puoi fare doppio click per aprire il group o component per modificarlo. oppure se non ti serve che sia un group o component, cliccaci su col destro e seleziona "explode".
Posts
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RE: Come sblocare gli elementi dalla cella blu in SketchUp
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RE: Pont du Gard
at last some renderings...
pure kerkythea:
with an artistic photoshop filter:
This last one is my first attempt to put a model in a photo (see original photo)
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RE: Benefits of Pro over Free?
sill nobody answered to the question: "Do the people who bought the Pro version think it is worth $500?"
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RE: Car Tutrorial
sorry, i don't understand what you've done in scene 6...
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RE: Just Released! Subdivide and Smooth
@johnsenior1973 said:
@julius said:
as i wrote, i have to get this plugin sooner or later.
in the meantime, may i ask why in the billing information page the adress and the phone are required? i mean, isn't this just a file to download
Is this the first time you've used PayPal? It will be PayPal wanting your address and phone number, not Smustard. PayPal will just be trying to verify that it is a legitimate use of card and not someone trying to use a stolen one.
yes, first time. thank you for the explanation.
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RE: Just Released! Subdivide and Smooth
as i wrote, i have to get this plugin sooner or later.
in the meantime, may i ask why in the billing information page the adress and the phone are required? i mean, isn't this just a file to download
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RE: [Tutorial] How to put a model in a photo
i found a tutorial by Fletch in the KT forum: basically the method is the same, though explained a bit differently.
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RE: Stonehenge Project
remus, this last render looks very good! i must say i don't like the sky too much, but the stones are amazing!
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RE: Pont du Gard
cool...though i think for the tutorial it's better the "depth mask" from SU because not everybody uses KT. (i will add it though)
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[Tutorial] How to put a model in a photo
could you please suggest a better title?
could you also tell me if there are mistakes so i can correct them?
thanks!a way to do this:
1- choose the photo where you want to 'put" your model
2- match the model with the photo with the photomatch function in SU. adjust the shadows so that they match as well as you can with those of the photo (to this purpose it would be better to have already placed the model in Goggle Earth. also it's helpful if you know the day and the time when the photo was taken. in my case, i got the photo from the web, so i had to proceed without this help.)
3- export the model to your render application. in this case i use Kerkythea. i used this export settings:
geometry: yes
lights: yes
clay model: no
photomatched: no
default UVs: no
4- render the scene corresponding to the matched photo with the default resolution (955x613)
5- when you're ready with the render, go back to SU. turn off the photo on the background. go to the scene with the matched photo.
turn off shadows and ope the "styles" window. among the "default styles" choose "02 HiddenLine". then edit the color of the edges (in HLS mode) and adjust the luminosty to about 97. then open the "Fog" window: uncheck "use background color" and turn the color from white to black simply setting the luminosity to 0. use the two slider to get the background to be black and the part of the model you want to put in the photo, white. eventually export a 2d graphic with the default resolution (955x613).
if you didn't understand this step, take a look at this video (just the first part, though also the second part may help):[flash=425,355:2t29nt9f]http://www.youtube.com/v/fDzNJYi6Bok[/flash:2t29nt9f]
you can also get the depth mask from your render application (which maybe is even better than the SU one). if you're using KT check out these tutorials: Video Flash - PDF - KT forum post
6- before going to PhotoShop, resize the photo: keeping the original ratio, adjust ONLY the height to 613.
7- open in PS the three images: the render, the "foggy model", the real photo.
(notice the resoultion)
now select the render: in the "layers" palette double click the only layer existing ("Background") and a window will appear. make sure to have the default settings (name: layer 0; color: none; opacity: 100%) and click ok. select "add layer mask" at the bottom of the "layers" palette (third icon from the left). holding the "alt" key, click on the layer mask you've just created.
8- select the foggy image: go to "select -> all" then "edit -> copy" and eventually go back to the render "edit -> paste".
9- in the layers palette click on the colored image and you will see that the parts of the image corresponding to the black color in the layer mask are transparent. go to the "channels" palette and select the "layer 0 mask" channel. go to "select -> color range" and set fuzziness to 200. select the "RGB" channel and then using the move tool drag the selected part of the image to the real photo.
