• Login
sketchucation logo sketchucation
  • Login
🔌 Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

How to make a proxy?

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
8 Posts 5 Posters 743 Views 5 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    kilgo
    last edited by 19 Dec 2008, 20:53

    How do I make a proxy, say of a tree or sphere? And then use it in SKP?

    1 Reply Last reply Reply Quote 0
    • C Offline
      Chris Fullmer
      last edited by 19 Dec 2008, 22:54

      Are you thinking of a proxy for use within SU only? Or one like Al Hart showed in another thread where a base model gets replaced with a high quality one when rendered? That is special to his rendering system. Maybe he could chime in if there is a way for users to make their own proxies in conjunction with his system.

      for use within SU, its easy. Make a component simple version of the component and a complex one. Combine them into one single component. Then put them on separate layers. so you can turn on or off the detail layer as desired.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

      1 Reply Last reply Reply Quote 0
      • T Offline
        TIG Moderator
        last edited by 21 Dec 2008, 20:54

        Also look for the Proximity ruby ...

        TIG

        1 Reply Last reply Reply Quote 0
        • P Offline
          pav_3j
          last edited by 21 Dec 2008, 21:20

          what is this TIG, sounds like something i'd be interested in.

          Pav

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

          1 Reply Last reply Reply Quote 0
          • T Offline
            TIG Moderator
            last edited by 21 Dec 2008, 22:24

            Look in Didier's Ruby Repository and find 'Proximity' or 'Matrix+Proximity' rubies... Thre's also stuff in the Ruby forum if you search for "proximity"...

            TIG

            1 Reply Last reply Reply Quote 0
            • P Offline
              pav_3j
              last edited by 21 Dec 2008, 22:55

              Much appreciated, i have tried it and it was exactly what i needed.

              kilgo, apologies for hi-jacking! hope this was helpful for you too!

              Pav

              Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

              1 Reply Last reply Reply Quote 0
              • J Offline
                jzer7
                last edited by 28 Dec 2008, 19:22

                @chris fullmer said:

                Make a component simple version of the component and a complex one. Combine them into one single component. Then put them on separate layers. so you can turn on or off the detail layer as desired.

                Thanks Chris, just like kilgo, I was looking for a way to do this.

                1 Reply Last reply Reply Quote 0
                • J Offline
                  jzer7
                  last edited by 28 Dec 2008, 19:29

                  @tig said:

                  Also look for the Proximity ruby ...

                  From what I saw of MatrixProximity (http://www.crai.archi.fr/RubyLibraryDepot/Ruby/MatrixProximityGuide.pdf ), you provide a set of components (say, "tree+", "tree~" and "tree-") which range in level of detail, then the script places them according to distance from the scene.

                  Do you know of any method or script that would assist you in making those components? In other words how to simplify (or remove details from) a component? Say you have a highly detailed Dorian column, and one setting would return a cylinder, while a stronger setting would return a cube (similar to a bounding box).

                  Thanks

                  1 Reply Last reply Reply Quote 0
                  • 1 / 1
                  1 / 1
                  • First post
                    1/8
                    Last post
                  Buy SketchPlus
                  Buy SUbD
                  Buy WrapR
                  Buy eBook
                  Buy Modelur
                  Buy Vertex Tools
                  Buy SketchCuisine
                  Buy FormFonts

                  Advertisement