Old Afgan ruin
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Heres a little more added to the scene, not finished yet, more to be added, I would like to point out the pallets, the pallet is a tutorial in Robin de Jonghs book "google sketchup for game design" fantastic tutorial and if you have issues with texturing in SU you wont after doing the pallet tutorial, thats for sure, the book is great but im running into problems with some parts but thats due to my lack of knowledge of using Gimp and Unity3D, will add more to this scene in the next few days,
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Have you looked at the histograms of your images? The histograms are so dark that in some of the images, I can not see the buildings at hall. Had to take them into PhotoShop and redo levels just to confirm there is an image.
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Thanks for the tips and tuts Damien..
Appreciate it so much..
Thanks!!! ( x 100) -
@roger said:
Have you looked at the histograms of your images? The histograms are so dark that in some of the images, I can not see the buildings at hall. Had to take them into PhotoShop and redo levels just to confirm there is an image.
I'm sorry I didn't relise, the brightness is so high on my comp it looks fine but I'll bare that in mind in future, cheers for the heads up
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@hussel hann said:
Thanks for the tips and tuts Damien..
Appreciate it so much..
Thanks!!! ( x 100)No problem at all Hussel, I'm only glad to help out, if you need anymore help sure get back to me, hope the tut was clear and concise,
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Funny the settings can be so different.
The images look more detailed on my screen like this:
and it's a cool technique. Trying to see how it can apply in other models. Thanks!
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Thanks Peter, glad you liked it, will post up a better image at some point today, i find your image very bright, maybe its my comp but we will see with the next image, ill get working on it with more added detail
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Ok here are a few more images with lighting improvments, also some close ups to enthisize the detail of the pallet and the stone work, let me know if these images are too dark, ill redo them again.
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Looks good! It still has a certain darkness and redness, like an overcast dusk, but that may be what you're after. a very quiet mood. Where'd all those palettes come from?:enlight:
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It's exactly the setting I was looking for, the pallets is a tutorial in the book "google sketchup for game design" I only got it last wk and tried out the tutorial, fantastic tut on how to create a pallet with the right texture applied, took just under an hr to complete but it taught me a lot on texturing in SU
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I'll post the pallet skp file tomorrow, I won't be giving a tut on it as its in the book I mentioned and it just wouldn't be fair on the author, I strongly recommend this book, helped me a lot in understanding textures and creating textures
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Simply Wow!
The terrain is blur on the last image. Is it due to the texture resolution?
One more thing sir, is there any reason why the terrain is not looking "alive" like the bricks? (No bump) -
I haven't worked on the terrain yet, only the building and props, will work on the terrain later
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Thank you, Damien. Nice tut!
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@ecuadorian said:
Thank you, Damien. Nice tut!
Your welcome, if anyone is doing something like what iv showen in the tut feel free to post your image here, and if you would like to add to it I would like to hear it here too, I'm not perfect, cheers again
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Hi Damien...
After seeing your tips & tuts, here is what I came up with. A Smurf's house.
Still pretty rough + my hand is not sturdy enough when using "free hand" tool to create those rough wood effect.Looking forward for your next masterpiece...
Thanks!
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Amazing work.
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Awe I see you joined us on sketchucation Paladin, about time for you, welcome to sketchucation, I'm sure you will learn a lot here to improve your SU skills
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Heres that pallet i said id post up, feel free to use it
Its gameready for Unity 3D and again ill remind you this was a tutorial in "Google Sketchup For Game Design" , great book and enjoyed the tuts within it
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