if you want.
    • K

      Textures following curved edge?

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      GaieusG
      Hi Kilgo, Although I made it for an arch, this tutorial may be of some help for you: http://forums.sketchucation.com/viewtopic.php?f=18&t=34072 It would even be easier now with Tgi3D SU Amorph (it has a free "training version" with poly count limitation only but your model does not look extremely complex). Watch this video about its texturing tools: http://www.tgi3d.com/index.php?Page=Amorph&VideoID=17983944&field=content10
    • K

      The problem with Sketchup...still

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      K
      Heres some images from the project. [image: vHc2_wbh_1.jpg] [image: 3ifa_wbh_2.jpg]
    • K

      Simple Renders

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
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      A
      Love it, especially the staircase. Try applying a gaussian blur on the linework level in Photoshop, it renders nicer. Keep it up!
    • K

      Accurate Terrain models

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      TIGT
      If you have digital info - say in a .csv file - you can use various scripts to manipulate this data into a 'cloud of points', and then 'triangulate' these points into a surface. This surface can be adjusted using the built-in Sandbox Tools. There are further scripts to manipulate the surface - such as 'drape cpoints' - which can then get triangulated back as a gridded mesh rather than a triangulated one and others to simplify, add contour lines etc... You can also make surfaces from 3D contours [Sandbox's add-on 'simplify-contours' will make it less intensive !] etc... To import data from a file as a 'cloud of points' get http://www.crai.archi.fr/RubylibraryDepot/Ruby/em_fil_page.htm [cloud_v6.zip] - it supports various data format - see its pdf help file in the zip... The script 'points_cloud_triangulation.rb' [which shows in the Plugins menu as 'Triangulate Points'] converts cpoints to a faced mesh - it's here... http://www.crai.archi.fr/RubyLibraryDepot/Ruby/points_cloud_triangulation.rb Note that this script also requires 'delauney2.rb' - which you can get from here... http://forums.sketchucation.com/viewtopic.php?p=117071#p117071 'drape_cpoints.rb' makes a surface into a regular meshed set of cpoints that you can reprocess - http://forums.sketchucation.com/viewtopic.php?p=179421#p179421 Hope this kicks you off in the right direction...
    • K

      How to make a proxy?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      J
      @tig said: Also look for the Proximity ruby ... From what I saw of MatrixProximity (http://www.crai.archi.fr/RubyLibraryDepot/Ruby/MatrixProximityGuide.pdf), you provide a set of components (say, "tree+", "tree~" and "tree-") which range in level of detail, then the script places them according to distance from the scene. Do you know of any method or script that would assist you in making those components? In other words how to simplify (or remove details from) a component? Say you have a highly detailed Dorian column, and one setting would return a cylinder, while a stronger setting would return a cube (similar to a bounding box). Thanks
    • K

      Exporting to 3DS

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      AnssiA
      I used to sometimes render with Carrara 3, an I recently installed v. 5 from a disk bundled with a magazine, but I really havent't had time to play with it. As I used it only for rendering, I found then that it was easiest for me to export the model from SU as a single object, and I just tried and found that the approach would probably work still. The properties of the materials are there still to be tweaked in the "Texture room" even if they are all contained within the same object. Anssi
    • K

      Coil on path?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      GaieusG
      Yeah, as I suspected. Unfortunately a proper follow me tool (or a plugin) seems to remain a "wish"
    • K

      Exporting model in 3DS broken

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      K
      Thanks Chris... ...but that didn't solve it. I don't know why. I was looking in the "About Plugins" menu under the sketchup menu and noticed that i have a plugin called "3DS Export". I can't find this plug-in, does anyone know were it might be located? And is there a separate preference for this plugin, maybe that has something to do with the problem?
    • K

      The ugliest chair in the world...

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      R
      ah, i see, that is a little bit more tricky, although definetly possible using modelheads suggestion.
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