looks great, Randy
Posts
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RE: Rotatable north arrow back again please!
It was removed from the Pro version, too, and I second the request to add it back.
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RE: Color/Material Management for Complex Scenes
I feel your pain. I once populated a scene with a bunch of different FormFont cars, and had to go through and write down what each color was for before rendering it. I am unaware of any such ruby or tool that does what you suggest. One solution I have come up with to combat that problem, when using one of SU's materials, is to create a new material from it with a descriptive name. This is especially helpful if using the same color/texture for two different materials.
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RE: Weavers Row
Pretty good, John. But, I'm surprised that, in honor of Liz's jublee, you didn't do something including her and her royal mob.
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RE: Some Ideas??
In Outlook, you might check your mail format options to see if it is set for plain text, rich text, or html.
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RE: Library
Very nice.
Why are you posting this in the WIP subgallery? Looks like a finished rendering - if you posted it in the regular gallery, it might get more exposure. -
RE: Request for Inspiration - Volume Studies
DCPA I Douglas Charles Phillips Architect
DCPA is a design oriented architectural practice located in downtown Lancaster, Pa. Where "UNIQUELY designed for YOU" is more than a slogan.
dcparchitect (www.dcparchitect.com)
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RE: Request for Inspiration - Volume Studies
You might look at mrdcon's (member) website - has some town planning studies on it.
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RE: Five variations of style for one house
What, no Russian-Baroque version? tsk tsk tsk
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RE: Iolani Palace WIP
Thanks, John.
I want to render it, but I know it will be too large for my current system. Perhaps in a few months I will have that remedied. I did a test image of a SU rendered 2d elevation and I thought it looked pretty good. -
RE: Iolani Palace WIP
Thanks, guys.
Peter & Roger: I used the HABS drawings for reference, and in some cases photographs. No, I did not use layers on these particular models, only components and groups. Probematic? YES! The HABS drawings are not as complete as I thought when I first looked at them, and in some instances they do not match up with the photographs. There are minor errors in the model, but at this point I can live with them. I used SU's standard tools, especially the follow-me tool, and for the most part they've worked well, except for the complex molding shapes over the upper level windows - they came out wonky, so I had to model each segment individually (a little longer than needed) and then intersect, clean, and rejoin the segments together. The dentils on the curved roof of the center tower were a challenge, too (but a fun one) - they have a qtr round molding at the top, so at the curved roof I had to model those pieces on the sides and front separately to conform to the curve.
All this probably confirms that I am insane, since, unless I print it out on a 48" sheet of paper, when it's all finished no one will see all this detailing! But, I'm having fun with it. -
RE: Garden Wall Brick.
Mike, you cannot cap the wall, as you illustrated, with the same running bond brick texture - you need a soldier or stacked bond texture. If your using one of the masonry companies' masonry designer program, that's easily achieved; after selecting your brick and creating your running bond pattern, change the coursing and build and you'll have a matching soldier (or header, stacked, 1/3, etc.). As far as aligning the textures up, if your anal retentive about such thngs (like I am), you cannot simply wrap the same texture around a corner - you'll have to reposition it to avoid mortar joints on the edges, and to match the headers and stretchers at the corners. Also, if you model masonry to nominal dimensions, as opposed to actual, your textures will not quite fit, and you'll be left with mortar joints at corners and other such anomalies.
If you haven't figured it out, the textures created from the masonry designer software may not be dimensionally accurate. You'll need to figure out what size brick your using, and then resize your texture as needed. It also helps to customize the image when creating it to a size easily measured. For new construction I frequently use modular brick (3 courses = 8"; 1 stretcher + joint = 8"), so I will create an image that is 6 courses across and 18 courses high. Then I will resize it to 1024x1024 pixels - that gives me a 4' x 4' brick texture. Same goes for soldier and header courses.
Hope I understood the problem and this helps.
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RE: Picnic in the sunshine
@tadema said:
Don't know about everyone else but it seems I'm spending more time texturing and pp than in SU

JohnHowever your spending your time, it seems to be working (for your renderings, that is).
Hmmmmm...that blanket is all crumpled. Just what were those picnic-ers doing? -
RE: Gray interior
dunno...all the bright flashy colors are distracting....maybe if you used more neutral colors, such as gray.....just kidding.
It all looks good except the couch - those sharp sdges do not look natural for an upholstered piece. Also, for such a symmetrical composition, I'd move the camera off center.





