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    • RE: Incomplete texturing - any suggestion?

      thanks a lot for your quick reply modelhead.

      i don't honestly know how that scaling issue could happen.

      about the texture, if you mean the people i could find a day with less people; but everything else (like the porches, or however they're called) is always there.

      in the meanwhile i noticed the google team updated the photos of the GE terrain with higher resolution ones, so i will have to adjust the shape of the building a little bit.

      posted in Google Earth
      J
      Julius
    • RE: Incomplete texturing - any suggestion?

      sorry 😳

      posted in Google Earth
      J
      Julius
    • Incomplete texturing - any suggestion?

      Hi guys!
      about two months ago i uploaded a model for GE to the 3D Warehouse. now it finally got reviewed.
      the review says it wasn't accepted due to incomplete texturing; to me it looks like the only thing to which this could be referred is the roof, because i used the ge terain's material for it. what do you think?

      i also tried to post my model here, but i don't know how to post it, since the "post your model" button only leads to the page with the posted models. am i doing something wrong?

      thanks in advance for your suggestions!

      Error 404 (Not Found)!!1

      favicon

      (sketchup.google.com)

      posted in Google Earth sketchup
      J
      Julius
    • RE: 'Project Matchbox': 3D Car Modeler

      @rayochoa said:

      Well if you look at it like that i guess your right πŸ˜„ but if you look at my cars (well the recent ones anyway) I make them with mostly only one tool: the line tool and if you use it right it will get you some pretty good results. Oh and when i was using it sometimes it woulsd generate a car with the rear panel stretched out like an airplane so yeah.

      it's pretty hard to build them ONLY with the line tool! πŸ’š

      posted in Developers' Forum
      J
      Julius
    • RE: A "Raw" rendering Comparison

      @dale said:

      Kerkythea- Only Sketchup materials untweaked- Render Time 48s

      you should tweak AT LEAST the glass material.

      posted in Gallery
      J
      Julius
    • RE: Santo-Volto Church, Turin, Italy

      hi,
      here are some images done using photoshop. it would be great if you could tell me which oe you prefer;

      Sketchy Airbrush:

      http://img300.imageshack.us/img300/683/santovoltochurch1kc9.th.jpg

      Sketchy Lines Round Endpoints:

      http://img261.imageshack.us/img261/3513/santovoltochurch2nm6.th.jpg

      Both:

      http://img187.imageshack.us/img187/1341/santovoltochurch3qo9.th.jpg

      posted in Gallery
      J
      Julius
    • RE: Camera matching in rendering engines.

      @gaieus said:

      You can do this in both apps manually.

      mmm...i think the best way is to crop the final image.

      posted in SketchUp Discussions
      J
      Julius
    • RE: Camera matching in rendering engines.

      @frederik said:

      Kerkythea can do this... πŸ˜‰

      On the frontpage of the Getting Started - KT2008 Echo tutorial, you can see an image made using a KT render and a direct SU export merged together... πŸ˜‰
      [attachment=0:2djtlhwc]<!-- ia0 -->GS-SU2KT.jpg<!-- ia0 -->[/attachment:2djtlhwc]
      Perhaps equally important to note... It's very simple to do actually... πŸ˜„

      As you may know, the scenes you create in SU will get exported as camera positions in KT...
      So if you export a 2D graphic from SU and you render the same scene in KT, you'll get identical images, which you can merge in a post pro... πŸ˜‰

      what if i want to change the dimensions?

      posted in SketchUp Discussions
      J
      Julius
    • RE: LUroomWIP: different view...

      @unknownuser said:

      I prefer that saturated one this time around because the others start to look bland IMO...

      i also prefer the first. good job!

      posted in Gallery
      J
      Julius
    • RE: Small House 80m2 , WIP

      @ridix said:

      Nice work. Every thing in small space needs to have multi function. The stairway in your concept is really taking up lots of space. [/url]

      what do you suggest? a spiral staircase?

      posted in Gallery
      J
      Julius
    • RE: Small House 80m2 , WIP

      clean, good looking render.
      i don't know how to explain, but you should "close" the walls and floors and so on, because they should look like they're thick...
      to understand what i mean take a look at this image, where you can't see inside the walls.

      posted in Gallery
      J
      Julius
    • RE: Proper_animation.rb ,some questions

      @unknownuser said:

      @julius said:

      how did you do this?

      I have modified the SU2KT script. I am distracted by many things at the moment and it is hard for me to focus on programming, but the 'technology' is there. Getting it into your hands is just a matter of time.

      take your time. πŸ˜‰ thx.

      posted in Developers' Forum
      J
      Julius
    • RE: LightUp WIP's continue...

      i like them! your pics are always nice.
      i like the dogs, but maybe they're too many...

      posted in Gallery
      J
      Julius
    • RE: Exterior Test render

      i like the render, though you could improve it by adding some bump/specular maps.
      the vegetation doesn't look very good.
      which render engine are you using?

      posted in Gallery
      J
      Julius
    • RE: WIP - New Shop Design

      i prefer the second render, though the lighting of the first is better for a shop.
      the shop is good lookin too.

      posted in Gallery
      J
      Julius
    • RE: Mirror surface

      @ross macintosh said:

      Hi Domi_nation
      Using the position texture function can be a bit tricky. I'd suggest watching the training movie about it.

      or export the texture image, rotate it and import it again.

      posted in SketchUp Components
      J
      Julius
    • Ikea Soap Dish

      An Ikea soap dish (more info)
      try to use it with "proper-animation.rb":
      [flash=425,344:5y9vsx7i]http://www.youtube.com/v/M4M4yFtbS60[/flash:5y9vsx7i]


      Ikea Soap Dish.skp

      posted in SketchUp Components sketchup
      J
      Julius
    • RE: Sony TV

      That's my tv! sony bravia 32inches!
      Thx

      posted in SketchUp Components
      J
      Julius
    • RE: Photoreal animation straight from SU

      @plot-paris said:

      just bought flightpath2 two days ago (7$ is not that much). you have more advanced control over the camera focus compared to the (free) first version of flightpath. you can for example choose on path for the camera motion and another one for the camera aim. you can get quite sleak results. only important thing is to check that your path is smooth enough (has enough vertexes).

      I would suggest you try flighpath for free. with this version the camera will always point straigt in the direction of the path.

      if you need more control, go for flightpath2

      there's also a free script called flightpathtool (you can find it at http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_cam_page.htm)

      features of the three scripts:

      flightpath:

      1. Target: Camera Path Nodes creates pages with the camera looking toward the next vertex of the camera path

      flightpathtool:

      1. Target: Camera Path Nodes creates pages with the camera looking toward the next vertex of the camera path

      2. NEW! Target: Single Point asks you for a single point that is the focus for the camera as it moves along the path

      3. NEW! Target: Two Points asks for two points. As the camera moves along the path, the target point moves between the two selected points
        flightpath2:

      4. Target: Camera Path Nodes creates pages with the camera looking toward the next vertex of the camera path

      5. NEW! Target: Single Point asks you for a single point that is the focus for the camera as it moves along the path

      6. NEW! Target: Two Points asks for two points. As the camera moves along the path, the target point moves between the two selected points

      7. NEW! Target: Path allows you to select a target path. <---so basically you pay the 7$ only for this.

      posted in SketchUp Discussions
      J
      Julius
    • RE: 'Project Matchbox': 3D Car Modeler

      wow! cool plugin! also i would suggest to generate the two halves of the car as components.

      posted in Developers' Forum
      J
      Julius
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