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    • RE: SketchUp 2014 not exporting texture to Kerkythea

      Guess what: that's not the entire ship. As said, that file is just the part isolated. The file size is because of those textures πŸ˜•

      [EDIT] Yeah, it's the texture's fault. I resized it to 25% of it's original size and now it shows up just fine. I didn't know there was a max texture size that Kerkythea could handle πŸ˜•

      posted in SketchUp Discussions
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      BorgMan
    • RE: SketchUp 2014 not exporting texture to Kerkythea

      Thanks for the replies guys. No, the rail isn't reversed, that's just the color I gave it πŸ˜‰ I don't know if it has anything to do with it, but the teture is a single image which I applied two times; figured I'd save on filesize that way. Oh, and it's 14 megs. The image on the left is a different, single image and that one clocks in at 7mb.

      I've isolated both textures, and because they are so large the file clocks in at 19 megs. So, have this handy download linky because Sketchucation has a 4MiB size cap πŸ˜‰ It's probably in Dutch, you do need to accept the cookies...

      [EDIT] Eh, no, I didn't explode the imported texture. To be honest, I never do? Never gave me any problems. I just place the texture > use as material > apply to the surface I need it to be on and fiddle with the scale and placing with the Position option?

      posted in SketchUp Discussions
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      BorgMan
    • SketchUp 2014 not exporting texture to Kerkythea

      Hey guys,

      I'm working on this spaceship, and decided that it would be cool to model the bridge as well. At first, I created a wall that will function as console screen that makes a curve. This was thrown out of the windows pretty quick, as I had to make the texture in such a way that it would allow it to curve on both the X and Y axis. Instead, I opted to make rectangular consoles instead; none of the hassle, decent results. Right? No...

      In the supplied images, you can see the first as a screenshot out of SU. Everything is fine. After that, I exported to Kerkythea, but here's where it goes wrong. First of all, it starts by giving me the exterior shot. I'm used to Kerkythea giving me the exact same view as was exported out of SketchUp, so that set off some alarms. When I move the camera around to the inside, one notices that the texture in question is missing. Even worse, it didn't show up in the texture file. I tried to load the texture seperately, but this crashed the program.

      Any ideas?


      Screenshot from SU2014. Everything fine...


      No texture? :(

      posted in SketchUp Discussions sketchup
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      BorgMan
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      By the by, I got this error when opening SketchUp. Does this help out?


      Sketchup error.txt

      posted in Plugins
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      BorgMan
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      Sorry Fredo, I'm trying as hard as you say, but it just won't work. Furthermore, I don't know how long I'm supposed to long-click as the help box says, but that's not working for me either, as does click-release and, as mentioned, the VCB's stubborn inability to listen to which values I enter. It only looks at how far I pulled out the shape and then ignores any entered values when I press Enter. I reinstalled the old JPP toolset and that one works just as you said, without so much of a hickup 😞

      On the other hand, it might have something to do with my install. Check this out: whenever I try to make a regular arc [1] and let it tangent [2], it breaks up my arch into its loose edges [3]. Ofcourse, this sucks, because a Follow Me command will result in the shape that I let it follow to be broken up as well, which would result in a lot of repair work and I don't want that, ofcourse.. But when don't let it tangent, the resulting line stays uninterupted, except at places where it crosses another line (duh) [4]. Sooo... Anyone else who had this here little problem?


      Select line tool...


      Let it tangent...


      Loose edges? That's new?


      No tangent? No loose edges! Eh?

      posted in Plugins
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      BorgMan
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      OK, here's what I do:

      1: I select multiple faces with the JPP tool of my choice, in this case the "J" tool.
      2: I select an extra face, so as to avoid clicking on a just selected face. If I click and release on a previously selected face, it will just deselect and nothing happens. I can't input dimensions either. This is logical, because I haven't told the face yet which way I want to go (back or forth).
      3a: After selecting that extra face, I release. Then, after I try to move my cursor away to tell which way the face needs to go, nothing happens. I can't select one of the previously selected faces either, because it will remove that face from the selection.
      3b: Let's try it differently. I click on the selected surfaces, don't release, move my cursor and while holding the mouse button down, enter a set of numbers. These appear in the lower right corner, adding numbers as I go, after the word "Offset". But these numbers don't do anything. If I release the button, the extruded piece will just end at the point where I just was, not checking for anything I added. I tried adding the length in the JPP menu bar, but it won't listen to this input.

      On a side note, JPP is not looking at hidden lines if I want to extrude without pre-selecting. It will select the whole connected surface as if those hidden lines aren't even there. In this case, pre-selecting is the only option I have of trying to extrude a select number of faces. But as I mentioned before, I can't get that to work?


