Real Displacement Textures on Sketchup:
-
Hello everybody!
Yesterday i discovered this super realistic textures witch blow my mind, but in their site i dont see any tutorial how to use on Sketchup (Vray?), if anyone have ever tried them please consider to share a skp model with all the settings adjusted for a single material so i can understand the way its done or send me any tutorial please.
I would really appreciate it. The textures are called "Real Displacement Textures" and there you can download a free set they give. You can find at this address:http://real-displacement-textures.com//demodownloads
Thank you!
-
What you're seeing there is beyond SketchUp 's native possibilities. It's commonly used in games though. Have a look here: https://www.youtube.com/watch?v=x9Sz7ygEniI
I never used Vray so can't say if it supports something like that.
-
andysvision,
What you're seeing is not SketchUp native output, but output from SketchUp through a third party rendering application.
Also take a look at Indigo Renderer, a very capable rendering application that interfaces with a number of applications, SketchUp as well.
-
You can use them with any renderer that supports displacement. This has nothing to do with sketchup at all and displacement is a common feature since many years now.
The "new" thing about these "Real Displacement" textures is that they are based on photo scanned (photogrammetric) 3D data. There are many similar products (models and textures) coming out these days since the programs (Agisoft Photoscan, Reality Capture, Pix4D, Acute3D, etc.) and the PC-hardware have evolved to a point where basically everyone can produce these scans.Other sources would be:
Quixels Megascans https://megascans.se/
Surface Mimic http://www.surfacemimic.com/
Or even textures.com has now 3D-scanned textures http://www.textures.com/browse/3d-scans/114548 -
@numerobis said:
You can use them with any renderer that supports displacement. This has nothing to do with sketchup at all and displacement is a common feature since many years now.
The "new" thing about these "Real Displacement" textures is that they are based on photo scanned (photogrammetric) 3D data. There are many similar products (models and textures) coming out these days since the programs (Agisoft Photoscan, Reality Capture, Pix4D, Acute3D, etc.) and the PC-hardware have evolved to a point where basically everyone can produce these scans.Other sources would be:
Quixels Megascans https://megascans.se/
Surface Mimic http://www.surfacemimic.com/
Or even textures.com has now 3D-scanned textures http://www.textures.com/browse/3d-scans/114548Thank you all for your accurate answers! So please can you tell me than witch would be the best combo with my sketchup (produce 3d) than export to another program for the final details (witch program?) ? If you know what i mean?
Also witch is the best easiest to work with this RT textures? -
@juju said:
andysvision,
What you're seeing is not SketchUp native output, but output from SketchUp through a third party rendering application.
Also take a look at Indigo Renderer, a very capable rendering application that interfaces with a number of applications, SketchUp as well.
I see Indigo render as a plugin? Witch would be the best way to use it as Plug in or standalone soft?
-
@andysvision said:
@juju said:
andysvision,
What you're seeing is not SketchUp native output, but output from SketchUp through a third party rendering application.
Also take a look at Indigo Renderer, a very capable rendering application that interfaces with a number of applications, SketchUp as well.
I see Indigo render as a plugin? Witch would be the best way to use it as Plug in or standalone soft?
Indigo is an external renderer (CPU / GPU, unbiased) with plugins to various software (SketchUp, Blender, Revit, Cinema4D, 3DS Max, Maya, iClone and a few others which aren't officially supported).
The software can be tweaked and settings refined quite a lot, but for the most part functions quite easily / well enough through the plugins. There are two versions, the "full" version (Indigo Renderer) and a "cut-down" version (Indigo RT), obviously at different price points and capabilities.
Depending on your requirements / usage you should be able to get quite far with the RT version, once you feel you need to upgrade you have the option to do so at a reduced rate.
There are renderfarms that support the renderer if you require, additional render node licences also available and they have an online library of preset materials (that you can customise if you choose) for your convenience.
-
@juju said:
@andysvision said:
@juju said:
andysvision,
What you're seeing is not SketchUp native output, but output from SketchUp through a third party rendering application.
Also take a look at Indigo Renderer, a very capable rendering application that interfaces with a number of applications, SketchUp as well.
I see Indigo render as a plugin? Witch would be the best way to use it as Plug in or standalone soft?
Indigo is an external renderer (CPU / GPU, unbiased) with plugins to various software (SketchUp, Blender, Revit, Cinema4D, 3DS Max, Maya, iClone and a few others which aren't officially supported).
The software can be tweaked and settings refined quite a lot, but for the most part functions quite easily / well enough through the plugins. There are two versions, the "full" version (Indigo Renderer) and a "cut-down" version (Indigo RT), obviously at different price points and capabilities.
Depending on your requirements / usage you should be able to get quite far with the RT version, once you feel you need to upgrade you have the option to do so at a reduced rate.
There are renderfarms that support the renderer if you require, additional render node licences also available and they have an online library of preset materials (that you can customise if you choose) for your convenience.
so based on you experience where would you put it in relation to difficulty in learning between these other softwares:
3ds Max, Unreal Engine, Cinema4D?
-
Advertisement