THAT IS AWESOME!!!
If there is an adjustment to make (like increasing saturation by a certain amount) for all your renders, you can always do a batch action on a set of images instead of one by one. That could save you time in post processing if you have a lot of images and there's a consistent adjustment you want to make.
vote early, vote often!
edit: just for the record, I think this is a flawed idea as others have said, and I'm sure will say. Interesting popularity contest though.
good point. I was only suggesting the emmissive for the daytime shot so that it doesn't produce much light relative to GI. If it's a night shot, you are better off with rectangular lights. Make sure if you have lots of them to set your subdivisions low or it will take a very long time to process the illumination.
Here is a thread at CG forums that describes this in greater detail
http://www.chaosgroup.com/forums/vbulletin/showthread.php?58932-What-s-quicker-omni-or-rectangular-lights
@valerostudio said:
Andybot, nice work. The thing that we need to disclaim here is that nothing we are showing you is the "exact" effect of a 40w bulb. I am fairly certain this cannot be done in Vray, unless I am wrong. You can give an light a Watts setting, but I dont think this is directly related to how a real bulb works. Someone correct me if I am wrong here.
Thanks!
Correct, this is all approximate and relative. With IES files, there is actually a relationship to real values, but even then, the render engine uses an approximation (biased)
I played around with simple rectangular lights, here are some results. You can see the light pattern is different depending on how many facets you make with the rectangular lights. It ends up with a bit of a hotspot on the ceiling using 5 planes, I actually think the 3 planes turned out better. The thing I made different from what valerostudio showed above is that I made the rectangular lights much larger than the bulb in order to get a softer more spread out effect. I have the lights set as hidden in vray.
I did a quick mockup to test what I had in mind. Here is what it could look like.
I also added the component that I used if it would be any help to play around with it. (remember to import into SU with vray disabled, otherwise you'll lose the material properties.)
You may have to play around with the strength of the emmissive layer depending on your exposure settings.
-Andy
good point hellnbak - absolutely nothing in there about selling or redistributing.
actually - 11.4 specifically says NO redistribution without Google's permission
edit: hmm... by "aggregate" (in 11.4i) I guess they mean not run a service similar to theirs (which might be how having models on TurboSquid might be pretty clearly illegal.) Also, I looked for "redistribute", but they do say "distribute", which I guess is the same. so my question is - does distribute allow selling for money or not?
One thought would be to add a pattern of lights to your ceiling. You can then add an emmissive map to give it a glow. (I suggest emmissive since you don't need any lighting, just the appearance of)
wow, that evening shot is great!
If I had to critique anything, I'd say the landscaping feels a little flat. The dirt texturing on the stucco/ conc. is spot on!
Wow Pete, Thanks for sharing your story. The power of human relationships is what strikes me in your story. It's very unfortunate when it is used to control people especially in cutting off meaningful contact with the "outside" (see Waco for an extreme example)
by the way, here's an example of a bottle mapped in the method I explained.
@valerostudio said:
Guess I never thought of that, you could grab and IES file for a tubular light. Andybot, if you have one, can you share with the class
?
Well, that's just the issue - ies as it is currently implemented in vray is a point source. The ies profile would have to be "stretched" along the length of the tube for it to represent a fluorescent bulb. You can only get sharp shadows from an ies source currently.
HvanEssen, Glad it worked for you!
importing an image only works for flat logos - the drinking glass one would have to be mapped. Also, make sure the "use alpha for transparency" is checked in the vray material.
Some videos are still found under asgvis. Do you know if all of them have been moved to the ChaosGroupTV user? I guess I could look through and check for myself, but.. yawn... look at the time, gotta go.
also, make sure you keep up with software updates. Java, flash, and pdf are notorious for their security holes. There are regular updates to fix those. I assume you already keep up with windows updates.
cool, I'll have to take a look at that. Thanks for the clarification about the order. I was trying to think how to get a clean reduced mesh like that from an sds mesh
how are you doing the step in the second to last and third to last images? From SDS to a simpler mesh? Are you using a plugin?
@chon said:
Are you sure of that ? I've made a test and no problem with 2 pts perspective mode ???
certain perspectives can work (2 pt is not the same as orthogonal). also, ortho does work with physical camera off. Problem then is less control over lighting and exposure.
If you really want to test this, you can pan your 2pt perspective off center until it's very skewed and see if it still renders.
@valerostudio said:
I worked on an interiors model where the client supplied me with their entire line of workout equipment from solidworks exported to 3DS. NIGHTMARE!
Yeah, what's with workout equipment! That was a contributor to one of my largest (in terms of faces and geometry to rendering) models. It was around 80MB, but many component instances. Could barely render, I had to render in parts.