      Trying to extrude face. Only selects whole face. Won't select single faces. Doing so results in the tool registering as a release and proceeds to follow my mouse to extrude.

      posted in Plugins
      B
      BorgMan
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @box said:

      I may be wrong but it feels like you may be missing some of the fundamentals of sketchup. Check your work flow in case you have accidentally picked up some bad habits.

      If you're referencing to the fact that there'll be a gap when using Follow Me: I know it'll be there, as Following from a slanted surface always will result in a gap. I wanted to use the Vector tool to close of some stuff after Round Corner operation.

      Next point in case: I'll see if there's something I'm doing wrong. The model I'm working on right now does have some errors (it's old) and some of the things I did with it are out of the system already in new models. Fact remains that I'm struggling with the new JPP suite because of a change in flow 😞

      posted in Plugins
      B
      BorgMan
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      I tried your tips, Dave R. I click on the face, move it, but when I let go of my mouse button, this tells the program that I'm done with whatever I was doing and render. I just now tried this with the Vector tool. I'm trying to let it follow a line I just drew, which in the obsolete tool suite I did by selecting a face, selecting the Vector tool, click on an endpoint and then dragging it so that it follows a predefined straight line I had set up. When I just tried to do that, it won't accept it. When trying to emulate what I did in the obsolete version, I tried to get as close to the endpoint on the left as possible while staying on the desired face; that red dot is as close as I can get, because it'll go off to another face if I get any closer. Select the face instead so that I don't trail off won't work as it will go off to that other faces anyway?

      I then tried to let it regular Follow Me, but this creates a gap in faces; that's the whole reason why I'm using Vector Push-Pull. I also tried to use the JPP Follow Me tool, although in a way I use the regular Follow Me: select a line I want it to follow, and then select the face with JPP Follow Me tool, but it won't follow.

      You're right about my SU version and OS; I'll change that right away.

      On a side note: as in why I'm not "willing" to learn to use it properly? I'm more than willing, it's just that, coming from a former version of JPP, it feels sluggish to relearn a lot of stuff I thought I had already mastered, only to find that the whole suite works differently than before. I hope you understand that if someone says "just do it such and so and etc" instead of the suite working the same way as it did, is kind of a bummer...


      Screen_1-vector.jpg

      posted in Plugins
      B
      BorgMan
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      OK, I've been trying, but I can't seem to get this plugin to work properly and it's been pissing me off 😑

      In the former version, whenever I wanted to push-pull, I clicked the surface (because P-P didn't do that automatically), select the desired tool, went into a direction and then entered the dimension I wanted it to have. Worked like a charm.

      With the new update... HOORAY! I don't need to pre-select!.. but... why won't you do stuff? Why do you keep telling me the next time I click you'll deselect? I don't want that, because I want to enter a dimension in the VCB, which I can't do if I hold down my mouse button! Hey, one way or another, I kind of figured it out! Great, then now I'll enter a dimension!

      ... eh... no... that's not right. When hitting enter, it took the dimension in the Push-Pull menu bar, instead of the one I just entered in sketchup itself in the lower right corner. Wait. That's strange. You never did that? And why are you accepting it as that value anyway when I hit backspace to change my value?

      I'm confused and annoyed, especially because the former version was as simple as selecting the desired face and then just a click with the selected tool πŸ‘Š And... well... it's kind of slow in selecting faces when not preselecting and using the new selectionable method with the tool of your choice... Which is strange because I'm running both SketchUp and the tools suite from a hyperthreaded quad-core on 2,25GHz and an SSD. What's going on? What am I doing wrong?


      OK, select my face. According to the RTFM, this is now unnecesary, but these are multiple faces, so I like to pre-select :)


      So, now I'll select the desired Push-Pull tool...


      ... eh? I already told you which faces I want to extrude? Why are you telling me to deselect? Do not want!


      OK... Managed to get it to work some way or another but not exactly sure how after all the fiddling I did... but why won't you listen to my input? (lower right corner: 0,05 vs value P-P menu bar: 0,100)

      posted in Plugins
      B
      BorgMan
    • Strange Firefox/SketchUp crash

      Hey guys,

      Here I was, minding my own business with some large files, when all of the sudden SketchUp crashes, without giving me Bugsplat window. At the same moment, Firefox 28, which was streaming a radio station, crashed as well. That one got me a bugreport, though, which got me to suspect that it's Firefox's fault. However, all of my SketchUp windows (4 total) freezed up as well, even after I closed down Firefox. Has anyone encountered something like this as well?

