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    Recent Best Controversial
    • RE: Quad Gun Tractor

      ...Quite a while ago, I once tried modeling a ferret scout car, but it really wasn't detailed or accurate at all. As usual, I was mostly just playin' around. http://sketchup.google.com:80/3dwarehouse/download?mid=1e2cfd36c3093f7544eb8c14f291fa5b&rtyp=s6&fn=ferret2&ctyp=sm&ts=1221944567000

      I might try my luck again sometime, but I'd need some decent blueprints.

      posted in Gallery
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    • RE: Worship Series: He is Risen_SU and Podium render

      Great job on the god's finger! (crepuscular ray) ...just though the other name is more fitting. πŸ˜‰ I myself have been trying to figure out how to create them in renders, or in post processing. How did you do it?

      posted in Gallery
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    • RE: SP3x Apr3 version.

      2 things: one, Is that when you go back to edit scripts sometimes the spaces will be double, and if that happens to one script several times,it can make it harder to read. Can that be fixed?

      also, is there a way to have a OnTouch function work with specific objects?

      posted in SketchyPhysics
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    • RE: Gear tool won't work

      ...works for me, but the first time I tried It was a bit harder than expected. You should post the model on the forum and i'll have a look.

      posted in SketchyPhysics
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    • RE: Sketchyphysics challenge

      Nah, I'm not entering, at least not the first challenge.

      posted in SketchyPhysics
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    • RE: Sound Files

      Not me; it seems to work better on macs 😍

      posted in SketchyPhysics
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    • RE: Sound Files

      There's already a thread for that
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=18134

      posted in SketchyPhysics
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    • RE: SP3x Apr3 version.

      !

      posted in SketchyPhysics
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    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      ... m4a?

      posted in SketchyPhysics
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    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      You'd still allow the current way of using our own sounds too, right?

      posted in SketchyPhysics
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    • RE: Toggle script (working)

      ...I've just started to learn if functions about 45 minutes ago, so I'm not that great at it, but I managed to make a 2 key switch, like a light-switch works 😳

      if frame==1 then setVar("1",0);elsif key("up")==1 then getSetVar("1",1);elsif key("down")==getVar("1") then getSetVar("1",0);end;
      
      
      posted in SketchyPhysics
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    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      Ah, the problem with garageband is that it records until the end of the last measure (mostly it's used for songs), so it records for a few extra seconds. It was never a problem for me though, because my mac can play as many sounds as a time as I want. πŸ˜„ I tried playing the explosion sound on a 1 frame basis once, the sound keeps playing even after the next one starts, and let's just say it was a bit loud πŸ˜†

      posted in SketchyPhysics
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    • RE: SP3x Apr3 version.

      On mac, I can play as many sounds as I want simultaneously, and can have sounds start for every frame. Don't know about windows though. Once I tried making a motor with sound, and even less than every frame it would start another loop.

      posted in SketchyPhysics
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    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      For now, I'll make a few small collections, this one's assorted, I might make a weapons set, and maybe one for toy sounds or something, and later put them all into one big file as well, but for now, you have these ones.

      also, perhaps some other modelers who want so make sounds πŸ˜†

      place the files in plugins>sketchyphysics3>sounds.

      posted in SketchyPhysics
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    • RE: Car renders,WIPs&videos

      Wow, great material! A bit big though. πŸ˜‰ (either that, or the street's just small)

      posted in WIP
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    • RE: Umm, Google?

      ... works for me.

      posted in Corner Bar
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    • RE: SP3x Apr3 version.

      its: playsound("gunshot.wav");100
      the;100 represents the value of the emitter's strength.

      posted in SketchyPhysics
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    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      ...My current progress on my helicopter, even More improved. What do you think of the sounds+camera? πŸ’š
      (note, for sounds to work, the zip. file above must be installed correctly)

      Ha! still below 2mbs!
      W/S=thrust,
      A/D=turn,
      up/down=forwards/backwards (tilting),
      left/right= roll,
      R/F=aim gun (up and down),
      and spacebar=shoot

      ...BTW, why are WAV files not allowed to be posted?

      posted in SketchyPhysics
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    • Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      I was board, and decided to use garageband to record, and edit, random sounds for sketchyphysics. Took a while, but here they are:

      Assorted sounds set1.zip

      UPDATED AGAIN: I added and edited sounds. This set NOW includes 24 assorted sounds, and can be used by anyone who wants to πŸ’š
      %(#808080)[(No need to worry about copyrights πŸ˜‰ )]

      If anyone has or wants to make any other sound collections, you can post them here.

      Also, I'll probably make more sounds later, so if you have any suggestions, feel free to PM me, or post a comment on this thread.

      NOTE: As i've learned, these sounds may not work too well on windows, because the sounds on it can't overlap more that 2 or 3, and these sounds have a few seconds of silence after each actual sound. Too bad.

      posted in SketchyPhysics
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    • RE: Car renders,WIPs&videos

      Render criticism; The reason I don't use background pictures of any kind (usually), is that when you do, you have to make sure the shadows are the same in the render as your background. You're car has soft shadows, straight down, meanwhile the house in the background has angled shadows, that are much more 'hard'. Just looks a bit funny is all. Also, in the later renders, the light should be coming from the sun in the background, and with more of a yellow-orange tint. Still, great job πŸ‘

      posted in WIP
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