Nice 1 Rich, i just stumbled across it by accident, never even tried to attempt, be interesting to see if this tool can be used effectively, i agree tho, UI would be much better than using commands
Posts made by iichiversii
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RE: ArtMesh - Converts Tris to Quads
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ArtMesh - Converts Tris to Quads
Came across this today and said id share it here,
It creates quadrilateral or quad-dominant surface mesh. Meshing is performed in a fully automated mode. At the first stage of meshing triangular mesh with predefined elements size is generated. Then triangular mesh is transformed into quad-dominant mesh. Smoothing and topological optimization are used at the final stage of meshing. Directions and values of principal curvatures are taken into account during mesh generation. Hard edges of initial mesh are saved into the final mesh. Initial data for meshing is the triangular surface mesh with arbitrary cell sizes and forms.ArtMesh is a command-line application, so it isnβt the most artist-friendly of workflows, but you do get some control over the output via a set of optional parameters, explained in the software manual.
The resulting mesh will probably need some refinement before use, but as a way to shortcut tedious manual work, it looks well worth a try, and the developers are asking for feedback if you want to suggest new features.
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RE: I,Marble a finished game for mobile devices
@ntxdave said:
Guys like you astound me. I could only hope that I could even get part of the way. Some days I think I will never learn to use SU correctly.
It is really a pleasure to see work like this.
Thanks Dave, its a rocky road to gave development, but still with it if its that route your going down, practice makes perfect, be patient and you will get there eventually
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RE: I,Marble a finished game for mobile devices
@ken28875 said:
That's awesome news, Damien. Congrats!
Cheers!
_KN
p.s. Our game ChronoBlade also launched a couple of days ago. I will tell you more about it later, and hopefully will be able to post concepts I did for it.
Thanks Ken, really looking forward to seen your concept work
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RE: I,Marble a finished game for mobile devices
Hey folks, finally released our award winning game I'Marble on IOS devices today, its now available across all mobile platforms, please feel free to download and leave an honest review, and most of all enjoy the game
IOS
https://itunes.apple.com/us/app/i-marble/id693807483?mt=8ANDROID
https://play.google.com/store/apps/details?id=com.joshblazergames.iMarble%26amp;hl=enWINDOWS PHONE
https://www.windowsphone.com/en-us/store/app/i-marble/e1420d37-e858-4656-af4f-36db666593c2
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RE: I,Marble a finished game for mobile devices
@rich o brien said:
Ads make revenue? In app purchases?
We stayed clear of ads, personally i hate ads in games and i usually delete a game that displays them, we did however add an option for IAPs but its only to unlock everything which can be unlocked without making a purchase, its a fast way to unlock all levels and marble skins, not expecting much revenue from the IAPs, im more happy with the amount of downloads we make and i hope people enjoy it, it was a learning curve more than anything designing I'Marble, learnt a lot about game development, it was fun to make
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RE: I,Marble a finished game for mobile devices
@rich o brien said:
Nice result.
I'll buy it when it's out in iOS.
No need Rich, the game will be free on all platforms, but looking forward to getting it out on IOS as soon as possible
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RE: I,Marble a finished game for mobile devices
Hey Folks, we released I'Marble on Android devices this week, we revamped the game, made it even better, the game is free to download and now has gamepad support, heres the link to the download, please try it out, see what you think and feel free to leave a review, we will be launching an IOS version for all you who use iphones and ipads soon, please, enjoy the game
...........Android version 4.2 up needed...............
https://play.google.com/store/apps/details?id=com.joshblazergames.iMarble
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RE: Export all textures in model to one image file?
Whaaaaaaa, Tig you gotta further develop this, JQL is right, it's what game developers need when using sketchup, it's the lack of texture atlas capabilities that gets to me
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RE: Looking for terrain painter
Look into "World engine" I don't know much about it but I think it's worth checking out
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RE: Plugin Manager - installed - Unzip error -could not unzip
Not a bother Rich, ill keep playing around with it on my end, see if i can find a solution,
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RE: Plugin Manager - installed - Unzip error -could not unzip
Username>AppData>Roaming>Sketchup>Sketchup2015>Sketchup>Plugins
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RE: Plugin Manager - installed - Unzip error -could not unzip
Again the same error comes up, its a strange 1, it did work fine in version 8 which i was using, this issue only happened when i installed SU2015
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RE: Plugin Manager - installed - Unzip error -could not unzip
No same issue again with the same unzip error
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RE: Plugin Manager - installed - Unzip error -could not unzip
Didnt try that but will give it ago now, brb with an answer
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RE: Plugin Manager - installed - Unzip error -could not unzip
Hi TIG, im running internet explorer version 11.0.9600.17501
I can install plugins using add extensions, no problem there, i retried using sketchucation plugin store with no luck again.
When i type SCF::TEMPDIR into the ruby console i get "C:/Users/username/SCF"
and sketchucation.com is not blocked by my firewall, any ideas?Forgot to mention i am using sketchucation plugin store v2.6.2
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RE: Plugin Manager - installed - Unzip error -could not unzip
Hey TIG, I just used the sketchucation plugin store, i don't download the RBZ files, am i right in saying , i click on autoinstall button and the plugin should install? but im getting the error message, thats really it, it did install 1 or 2 plugins but nothing installs now, just the error message constantly
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RE: Plugin Manager - installed - Unzip error -could not unzip
Im getting the same error using the SketchUcation PluginStore toolset
Iv only updated my SU to 2015 and it keeps displaying the same message as above