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    Recent Best Controversial
    • RE: Architectural plugins

      These look interesting. Downloaded the wall and door open tools and will try them out.

      Thanks for sharing.

      posted in Developers' Forum
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      db11
    • RE: SubD examples and models

      @thomthom said:

      600v is at it again!

      His work is absolutely jaw-dropping.
      Love his design aesthetic.

      posted in SUbD
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    • RE: Architectural layer name conventions

      @bob james said:

      I've often used VisMap2 when I had a project with many scenes and layers.

      Vismap is great, especially for animation/walkthrough models where there are a ton of scenes and a lot of layers.
      It could use a bit of an interface refresh (it can get tedious checking/unchecking boxes), but it's an incredibly useful extension.

      posted in SketchUp Discussions
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    • RE: Architectural layer name conventions

      @utiler said:

      True, thanks guys you're both right there are a few plugins that offer that option. I'm going to have to take a look at Jiminy's Layer Panel thread; I have seen it but never DL'd it as it seemed a little over the top..

      Layer Panel is a fantastic idea and a needed functionality, however the actual extension is quite buggy and unstable (at least on a Mac). I gave up using it after too many frustrations, as much as I had wanted a hierarchical layer manager. Maybe it's more usable on a PC?

      JF Add Layer is a great little plugin that solves the new layer visibility issue, but that doesn't help with the larger problem of simplifying layer management with models and/or workflow that require more than a few.

      It would be nice if Trimble would acknowledge/address the multiple feature requests on this issue over the years, but I wouldn't hold my breath.

      Doug

      posted in SketchUp Discussions
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    • RE: [Plugin] Xref Manager

      @tig said:

      So it currently stays near the bottom of my to-do list

      TIG -

      What if you turned it into a paid extension β€” might that move it up the list?
      At least then, the effort to re-code would have some possibility of reward.

      Seems to me that people that have a need for Xref would likely be willing to pay for the needed functionality for complex and/or collaborative projects... I know that I would.

      For that matter you could take pre-orders and start working on it once you reach a viability threshold.

      Just some ideas to maybe coax it up the to-do list πŸ˜‰

      Doug

      posted in Plugins
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    • RE: The Eco Barn

      Cool project and beautiful work.

      posted in Gallery
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      db11
    • RE: Half Time

      Very nicely done.

      posted in Woodworking
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    • RE: Modelling a tramway

      Super clean render. Love this whole series. Fabulous work.

      posted in Gallery
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      db11
    • RE: Mid Mod Bar

      Very cool piece. Love that syle in general, and the design of this bar in particular.

      posted in Woodworking
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      db11
    • Model origin vs scene positioning shadow-cast problem

      I have a model of a house (with terrain) where the model origin is at the main floor bottom corner. I have created over 60 scenes to map an animation path through the model.

      Because it is a sloping lot, I have a ground plane tree shadow problem β€” the trees cast their shadow at 0 on the z axis and not on the slope below the ground plane... leaving floating shadows.

      So I want to effectively move the model origin one floor down (~9') to the basement bottom corner. Since I can't move the actual origin, I can only move all the objects (house, terrain, trees etc) up 9' to fix the shadow casting problem.

      However if I do that I screw up my entire animation path since the scene camera positions are calculated from the origin. Anybody know of a plugin or a couple of lines of Ruby code that would batch-fix all the scene positions by 9' on the z-axis?

      Or is there an easier way to approach this?

      posted in SketchUp Discussions sketchup
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      db11
    • RE: A Danish Coffee Table

      Love the table design, and your rendered model is flawless. Beautiful!

      posted in Woodworking
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      db11
    • RE: ID35 TV AREA

      Love your interiors. Beautifully staged and lit... and impeccably rendered.

      posted in Gallery
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      db11
    • RE: Upholstered furniture

      @alvis said:

      Modeling upholstery with Fractal Terrain Eroder plugin.

      She's written some impressive plug-ins β€” this one gives an amazingly realistic look to your already life-like textures and shapes. Very cool!

      posted in Gallery
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      db11
    • RE: Incredible machine!

      @cotty said:

      Yes, incredible! (now animate it with MSPhyics...)

      Maybe he would have saved himself some physical trial and error (and a lot of sawdust!) if he had modelled it first in MSPhysics πŸ˜‰

      Incredibly creative and impressive machine β€” the engineering, the music and the whimsy blend together in such a fun and fantastical way!

      posted in Corner Bar
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      db11
    • RE: Finished

      Cool chair and nice work on the modelling.

      Looks like it would be a fussy one to build. Do you know if the curves were dry-laminated or steam-bent? (trying to imagine how flexible a 3/16 strip of maple would be)

      posted in Woodworking
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    • RE: El Capitan

      Thanks for the reply. I pulled the plug and upgraded last night. Haven't tried SU yet, but happy to hear that you've not experienced any issues.

      posted in SketchUp Discussions
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    • RE: El Capitan

      I'm about to (finally) upgrade from Mavericks to El Capitan β€” should I have any concerns with SU Pro 2015 compatibility, or have the earlier reported gremlins (on the SU.com forum) been squashed?

      Also have a 3DX Space Navigator and had seen driver problems reported (or were those only with 2016?). Anybody with this setup that can report their experience?

      Thanks,

      Doug

      posted in SketchUp Discussions
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    • RE: 1963 Ac cobra Mk 1 260/289

      @garydorn said:

      For reference , there a number of photos of wooden bucks there were supposedly originally used to hammer out aluminium skins for these bodies.

      Lots of cool historical car stuff on this thread, but as a woodworker I find these wooden bucks even more compelling as pieces of art than the (gorgeous) auto body that was hammered out on top of them!

      posted in WIP
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    • RE: What if unwrapping sketchup models was kinda easy....

      @box said:

      I have to ask, is there any value added to this thread by the somewhat off topic posts?

      <off-topic> I always appreciate Jason's contrary perspective, even if his tone might be a bit off-putting to some. His is one of the informed voices (and contributions) that we have lost in the SU community over the past few years... due to the slow-walking of SU Pro development.

      He might have been more effective as a critic if the criticisms were less personally directed, but I agree on a substantive basis with many of his observations.

      That said β€” and in spite of my own ongoing frustrations β€” like JQL, SU Pro/LO still fits my own needs and workflow better than the higher- end and/or more complex alternatives.

      Just wish there was a little more responsiveness on the part of the SU dev team to the continual feature/dev requests from longterm users to address SU's severe shortcomings.</off-topic>

      <on-topic> Huge props to Rich / Gabor for tackling this previously unmet SU need β€” looking forward to WrapR's release... and learning how to use it!!

      posted in Plugins
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    • RE: VILLA MINIMA #5

      Gorgeous renders - love the moodiness of the de-saturated images.

      posted in Gallery
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