Looks excellent, Jon!! 
Would definitely like to taste that coffee, but will pass on the chocolate... 
 Offline
Offline
Posts
- 
RE: Coffee
- 
RE: FUN POLL: Left Brain vs. Right Brain? I'm primary a left-brain person... I'm primary a left-brain person... 
 Can't make it spin the other way - no matter how I look at her...   But then again... I don't know if that's good or bad...  
- 
RE: Taking up a very old thread...@ross macintosh said: Kim - for an smoking infant you make nice car renders. The paint is cool and looks especially good on the sample. Thanks, Ross! 
 Much appreciated..! @notareal said: It would be interesting to see how (or if) paint will sparkle in a vid if you pan camera around the car. Trust me it will...  
 But I'm not going to make a 5 sec animation, cause that will mean 121 (frames) x ~23 minutes = app. 46 hours render time... 
- 
RE: KERKYTHEA 2008 ECHO EDITION HAS BEEN RELEASED@regis said: but i notice some changes with KT 2007. Yeah... Especially the Material Editor GUI has been improved...  
 But all basic principles remain... You only need to adapt the new GUI as well as many new features... And speaking of new features... 
 During the next weeks, you'll see more new features being available on the KT web-site... @regis said: And what is instance brush  I suggest that you download the Instancing Brush Tutorial for 2008 Echo from our repository...  
- 
RE: Indian Restaurant@unknownuser said: I tried to render it in Kerkythea, but I don't really know what to do with Kt but the client liked it. Hi Jon, Don't know if you've been using KT2008 yet... 
 If you haven't I suggest that you do, cause there's some new features, which will help you a lot for a scene like this... I suggest that you read the Gamma & 2008 thread...  
 For a scene like this, you can adjust the exposure and your scene will be much better... 
- 
RE: KERKYTHEA 2008 ECHO EDITION HAS BEEN RELEASED@regis said: Just need for help manual for KT 2008 ECHO perhaps  A new Getting Started KT2008 tutorial is in progress at the moment...  
 And I expect this to be ready early next week... (Hopefully I'm able to upload it on Sunday evening, CET) (Hopefully I'm able to upload it on Sunday evening, CET)In the meantime, I suggest that you download the Getting Started - KT2007 tutorial, since many of the basic principles are identical...  @ben ritter said: It did seem obvious, until I went to the download area, and saw that KT2007 had a 1/30/08 date in the description. That threw me off.  That's fully understandable... Sorry about that... That's fully understandable... Sorry about that...
 But this is because it has been moved to the "Older versions" folder in our repository...
 But everything should be clear now - I hope... 
- 
RE: KERKYTHEA 2008 ECHO EDITION HAS BEEN RELEASED@ben ritter said: One question, is KT2007 a new release also, and is this different than KT Echo? Thought it was very obvious...  
 KT2007 vs. KT2008 Echo...
 KT2007 = Last years release
 KT2008 = The latest release with many new features... 
- 
RE: Taking up a very old thread...@remus said: cool renders frederik, a good model to render  Thanks...  @remus said: my only suggestion for improvement would be to increase the poly count of the wing mirror, looks very blocky, especially in the larger image.  I actually expected someone to comment on that, which is fine... I actually expected someone to comment on that, which is fine... 
 If you look at the thread I linked to at Google Groups, you would see that I haven't made the model myself... 
 To be honest, I really don't mind the low poly, cause you only see this when the model is close like in this render... If you use the model where it's just a part of the scene, you really don't notice it... Besides... The idea wasn't to check the model, but the metalic car paint used for this render...  
- 
Taking up a very old thread...Hi All, I was playing a little yesterday with some new materials for Kerkythea 2008 Echo and found a nice model I could use for this...  Back in July 2006 (  ) Ross Macintosh started to make some renders of Michael Firkin's '67 Ford Mustang... ) Ross Macintosh started to make some renders of Michael Firkin's '67 Ford Mustang... 
 This was back at the previous SU vBulletin forum, you can still find the original thread at the Google Groups, though the links Ross have provided doesn't work any more... Any way... I just wanted to play a little with this new car-paint material, so nothing spectacular really...  You can check the original render size (1207 x 826) here Comments are welcome...  
  
  
- 
RE: Steve Jobs' showerLooks really good, kwistenbiebel!  
 I really enjoy some of your fantasy renders... Keep 'em comming!  Cheers 
 Kim Frederik
- 
RE: Quick render with Kerkythea...Hi Darren!  @sintra said: how come you didnt post it in the kt forum ? Well... No particular reason... 
 It was just, I posted it here and didn't want to make a copy-posting at the KT Forum... And the trees are from various origin... Evermotion, Xfrog, FormFonts and Google Warehouse...  Speak soon! 
 Kim Frederik
- 
RE: Quick render with Kerkythea...Thanks for the comments to ALL of you!  @DzineTech: I fully agree with your points, and if I had had some more hours to work on this, I would have had the time to put some more "love" and details into the model...  @Ross: Good to see you again! The grass sure needs a "haircut"...  I've attached another angle, which also will show another angle of the 3D trees... Cheers 
 Kim Frederik
  