      OS: W7 x64 Ultimate
      SU 8.0.4811: Tools on Surface, Curviloft, SU2Kerkythea, Round Corner, NUL Transofrmation, Weld plugin (none of which were used at the time of the crash)
      Firefox 28: AdBlock Plus 2.5.1, EPUBReader 1.4.2.4, Reddit Enhancement Suite 4.3.1.2

      posted in SketchUp Bug Reporting sketchup
      B
      BorgMan
    • RE: Dividing combined shape: line + arc

      @dave r said:

      Would this work?

      Oh, that looks promising!

      posted in SketchUp Discussions
      B
      BorgMan
    • RE: Dividing combined shape: line + arc

      Oh dear... In dutch, a "rooster" is also something you put in front of something else to protect it, for example a fan. It makes sure you don't get hurt. In my image, however, I meant the blackish objects 😳 I'll post another reference of what I want to do...


      lines.png

      posted in SketchUp Discussions
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      BorgMan
    • RE: Dividing combined shape: line + arc

      Haha, no, I don't want to match it. Observe the attached image please πŸ˜„

      As you can see, there's a roster on top and in the curve. That roster on top was made by dividing a single line into 7 segments. I wanted to do the same for the curve. As said, it already has a fixed shape, I just want to add endpoints on that shape, spaced evenly into 7 segments, so that I can have the same numer of blocks that make up the roster and be done with it. Now, I had to right click the arc to know how long it was (let's say 2 meters), calculate how much that was when divided into 7 (0,28) and then manually divide it. When I reached the arc I had to calculate again. Let's say that from the 0,28 meters a segment is long, the arc starts at 0,12. That means that I substract 0,12 from 0,28, leaving me with 0,16 meters to go into the arc. Continue on. That is time consuming 😞


      Shima2.png

      posted in SketchUp Discussions
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      BorgMan
    • RE: Dividing combined shape: line + arc

      Thanx for the heads up guys! mitcorb, to be clear I already have a shape which needs to be divided and I don't want it to take on another shape. I just tested the plugin and it does change the shape you're working with. I can always measure how far every endpoint is from the other and when I vind a curve on my way just substract what I had before that end point from the total. But that means a lot of extra work 😞


      curve.png

      posted in SketchUp Discussions
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      BorgMan
    • Dividing combined shape: line + arc

      So, I've got this little problem. I've got an arc which I want to divide into a certain amount of smaller segments, ignoring the original endpoints of the arc.
      The divide tool of SU only works on single, non arcing lines: if I want a line segmented into seven equal parts, I hit "divide", enter 7 and we're done.
      But I now have a line that is connected to a small arc with 4 segments, but I still want to have 7 segments, evenly spaced out across that combined shape. Any ideas on how to accomplish this? I can imagine it's got something to do with using the Weld tool...

      posted in SketchUp Discussions sketchup
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      BorgMan
    • Importing Kerkythea XML into SketchUp

      Yeah, this is kind of the other way around. I have this model which I was working on, but after I was done exporting it to Kerkythea I forgot to save. Now that, ofcourse, sucks, so I was wondering if anybody knows of a way to import Kerky's XML back into SketchUp, which would mean I have a lot less to backtrack to. Help is really appreciated!

      posted in Extensions & Applications Discussions extensions
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      BorgMan
    • RE: (TRICK) To re-enable skp file preview

      I'm going to bump this topic because I'm really curious as to whether this problem has been solved in the released versions of Windows 7. Hey Google, are you watching this? We want our preview back 😑

      posted in SketchUp Tutorials
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      BorgMan
    • RE: (TRICK) To re-enable skp file preview

      I have tried the Seperate command with Windows 7, but alas, it doesn't work. Has anyone come up with a solution for this rather annoying problem already?

      posted in SketchUp Tutorials
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      BorgMan
    • RE: [Plugin] extrudeEdgesByEdges.rb

      @tig said:

      [...]However, I am looking at another tool 'extrude edge by rails' - you'll select a profile and two 'rail' edge-sets [or just one 'rail' and the other will be inferred as being like the first but at the other end of the profile] and then it extrudes the profile along the edges in a followme manner; these rails can be different shapes and orientations and a complex surface mesh is made from the three in combination... It's WIP at the moment... watch for first beta release...

      Great bird of the galaxy, you're actually taking a go at that? I really don't know where I would be if it weren't for you guys with a SketchUppers best friend in the form of ruby's ^_^

      posted in Plugins
      B
      BorgMan
    • RE: Star Trek - Hayden Class at Warp (+Oberth cameo)

      Hmm yeah I could try to add some effect to the warp engines. This was rendered in Kerkythea, with Photoshop only used for the addition of the title, logo etc.

      posted in Gallery
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      BorgMan
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