Lol, everyone asks that about the legs, well i have tried animating legs and it just didnt work out so well, taught id go for the Rayman look where he had no legs, i designed the animations for both cartoon animation and game design, to be honest i taught i could create a game at first but learning c++ was more difficult than i taught so i gave up on it and proceeded to do a cartoon, not aiming for a feature length just yet, im more on the lines of developing episodes, also working on a kids cartoon baesed around Myths and Legends, not much has being done with it so far but its a concept, Dawn Of Heroes is more of an adult army humour cartoon, but with a childish look, kinda like southpark if ya know what i mean, what exactly do you mean about some SU output in walk cycle???
Posts made by iichiversii
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RE: Cartoon making using sketchup
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RE: Sketch physics Character Rigging
This is a character i created that i would like to rig, if sketchup had a rigging system lke MMD that would be great
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RE: Cartoon making using sketchup
Here are 3 pics once stitched together demos a firing animation, the clip can be repeated for automatic fire, also have other animations for example reloading, stoppages, firing in the kneeling,standing, lying and moving positions
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RE: Cartoon making using sketchup
Sure Sepo, Dont want to be giving too much away about the cartoon i but these Character clips together in the last Hr, now bare in mind they were rushed and due to my incredibly slow internet connection they took quite some time to upload, let me know what you think...
Ok first clip is of a character walkcycle, created in sketchup and using layers to create each movement, altogether 16 pics where stiched together foe the animation, rendered in shaderlight
Next clip is again same Character animated to demonstrate facial movement and script testing, this was also rendered with shaderlight and crazytalk 6 pro was used for facial animation, again this was quickly put together, face can be animated better and the outline around the head can be removed for better animation
ooops second clip didnt upload so ill have to post that in the morning, sorry -
RE: Cartoon making using sketchup
Ah yes Rich, i taught this would be mentioned, but what im trying to highlight we can produce animations close to this using sketchup with a few outside programs, sketchup being the main program for modelling im interested in what other programs are used in conjunction with sketchup to make simular animations, i have tried blender in the past and found it quite difficult to use, on the other hand sketchup is so easy to use and very fast to pick up, so i have read many forums asking about animation in sketchup so im sharing my ideas and programs cocktails i use to produce some fine animations, and i would like to hear others have to offer, many out there like myself dont have time to be starting over and learning how to use programs such as blender... etc...
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RE: Sketch physics Character Rigging
Whow, just being watching some of those MMD tutorials on youtube, if only this could be done in sketchup itself independantly, i cant use MMD as i cant import my characters into MMD from sketchup to rigg my characters
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Cartoon making using sketchup
Ok, let me give you a little presentation on what im doing, i have being working on an animation for the last 3yrs or so, most of my time has being spend building models around the concept of my cartoon idea called "Dawn Of Heroes" in a nutshell its a modern war cartoon with a funny side, all my characters are created with a cartoon style to them but unfortunately rigging is an issue in sketchup which doesnt seem to be happening anytime soon, but i have being using keyframe animation to create movements but can be time consuming, all my other models, aircraft, tanks, jeeps, trucks are all animated using both su animate and SP, and i have perfected this, even models with buildings, streets and landscapes have being created and have also a cartoon style to them, this part of my project has taking most of the time to create, also most of the buildings i have created have being designed so in SP the buildings can be destroyed in a realistic fashion, for example dropping bombs from aircraft, artillery etc...
When i creat a sceen with animated movements i render the animation using Shaderlight for photorealistic visuals, and once i have created enough clips my animations are inported into pinacle studio for editing, ie sound is added, music etc...
