I haven't worked on the terrain yet, only the building and props, will work on the terrain later 
Posts
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RE: Old Afgan ruin
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RE: Zippo Lighter
That would be great, if you need any help with it get back to me and I'll have a look at it for you
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RE: Zippo Lighter
Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?
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RE: Apps for mobile devices
iOS
Cartoonatic
Free
Photography app.
This is a fun app, take a pic of the real world and this app turns it into a cartoon image, make a video and it looks exactly like the movie scanner darkly staring Keano Reevees, not a great movie but great effect.
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RE: Zippo Lighter
Model the skull on a flat mesh, then use shapebender to paste it onto your lightersurface , it's really not that difficult, if your not sure if shapbender there are great tutorials on how to use the plugin,

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RE: Old Afgan ruin
I'll post the pallet skp file tomorrow, I won't be giving a tut on it as its in the book I mentioned and it just wouldn't be fair on the author, I strongly recommend this book, helped me a lot in understanding textures and creating textures
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RE: Old Afgan ruin
It's exactly the setting I was looking for, the pallets is a tutorial in the book "google sketchup for game design" I only got it last wk and tried out the tutorial, fantastic tut on how to create a pallet with the right texture applied, took just under an hr to complete but it taught me a lot on texturing in SU
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RE: Old Afgan ruin
Ok here are a few more images with lighting improvments, also some close ups to enthisize the detail of the pallet and the stone work, let me know if these images are too dark, ill redo them again.



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RE: Old House (actual)
I really like the simplicity of your model, not much in it but very effective, I like that, especially the wiring on the front and side, would love to see more of your wirk
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RE: Did I see a SketchUcation Hat???
I got a 50k version, only got it last week, used to wear it during the week when modelling but the missus claimed it, nice hat thu
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RE: Old Afgan ruin
Thanks Peter, glad you liked it, will post up a better image at some point today, i find your image very bright, maybe its my comp but we will see with the next image, ill get working on it with more added detail

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RE: Old Afgan ruin
@hussel hann said:
Thanks for the tips and tuts Damien..
Appreciate it so much..
Thanks!!! (
x 100)No problem at all Hussel, I'm only glad to help out, if you need anymore help sure get back to me, hope the tut was clear and concise,

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RE: Old Afgan ruin
@roger said:
Have you looked at the histograms of your images? The histograms are so dark that in some of the images, I can not see the buildings at hall. Had to take them into PhotoShop and redo levels just to confirm there is an image.
I'm sorry I didn't relise, the brightness is so high on my comp it looks fine but I'll bare that in mind in future, cheers for the heads up

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RE: Old Afgan ruin
Heres a little more added to the scene, not finished yet, more to be added, I would like to point out the pallets, the pallet is a tutorial in Robin de Jonghs book "google sketchup for game design" fantastic tutorial and if you have issues with texturing in SU you wont after doing the pallet tutorial, thats for sure, the book is great but im running into problems with some parts but thats due to my lack of knowledge of using Gimp and Unity3D, will add more to this scene in the next few days,


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RE: Old Afgan ruin
@mitcorb said:
Good job on first image. I actually like the feel of the scene as is. Maybe the timbers are popping out more than you might like.
Sorry i should of mentioned, my models are based on a cartoon war game, i over exagerate in my models to add to the look and feel of the game, glad you like it thu

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RE: Old Afgan ruin
@hussel hann said:
what you've done really amazed me.

...because I have no idea how u build the wall. looks like u model the brick one by one and put them together and then smash it with a SWAT's metal ram using Sketchy Physics. I really want to know how u create that openings..
Thanks!!!
Ok ill give a quick tutorial to ow i did it, not sure if its the only way it can be done but this is my workflow.
First i build the house first with out any flaws, in this image under you will notice the building on the left has no flaws with stone work but has with the woodwork, ill show you a quick tutorial with this also.

Once i have the building made i remove each wall which are all saved as seperate groups or componants, i the use the line tool to trace out sections of stone i want to remove as illustrated in the image below.
And to create the weathered timber look under you will find another tutorial.

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RE: Old Afgan ruin
@numbthumb said:
@iichiversii said:
lol, knife kick was only a animation test numbthumb, you should see what i have now
Aah, something like "say hello to my little friend" stuff?
And is that Shaderlight?Belevive it or not but i used crazy talk with the same charater and he says that,lol, yes its shaderlight, baught the lience last year, very easy to use but restricted in some areas unfortunately