- 
Quick render with Kerkythea...Hi All, Thought I would share one of my latest renders made with Kerkythea 2007... 
 I'm not happy with the roofing at all, but this was a project that needed to be completed within 5 hours, from scratch to finish 8O so I didn't have any time to find a better texture or make one based on images of the real roof...It took about 4 hours to complete the SU model and then I only had about 1 hour to set-up materials and trees etc. and render in KT... 
 Please note... There's NO post pro in this image, apart from the frame with text... 8OAny way - the client was very pleased with the result...  C&C are always welcome..!! Cheers 
 Kim Frederik
  
- 
RE: Podium light and texture tests@kwistenbiebel said: I thought the 'bevel' option didn't work in Kerkythea when using SU2KT exporter...? Hhhmmm... To be honest, I'm not sure... I don't use bevel mapping very often, and currently I have a new version of SU2KT, where it does work... But alternatively, you can export as an OBJ-file, and import it to KT and it will work...  @kwistenbiebel said: About the Podium vs. Kerkythea thing: 
 Even though (current)Podiums and Kerkytheas engine are 'similar', I do think that both are totally different in their way of use and workflow.I agree with you regarding the workflow thing, Chris... 
 TBD sure have made an excellent plug-in, and despite the simplicity, users are able to make really great looking renders, but fact is that this is not the plug-in, but the engine behind generating the nice and photo-realistic renders... Cheers 
 Kim FrederikP.S. And sorry for hi-jacking Solo's thread...  
- 
RE: Podium light and texture tests@solo said: Thank you for your reply You're very welcome...!  @solo said: I honestly never knew that KT and Podium were the same engine But they are... That's a fact...  
 Take a look at the render solution inside SketchUp ... coming soon thread... It sure was easier with the good old SU Forum, but at least Google have preserved it in the new GGroups...Scroll down in the thread and you'll see... 
 Here's a couple of quotes...@unknownuser said: some clarifications: - the name of the project is "Podium"
- it is using a render engine licensed from Giannis
- it doesn't interfere with Kerkythea development
- you dont have to install anything else besides Podium to get the renders
- "very promising - and FUN!!" - K.F. (beta-tester)
 and the integration with SU ... will be even better 
 also it is a way to pay Giannis efforts ... and mineAnd for me being a member of the KT Team, I know it's a fact... @solo said: I have seen some amazing images from KT and like I said before am looking forward to the new version in order to try my hand at it, unless there is a beta around that I can try. Unfortunately we haven't got a public beta... Only an internal beta is available...  @solo said: As soon as I find my way around the UI and can get a flow going I will attempt a few bump and alpha scenes, in hope of repeating the above. You should download the Getting Started tutorial and you'll be up running in 5-10 minutes, I'm sure... @solo said: I hope in future we can work together in the same way as I do with the brass at Podium, and use a combined knowledge to improve our skills together. Could indeed be very interesting... Speak soon! 
 Kim Frederik
- 
RE: Podium light and texture testsSolo, 
 I don't doubt you... I said I have my doubts, which is quite different...
 Actually I didn't mean to doubt you in the way you interpret my posting... I didn't mean to "make the kitty mad"... I have NO reason to believe that you lie or anything, and I didn't accuse you for doing that... 
 The fact that the hairy material is a texture where you've used clip-maps, makes a lot more sense... All I meant was/is that if the hair was meshes in a SU model, it would be impossible to deal with...@solo said: Does KT support bumps, scripts and alpha maps? Of course... What ever you can make with Podium, you can make in KT... 
 Reason... It's a well known fact that KT is the engine behind Podium and TBD have made the interface integrating it with SU... Very smart and very good, I might add... But still the engine behind is KT, so whatever you're able to do with Podium, will also be available in KT... (Actually it's the other way around, but never mind.. ) )
 In addition you have Fog, Bevel and Edge Outline mapping in the material editor in current version of KT, and some new material features will be available in next release together with many other new features - including a Mac port...It's actually a shame that we don't work closer together... Imagine how many resources we could share between KT and Podium...  Cheers 
 Kim Frederik
- 
RE: Chicks dig tattoos 
 Was affraid to open the thread to begin with, just because of that title... She looks real cute, Jason!  
- 
RE: Podium light and texture testsHi Solo, It certainly looks very good..!! 8O 
 However, I do have my doubts (and sorry for that..) that some of these can be made using Podium...In particular the last hairy one... SU would have huge problems working with this...  The engine behind Podium is Kerkythea, but KT doesn't support displacement mapping in current version, that eventually would be able to generate the hair/fur... Would you mind explaining how you've made this..?? 
 I'm sure that many users of both Podium as well as Kerkythea would LOVE to learn how to make similar renders...Just imagine how well grass will look in architectural renders...  Thanks 
 Kim Frederik
