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    How to make a proxy?

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    • K Offline
      kilgo
      last edited by

      How do I make a proxy, say of a tree or sphere? And then use it in SKP?

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Are you thinking of a proxy for use within SU only? Or one like Al Hart showed in another thread where a base model gets replaced with a high quality one when rendered? That is special to his rendering system. Maybe he could chime in if there is a way for users to make their own proxies in conjunction with his system.

        for use within SU, its easy. Make a component simple version of the component and a complex one. Combine them into one single component. Then put them on separate layers. so you can turn on or off the detail layer as desired.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • TIGT Offline
          TIG Moderator
          last edited by

          Also look for the Proximity ruby ...

          TIG

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          • P Offline
            pav_3j
            last edited by

            what is this TIG, sounds like something i'd be interested in.

            Pav

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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            • TIGT Offline
              TIG Moderator
              last edited by

              Look in Didier's Ruby Repository and find 'Proximity' or 'Matrix+Proximity' rubies... Thre's also stuff in the Ruby forum if you search for "proximity"...

              TIG

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              • P Offline
                pav_3j
                last edited by

                Much appreciated, i have tried it and it was exactly what i needed.

                kilgo, apologies for hi-jacking! hope this was helpful for you too!

                Pav

                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                • J Offline
                  jzer7
                  last edited by

                  @chris fullmer said:

                  Make a component simple version of the component and a complex one. Combine them into one single component. Then put them on separate layers. so you can turn on or off the detail layer as desired.

                  Thanks Chris, just like kilgo, I was looking for a way to do this.

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                  • J Offline
                    jzer7
                    last edited by

                    @tig said:

                    Also look for the Proximity ruby ...

                    From what I saw of MatrixProximity (http://www.crai.archi.fr/RubyLibraryDepot/Ruby/MatrixProximityGuide.pdf), you provide a set of components (say, "tree+", "tree~" and "tree-") which range in level of detail, then the script places them according to distance from the scene.

                    Do you know of any method or script that would assist you in making those components? In other words how to simplify (or remove details from) a component? Say you have a highly detailed Dorian column, and one setting would return a cylinder, while a stronger setting would return a cube (similar to a bounding box).

                    Thanks

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