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    Texture/logo on glass

    Scheduled Pinned Locked Moved V-Ray
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    • andybotA Offline
      andybot
      last edited by

      sure. Here are some basic steps:

      1. make your glass surface, define a glass material (in vray)
      2. have a logo on a transparent background (png file)
      3. duplicate your glass material (in vray editor)
      4. add a diffuse layer to your glass material, add your texture as the linked bitmap, then move the diffuse1 layer above your first diffuse layer. This then shows up the texture in the sketchup material editor.
      5. draw a rectangle on your glass surface where the logo will go. apply the material, and position so it doesn't repeat.

      Here's an example:


      logo-example.png


      logo-exampleSU.png

      http://charlottesvillearchitecturalrendering.com/

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      • H Offline
        hvanessen
        last edited by

        I have tested your solution and it worked on a window from a shop and the other quesion about a drinking glass i am still working on but i think that will work also.

        So i must thank you very much for this work around. πŸ‘

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        • thomthomT Offline
          thomthom
          last edited by

          You could also just drag the graphic into SU as an Image entity. Place it on the surface - offsetting by 0.5mm (avoiding z-fighting).

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • TIGT Offline
            TIG Moderator
            last edited by

            Strangely Images don't z-fight but a Group/Component of a Face with an image-as-material-texture will z-fight, so then a small offset is advisable... πŸ˜•

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              @tig said:

              Strangely Images don't z-fight but a Group/Component of a Face with an image-as-material-texture will z-fight, so then a small offset is advisable... πŸ˜•

              In SketchUp - no. But if I remember correctly - in VfS you do get z-fighting.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                Aha !
                Didn't know that!
                It's probably because the Image is effectively converted into a material on a face...

                TIG

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                • V Offline
                  valerostudio
                  last edited by

                  Getting it to wrap the glass, will be a bit more of a challenge, but you could approach it the same way as above.

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                  • andybotA Offline
                    andybot
                    last edited by

                    HvanEssen, Glad it worked for you!

                    importing an image only works for flat logos - the drinking glass one would have to be mapped. Also, make sure the "use alpha for transparency" is checked in the vray material.

                    http://charlottesvillearchitecturalrendering.com/

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @andybot said:

                      importing an image only works for flat logos - the drinking glass one would have to be mapped. Also, make sure the "use alpha for transparency" is checked in the vray material.

                      Good point!

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • andybotA Offline
                        andybot
                        last edited by

                        by the way, here's an example of a bottle mapped in the method I explained.


                        bottles_6.jpg

                        http://charlottesvillearchitecturalrendering.com/

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                        • H Offline
                          hvanessen
                          last edited by

                          importing an image only works for flat logos - the drinking glass one would have to be mapped. Also, make sure the "use alpha for transparency" is checked in the vray material.

                          Yes it worked fine and i found the use alphafor transparency, this one must only in the diffuse layer with the imported logo.

                          By the way nice bottles you made, i will try these also to make

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