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    Topics

    • G

      How to maintain groups and layers in .dwg exported files

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      G
      Thank you for the answer''jonous''. The problem to me occurs when there are two groups touching each other as then comes to interruptions in exported .dwg file.
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      Importing same scene to different files

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      HornOxxH
      Hi Julia Christina Eneroth has a bunch of great plugins. One of them is "Eneroth Camera Memory" with which you can copy a scene´s camera settings and paste these on an other scene. This procedure works within a file itself but olso between different files. There are no icons, the plugin´s two options are added into the Camera´s menu. Since I work with SkUp 2013 I do not know if it works with later SU versions so just try it out. (unfortunately this principle does not work at two-point perspectives) http://extensions.sketchup.com/en/user/5736/store http://extensions.sketchup.com/en/content/eneroth-camera-memory [image: B6dJ_EnerothCameraMemory.jpg]
    • G

      Empty template has 18MB

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      G
      I just tried WINDOW-MODEL INFO-STATISTIC-PURGE UNUSED and now it works fine. The empty file with that template has 112Kb what is OK I think. Thanks for help
    • G

      View plugin

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      R
      create the roof objects with different mats applied in the same file. set up views and save them as scenes. use 'add hidden layer' ruby: create set of hidden layers (according to the number of mats) assign those layers to corresponding roofs. tweak the roofs layers visibility and update\add your scenes.
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      Change the color of the group

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      pbacotP
      Yes. If you cannot change the color of a closed group, then double-click on the group to enter "edit" mode. "Select all" and apply the new color. There is no need to explode groups to make any change you want. This is referred to as "entering the group", "editing the group", or "opening" the group. It is a command in the contextual menu when right clicking on a group: "Edit Group" (or you can double-click as mentioned above). Afterwards you can "close" the group by way of the Edit menu or left clicking in open space. If you really want to be able to just paint the whole component without opening it: First edit the component (or group), select all and paint all the DEFAULT color. Thereafter you can change the color without editing the component. For more on colors (or materials) and groups & components: http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94958
    • G

      Same view to different models

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      TIGT
      Smustard.com has some page/camera export/import tools... Search their site.
    • G

      Problem with copying

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      Dave RD
      What procedure are you using to copy the group to the other model? I'd make that tile a component instead of a group and save it in a local collection. Then it would be available to drag into the roof model.
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      Select all on the same layer

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      A
      Another way to approach this would be to create an "OFF" scene that records just the layer settings. Turn off all layers in the layer window and update the "OFF" scene. As long as you don't have objects on layer "0", it is now quite quick to select the "Off" scene and then turn on the layer you want. To select everything then just do Ctrl-A. There are a few discussions elsewhere about the merits of moving groups & components from layer "0". Hint: I also have an "On" scene to do the reverse if something goes mising.
    • G

      Layers list

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      G
      Does really nobody has any solution?
    • G

      Flow of the texture

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      GaieusG
      First of all, that texture is not repeating seamlessly so it will never be perfect. You can still position it. Best to turn hidden geometry on first (under the View menu). Right click on a face and go to Texture > Position... [image: cBnI_1.png] You can now position your texture but if you are happy with it, just press Enter. Now simply sample the positioned texture from this face and apply it on the neighbouring one. Repeat the steps until you get to the end. [image: j9CA_2.png] This is how it would look with the positioned texture applied on each face. Aerotape problem.skp
    • G

      Tape bending

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      Dave RD
      You could use Shape Bender. See the Plugins Index (red button, above)
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      Subscript and superscript letters and numbers

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      pbacotP
      Thank you guys! That looks like that should really do it. I'll give it a run. It will help us have a starting view of our site that's consistent with other working views. Peter
    • G

      Dimensions in rendered models

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      Dave RD
      Massimo beat me to it but his is almost the same process I used. If you don't want the edges of the model as mine shows, after setting the Face Style to Hidden Line, edit the style to turn off edges leaving only the dimensions visible.
    • G

      Exporting skp. files to jpg.

