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      V-Ray 3.4 for sketchup:

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      @filibis said: I think it's clear in the official website: https://www.chaosgroup.com/vray/sketchup You can try contacting them by clicking 'contact us' and see their response. Many thanks my friend, now i see the price... but you see Albania doesnt work .. i will contact them thanks
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      Building Cache take 2 hours: HELP!!

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      B
      Hey Andy, To help further, we'll need to know what version of V-ray you're using. Typically, this type of problem is due to displacement. But if you are not using displacement, then we'll need to take a look at your v-ray settings. Could you post screen shots of your V-ray settings? Also, if you havent' already done so, try restoring V-ray to default setting and see if you can get a normal render....its real easy to go overboard on the settings and you don't need to tweak the defaults much to get a good render. (before you ask how to restore defaults(or any other questions), please state vray version) Sorry for the late reply......darn deadlines...
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      SLI GPU for VRAY SU:

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      @aforow said: Hey!I see you did not get any response here, but did you come across any information about this setup anywhere else? No bro
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      Rope Texture in Vray?

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      About Vray TEXTURE:

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      Sketchup importing properly with textures:

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      @juju said: @andysvision said: @juju said: @andysvision said: C'mon at least tell me any tip how to import only the 3d model without taking match memory, the last time i did only this furniture went to a 1GB file.... show me some good tips how to lower the meshes and polys or how to import the proper manner ... SketchUp doesn't do well with high polygon count meshes. It's best to optimize the model / mesh before bringing it into SketchUp. Take a look at Mootools as a starting point. Keep in mind that some rendering apps is able to reference external meshes and replace it in the renders from SketchUp. very expensive software this ones.... any other option? With a bit of fiddling you could probably do much of the same with Blender. Also take a look at Meshlab. You'll probably have the best results from Mootools though, maybe they have a Black Friday deal coming up? I know a while ago they had it available at a discounted rate as well... Hint: first download a trial version, sometimes you'll receive an email offering you the software at a special price. In the end it boils down to how often you do this and what your time is worth to you. Many thanks my friend!
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      Sketchup 2017 extensions:

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      jujuJ
      @harnstein said: Except for some specific plugins in most cases you can probably just copy the "master" plugins folder over to the two "slaves" folders which will at least save extra searching time. Won't work for some plugins related to third folders data though. And some plugins store local information (settings, custom data) you wouldn't have access to from the two "slaves" computers. never copy extensions any longer, that's asking for trouble Rather use the extension warehouse features, or the sketchUcation plugin manager, or Smustard's "My Plugins" or a combination of these. Also take a look at Rich O'Brien's CloudUp...
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      Importing HDRi from Google street View:

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      JQLJ
      @cotty said: I'm wondering where you will get the needed info for the high dynamic range from a single JPG... How I've done it in the past is to create false exposure images and use an HDR creating software to juxtapose them into a single HDR. It's tricky and fake but you can do it. The things to take care are light sources. My theory is that if you lower your image brightness in any software like gimp, then duplicate the background layer, and screen it with the layer below, only the brightest parts will enhance. If you save the image and repeat the process, you will have several images that you can use for braketing and create an HDR. It did work for me at the time, but eventually nowadays it isn't worth the trouble, anyway I've come up with my own sky system for Thea (development stalled) that is able to render images with the sky system 4x to 10x slower than with Thea's native sky, but also allows Thea to generate any sky. Once I get the procedural right I'll give more info: Here's a couple of images rendered with the system: [image: cfbR_CASCASkyDirectRender-10secsrender.jpg] [image: 4xJ8_CASCASystemonthefly15secs2.jpg] [image: U8Nj_CASCASystemonthefly15secs1.jpg] And a gif of the system in action: [image: dgWOYYI.gif]
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      2 different Sketchup versions in a PC:

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      BoxB
      Yes, just download and install it. They run side by side.
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      Fast up SKETCHUP:

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      panixiaP
      you are on nvidia, i suppose cuda is the way to go..
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      Real Displacement Textures on Sketchup:

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      jujuJ
      @andysvision said: 3ds Max, Unreal Engine, Cinema4D? I have no experience with those.
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      Lumen RT for Sketchup:

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Dave RD
      Same advice as before.
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