For character facial animation i use Crazytalk 6, an outside program created by reallusion, heres the link http://www.reallusion.com/crazytalk/
it animates all pictures very realisticly with very little effort, works great, check out some examples here on youtube
http://www.youtube.com/watch?v=4lHzLMZg8kc
http://www.youtube.com/watch?v=cfQJkm74jX4
http://www.youtube.com/watch?v=PNBCVXDCcz4
No douth you agree its a fantastic way to animate facial animation and script for character animation, and gives a PIXAR like animation,This is my cocktal of programs so far to create a feature cartoon which already resemble PIXAR ANIMATION at very low costs, so in summery this is the cocktail of programs i use--
1: Sketchup + sketchyphysics + Keyframe animation + SU animate + Proper animation
2: Shaderlight Render
3: CrazyTalk 6 pro
4: Pinacle Studio 4Ok that sums up my Cocktail programs so far, only thing im missing really is an after effects software, havent decided what to use yet, and have little experiance in so far but to date my animations are not far off looking like PIXAR ANIMATIONS, getting there and having great results
So what im about to ask is there anyone else out there trying to do something simular to crateing Pixar Animation using sketchup and what cocktails of programs do you use, must bare in mind sketchup being 1 of the main programs, so that sums up everything, hope to hear some of your results soon
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Sketch physics Character Rigging
Ok, im new to sketch physics but i am learning alot lately, originally i was promted to rig characters in sketch physics but have no idea where to start, is it really possible to rig characters in sketch physics and if so can ye post up some examples so i can work off
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Sketch physics Prop driven
Ok im new to sketch physics and to be honest im learning fast, but i have found myself a problem with a little project im working on, ok here it is,
i have a submarine with a prop attacted as you would, ialso have the prop rotating to give my submarine propeltion, hoping the prop would drive my sub in a forward motion which it didnt, ok the sub floats and the prop rotates as it should but the prop doesnt react with the water, what state do i need to assign to the prop to do this, or are my completely doing something that doesnt work in sketch physics, please help me out here
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RE: Sketchup Character Rigging
Wow so this has being an ongoing topic for some time now, this cant be, why doesnt google do something about this, theres so much more that can be done with sketchup if this feature existed, i dont think google relise how important this is to so many others out there, they should addreas this issue, i know there are other programs out there designed to do these animations like Blender, 3DMAX, but i have created models in sketchup and i would like to keep using sketchup for my creations instead of learning to use another outside program to do so
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RE: Sketchup Character Rigging
Only in the last yr or so we have being gving software from Artisan to build characters in sketchup but theres not yet a way to rig them where as geometry changes to movement, Heres some more examples
And be able to creat animation like these following links in sketchup independantly
I hope this explans more what is missing from sketchup, is it that hard to creat a plugin that can do these actions with ease, imagine creating a street with characters animated walking up and down the streets, it is already posible to creat cars driving alone roads want what not but there are no freatures for character animation with walkcycles and so on
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RE: Sketchup Character Rigging
Unfortunately no, sketchphysics doesnt forfill my needs, for example heres a link of what im looking for in sketchup
take note once you move a joint in the rig the whole geometry in the area changes to the movement automaticlly
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Sketchup Character Rigging
Ok , there are many of us out there with the same annoying problems when it comes to creating characters in sketchup, i have seen many examples of rigging a character in sketchup but its not quite the character rigging im looking for, for example in blender and many oher 3D softwares, once you rig a character it becomes easier to create movements in a realistic way, also if you move a joint in the character the surface geometry also moves and changes to the movement, im worthless when it comes to writing script for sketchup and we have all seen very impressive plugins out there so far, but is it that difficult to create a plugin in sketchup which can addreass this issue, i have used keyframe technics in the past and come up with fantastic results but its far too time consuming, rigging a character would be far more practical, an ideal plugin, lets say its called "Sketchup Character Builder" a plugin with all the needs to build,rig, animate and even give commands,if a character you build and rig is all you have to do and the plugin will already have built in walkcycles,run cycles, jump, crawl, kick, punch....etc...
Please Sketchup God, if your out there listen to my prayer, give us a "Sketchup Character Builder" Plugin or if anyone out there already knows of a plugin or plugin in sketchup which can help provide the needs of animating characters please tell me, im not looking for other outside programs like iclone where i need to learn everything, i want to create my character animations in sketchup, render them and export as a video file, and just another topic i would like to add, i have seen an example of a plugin in the making which gives a componant sound, for example a jet engine, and the futher the camera is from the componant the sound becomes more faint, and loader when closing in on the componant, did this plugin ever become a final product or was it just a hoax??
thank you for taking the time to read my top wishlist, my only wish, looking forward to hearing your views on this idea
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RE: Shaderlight v2 is launched
Cheers for the feedback, will give it a try, as soon as i get the chance, and will let ye all know, Pete ill try and see if i can use proper animation on the full version also, see what happens
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RE: Shaderlight v2 is launched
I have just purchesed shaderlight and its a fantastic render engine, its exactly what i have being looking for, yes it does render animations from su animate but im having a problem rendering keyframe animation, let me explain, the animation works great in sketchup with all movements moving smoothly but when i render the animation i get 15 images of the same image for each frame so therefore the animation is not running smoothly, i have not found any tutorials on this feature so im wondering are my doing something wrong, has anyone else have had this issue and fixed it or does this feature not work with shaderlight at all even though shaderlight claims this feature keyframe animation works in shaderlight rendering, just to clear this up i know there are 2 types of keyframe animation, the keyframe animation plugin is the issued problem with shaderlight im having