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      Alan FraserA
      Highest res is 9999 px wide. Use the options button at bottom right of export dialog. Uncheck Anti Alias...it'll take forever. Export higher than you need and resample down in an image editor.
    • G

      Section cuts with closed structure

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      GaieusG
      I simply sampled itfrom the surface of that tile. Enter the editing context of the section cut face (it's a group, so double click on it) Select the Paint bucket tool Press the Alt button (the tool will turn into a sampler or "eyedropper") click on the coloured tile release the Alt button and paint the section cut face. If you have more complex shapes and materials, you may even wish to adjust the position if needed and achieve different, nice "cut" effects. [image: Bazilika_Metszet0000.jpg] [image: Bazilika_Metszet0001_hatter.jpg]
    • G

      Translucent materials and colors

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      TIGT
      As Alan said, it's z-fighting. [image: i4bG_Capture.PNG]
    • G

      How to color model the same as on photo

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      pilouP
      The normal way for paint something [flash=420,315:2jy79htq]http://www.youtube.com/v/OvSP54o_KqY?version[/flash:2jy79htq] [flash=420,315:2jy79htq]http://www.youtube.com/v/AVYYdWYRqrg[/flash:2jy79htq] [flash=420,315:2jy79htq]http://www.youtube.com/v/KEg6tHWNXb4[/flash:2jy79htq] But Use the new Thrupaint by Fredo6 for all Move, resize, rotate etc textures Have fun! [image: lBUi_joc.jpg] Of course this is not the good architectural superimposition [image: Dqqh_joc1.jpg]
    • G

      Need some help with intersections

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      TIGT
      Gaieus beat me to it! Here my go anyway... It reiterates what he's just said... The intersection geometry appears in the 'current context'. So if you have two overlapping groups in the model, you select them and use 'Intersect with selection', then all the new edges are put in the model context. When you then explode a group it merges with this geometry. A much easier way is this... Do the Intersection as above. Select the new geometry [suggest you use a left>right fence to include just it and omit the groups, but if you accidentally pick something else too you can remove it from the selection by holding down Shift+Ctrl and picking it again; conversely you can add missed things to the selection by holding down Ctrl as you pick those]. Now you have all of the intersected geometry selected. Edit>Cut. Edit the group that you want to contain this new geometry [double-click to move into its context] Edit>PasteInPlace. The pasted geometry is now added to the group and merges with the existing geometry as appropriate. Edit the group's contents as desired... and then close its edit session. Another way that is even easier [provided that only the two groups intersect and there are no other overlaps you want to miss out]... is to initially edit the group where the intersecting new geometry is wanted, and use Edit>SelectAll. Now use 'Intersect with model' and the new geometry will form inside the group as it is made, merging as appropriate... Tip: To see what you are doing when editing something like this, use the View>ComponentEdit settings which can temporarily hide the rest of the model and/or similar components [groups and components are treated the same way for this 'toggle'] as you edit. It's useful to see what you are doing, but of course sometimes seeing the rest of the model outside of the edit context is useful as you can still snap to it etc...
    • G

      How to change the color of the line?

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      TIGT
      Use a Style that displays Edges 'by Material'. Then apply whatever materials you want to re-selected edges... Here I've done mostly blue, but some other colors too to show that it can be done! These lines are always 'solid' and their thickness is fixed and determined by the Style's settings - unlike using 2dLineStyle trickery which is more flexible... [image: GtpI_Lines_net.PNG] Lines_net.skp
    • G

      Attaching tape to surface

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      TIGT
      Please don't double-post - I've removed the duplicate. I don't think you really need a plugin. Make the single piece of 'tape' as you have shown. Make it a component. Insert instances as needed. Use Move+Ctrl to copy to the side the type Nx, where N is the number of copies you want. There you have it. You could also think about making the component so it will 'glue to any surface', that way it will auto align to the face that it's applied onto. You can devise its 'repeat' to be on a 'fold' rather than on a 'mid-point', so that it looks continuous. If necessary use make-unique to make a variant and add start/end 'flaps' to complete the set... If you want to be able to work with them en mass group them or even make another component containing them if you might reuse that elsewhere.
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