Scale is definitely the issue here, not incomplete texturing. Not sure why you received that judgment, but the scale is definitely off. Please remember to always test your final model in Google Earth itself. It takes seconds to do just by hitting the "Place Model" button in SketchUp.
@unknownuser said:
If you look at the model from above it should blend into the google terrain. If textures or model parts show from afar it is not likely going to get into the 3d layer.
This is not true. We are looking for accurate and current, and don't fail models for having easily visible differences from the GE imagery. The BEST model is going to have ground level photography that has been cleaned up in an image editor to remove things like wires, road signs, bushes/trees, along with an appropriate amount of geometric detail. What "appropriate amount of geometric detail" means, is to include architectural features of the structure that enhance it's visual appeal without going to the architecturally completedetail level, which would increase the polygon/face count to the point where it's too complex and will be failed for that reason.
@unknownuser said:
I have had models in the warehouse for 6 months to a year before they gained a place in the 3d building layer.
We are working everyday to improve this. Stay tuned and please add more models! YOU get to build the future of Google Earth!
Cheers,
- CraigD