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    • bagateloB

      I saw plugin for selecting objects with material

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      K
      @didier bur said: Besides all this, isn't it a built-in function ? This only captures elements in the currently active entities collection. My plugin also searches for that material in any sub-components or groups. EDIT: It also doesn't work on the default material. Karen
    • bagateloB

      How I can fix this problem

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      bagateloB
      @tig said: You could also ensure that the SUp import units [set under options] matches the original DWG's units - otherwise it can become too small anyway... YES!!! it works too. Thanks.
    • bagateloB

      Download Sketchup API in PDF ???

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      C
      will this work? http://www.alexschreyer.net/cad/sketchup-ruby-api-cheatsheet/
    • bagateloB

      Window / Preferences / Extensions

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      Didier BurD
      Hi, Below is an example of one of my extensions: require 'extensions.rb' require 'LangHandler.rb' # Extension Manager $uStrings = LanguageHandler.new("Layer Manager") Layer_Manager_Extension = SketchupExtension.new("Layer Manager", "Layer Manager/fr_layer_manager_v5.rb") Layer_Manager_Extension.description="Plugin description goes here") Layer_Manager_Extension.name= "Layer Manager" Layer_Manager_Extension.creator = "Didier Bur" Layer_Manager_Extension.copyright = "11.2005, CRAI - Didier Bur" Layer_Manager_Extension.version = "1.0 for SU v5" Sketchup.register_extension Layer_Manager_Extension, true
    • bagateloB

      HERO

      Watching Ignoring Scheduled Pinned Locked Moved Corner Bar
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      C
      It's lost on me I am afraid.
    • bagateloB

      [REQ] Material to Layer

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      bagateloB
      I already knew that script. But the one that I need was something like that: Imagine you to create a component with several subgroups. For each one of those subgroups you put in a different Layer. You create other components. And each one of those components has several subgroups, each one of them in different layers, but they are layers in common with other components. Each one of those objects is totally without material. Then now, you want to put several materials in several layers. The plugin render Vray have that capacity, but doesn't work with subojects, this work just with objects that are in the root of the outliner. Thanks for your answer.
    • bagateloB

      [REQ] Tool to quick delete layers

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      bagateloB
      OMG!!! So funNy. HAHAHAHAH Your português is very good. Congratulations. I repeat this (yes, this...) process so many times... So sorry to let you know that I already know THIS PROCESS. So sorry. And I think this is not fast enough. I repeat: So funny your video. Thanks anyway.
    • bagateloB

      Some Handles

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles sketchup
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    • bagateloB

      [REQ] Delete or change range of materials

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      bagateloB
      Doing that in so many materials can be so boring, or not?
    • bagateloB

      [REQ] manipulate camera by something like mover2 ?

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      Dan RathbunD
      @driven said: I don't understand what super is... or where it comes from... super is a Ruby keyword that acts similar to a method, but has a quirk. super calls the same method in the ancestor PASSING UP the parameters that the child method received. super() calls the same method in the ancestor BUT PASSES AN EMPTY parameter list. super(arg1, arg2, ...) calls the same method in the ancestor BUT PASSES ONLY the parameters listed. ~
    • bagateloB

      [REQ] Mix plugins to make windows better

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      D
      if. is right. in sketchup 7.1 Functions well. I had only tested on sketchup 6. thanks for answering
    • bagateloB

      [REQ] Materials Rename

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      TIGT
      There is no built in Method to rename Materials... However I have written a new Method 'material-name=.rb' that does that. Search for it in this Forum. Usage: material.name="new_name" It's NOT a script, however if you let the Method load and then call it it will work... e.g. assuming each Component is in a separate Model file... model=Sketchup.active_model model_name=model.title model.materials.each{|mat| mat_name=mat.display_name mat.name=mat_name+"["+model_name+"]" } If you want to make materials specific to Definitions then you' have to do something like... model=Sketchup.active_model model.definitions.each{|defn| name=defn.name defn_mats=[] defn.entities.each{|e| defn_mats<<e.material if e.material.name and not e.material.include?(defn_mats) defn_mats<<e.material if e.back_material.name and not e.material.include?(defn_mats) } defn_mats.each{|mat| mat_name=m.name mclone=mat.clone ### NOTE; mat.clone is non-existent BUT it's quite easy to make it from the mat.name= code which already temporarily clones the material during its rename process... mclone.name=mat_name+"["name+"]" } } ### you might want to purge at the end to remove unused materials... model.materials.purge_unused Note that this code is untried and only a basic outline...
    • bagateloB

      [REQ] Convert Tutorial to Script

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      J
      It's a PowerPoint - I put it on my Google Docs here: http://docs.google.com/Presentation?id=dkg3rtr_788fnpxntdz
    • bagateloB

      [REQ] Macro / Action Recorder

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      jeff hammondJ
      there's a recent topic that's along these lines.. http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=18014 not about a macro recorder rather a GUI for making scripts. @jim here's a universal recorder and sketchup.. you'll see that i had to lock the orientation of the 2nd circle and that's where things went haywire. [everything after the still shot of the ring is being done automatically] [flash=500,405:3dd0x04h]http://www.youtube.com/v/W-4FxpqeKmg&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1[/flash:3dd0x04h]
    • bagateloB

      [REQ] Plugin to rotate textures 90°

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      http://www.youtube.com/watch?v=KEg6tHWNXb4
    • bagateloB

      [REQ] Plugin to scale collection of components

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      thomthomT
      @chris fullmer said: Hmm, that would require more than a ruby script. It would need some sort of batch program written and I don't know how to do that. I think it can be done in ruby. Loop over all .skp files in a folder, load them into the model, move all entities to origin, then export. ComponentDefinition has the .save_as method. DefinitionList has the .load method.
    • bagateloB

      [REQ] Plugin to make Doors and drawers

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      bagateloB
      Your plugin is very interesting, and I will help myself a lot. Thank you very much. In any way thinks about the things above.
    • bagateloB

      [Req] Keys to Toggle Snaps

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    • bagateloB

      [REQ] load textures automatically in files .3ds imported

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      thomthomT
      SU should load the textures automatically, but all the textures has to be in the same folder as the .3ds file. And all the .3ds format only allows for texture files with the old 8.3 naming conversion. If your textures doesn't follow this file naming conversion the textures won't load as 3DS truncates the file names upon export. Should give you a warning about this.
    • bagateloB

      [REQ] plugin to calculate list of objects with price

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      Al HartA
      RpReports is designed to let you create attributes - such as cost per sq foot, etc. for components - place the components into SketchUp and create reports. It is designed for applications where you create a library of components and distribute it to your dealers, or clients, who place the components and create a parts list with prices. Because of its price, and the up-front work required to create a component library, define attributes, define formulas for calculations and design reports - it is designed for large projects, and not for individual users who want an occasional report. See: RpReports
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