10- now select the clone stamp tool. select the "background" layer and (holding the alt key)
click in a certain point on the image. now go to "layer o", click in the same point and then, holding the mouse left button, drag the brush. for example if you have a tree in front of an house, you will have to drag the brush over that tree (which is hidden by the house. to this purpose it's helpful to adjust the opacity of "layer 0").
11- when you're done save the image both as a .psd (in case you will need to edit it) and as a .jpg.you can also use a 2d graphic of your model instead of the render.
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RE: Pont du Gard
i'm glad you like them.
pichuneke, here's how i did the last one:
1- choose the photo where you want to 'put" your model
2- match the model with the photo with the photomatch function in SU. adjust the shadows so that they match as well as you can with those of the photo (to this purpose it would be better to have already placed the model in Goggle Earth. also it's helpful if you know the day and the time when the photo was taken. in my case, i got the photo from the web, so i had to proceed without this help.)
3- export the model to your render application. in this case i use Kerkythea. i used this export settings:
geometry: yes
lights: yes
clay model: no
photomatched: no
default UVs: no
4- render the scene corresponding to the matched photo with the default resolution (955x613)
5- when you're ready with the render, go back to SU. turn off the photo on the background. go to the scene with the matched photo.
turn off shadows and ope the "styles" window. among the "default styles" choose "02 HiddenLine". then edit the color of the edges (in HLS mode) and adjust the luminosty to about 97. then open the "Fog" window: uncheck "use background color" and turn the color from white to black simply setting the luminosity to 0. use the two slider to get the background to be black and the part of the model you want to put in the photo, white. eventually export a 2d graphic with the default resolution (955x613).
if you didn't understand this step, take a look at this video (just the first part, though also the second part may help):[flash=425,355:3s79oftd]http://www.youtube.com/v/fDzNJYi6Bok[/flash:3s79oftd]
6- before going to PhotoShop, resize the photo: keeping the original ratio, adjust ONLY the height to 613.
7- open in PS the three images: the render, the "foggy model", the real photo.
(notice the resoultion)
now select the render: in the "layers" palette double click the only layer existing ("Background") and a window will appear. make sure to have the default settings (name: layer 0; color: none; opacity: 100%) and click ok. select "add layer mask" at the bottom of the "layers" palette (third icon from the left). holding the "alt" key, click on the layer mask you've just created.
8- select the foggy image: go to "select -> all" then "edit -> copy" and eventually go back to the render "edit -> paste".
9- in the layers palette click on the colored image and you will see that the parts of the image corresponding to the black color in the layer mask are transparent. go to the "channels" palette and select the "layer 0 mask" channel. go to "select -> color range" and set fuzziness to 200. select the "RGB" channel and then using the move tool drag the selected part of the image to the real photo.
10- now select the clone stamp tool. select the "background" layer and (holding the alt key)
click in a certain point on the image. now go to "layer o", click in the same point and then, holding the mouse left button, drag the brush. for example if you have a tree in front of an house, you will have to drag the brush over that tree (which is hidden by the house. to this purpose it's helpful to adjust the opacity of "layer 0").
11- when you're done save the image both as a .psd (in case you will need to edit it) and as a .jpg.hope you understand, even though it's likely i did many grammar mistakes
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RE: Car renders,WIPs&videos
@ely862me said:
i had a lil time and i start prostreet to printscreen a nice texture from it,i modified the texture and let see a render(Concept car E034)
really good renderings! thoguh i would turn on the lights of the car.
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RE: My life...
sorry, what does "NPR" mean?
looking at the proxy, you would never guess what a wonderful model the subdivided-smoothed thing is...
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RE: What are you listening to?
The Rolling Stones - It won't take long (A bigger bang)
@remus said:
The Who- Tommy
ahhhh, the fresh sound of newish music
one of my favourites!
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RE: My life...
the model is really cool! i have to get the S&S plugin sooner or later. the render are good too, maybe a little too noisy...
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RE: [Plugin] Bezier Patch v1.1
there is also another toll for making bezier curves called Bezier spline. you can find it here: http://www.crai.archi.fr/RubyLibraryDepot/Ruby/en_edi_page.htm