I tried a few exteriors too, there was still at best a 2x difference, and that's only if you are willing to accept a degree of noise in your images. I didn't try any larger resolutions since I was only doing the free plugin.
![](/uploads/imported_avatars/upload/2cde590848b478d382d186ea9f7f6116_55619.jpg)
Posts made by andybot
-
RE: What is your favorite overall rendering engine for SketchUp?
-
RE: What is your favorite overall rendering engine for SketchUp?
Hi Thomthom, did you see the thread comparing maxwell and twilight? I just don't see any way maxwell or any unbiased renderer can ever get in the ballpark in terms of speed. In those tests, it was about a factor of 6 for speed difference.
Andy
-
RE: VFS Exterior Lighting Problem+Attached Pic
I would start with the default options settings. A lot of things have changed since the old visopts that you are using, and can lead to issues with the renders.
-
RE: VFS Exterior Lighting Problem+Attached Pic
one thing that would help with the strong contrast is to use materials. If you have a default white, it will mess with the lighting calculations. Try applying some light gray materials and try your render again.
-
RE: V-ray doesn't save the files
you may want to install the current version = 1.49.01
-
RE: A quest for better understanding of textures
Oh right. I glossed over your description...
Were you able to fix it by moving the infinite plane down ever so slightly? -
RE: A quest for better understanding of textures
Thanks for this. It's very helpful to see side by side. I'm wondering if you can give a little more information on your material settings. I see a number of the planes have the texture cut off in a semicircular shape, similar to some of the images in this thread.Andy
-
RE: Did a God or Gods create the universe? EDITED
@unknownuser said:
...as this thread keeps repeating . . .Science is of the mind--Faith of the heart. . .and never the twain shall meet? I don't personally believe that, but I believe it's out of my range of knowledge.
Sorry, I just said that one for fun. I think the two operate in separate spheres that can be complimentary, sort of like Brodie's doctor example. There is still a person to person trust relationship, but the doctor better be operating from scientific knowledge, not scripture...
-
RE: Did a God or Gods create the universe? EDITED
@alan fraser said:
You are blurring a colloquial use of language with a specific, technical term...like people who insist on saying about Evolution "It's only a theory." as if it's no more than a hunch.
false equivalence is the whole premise of creationism in the US. Such a waste of precious educational resources/ time.
Indeed Brodie - faith is faith, science is science. Never the twain shall meet. -
RE: UN-link Vray materials
so what version of vray are you using? The answer to your question would depend on your version.
-
RE: Reflection Falloff
do you have a filter color for the reflection layer? I see that effect sometimes if the filter color is too dark. Set it at white and see if you still get that effect.
-
RE: Did a God or Gods create the universe? EDITED
@alan fraser said:
But the only 'truth' it reveals is how we can more effectively live as human beings in the company of other human beings. These are the only universal truths it can offer...those concerning the workings of the human mind. It has nothing to do with physical reality.
Thanks Alan! I totally agree with this bottom line. Well put. God is a human construct, no matter which way and by which society it gets constructed.
-
RE: Reflection Falloff
The first image is definitely just a blurry reflection. Like oganocali says - using .85 for glossiness would work fine. The second one has an accentuated falloff without the blurriness. I wonder if it's just a lower IOR value, like 1.2
-
RE: Reflection Falloff
Oops! You're talking about the floor material
There's a falloff texture you can use in the reflection slot.edit: hmm, but it would need to be in the reflection slot. Anyhow, isn't that what the fresnel effect does anyway? You could maybe play with the parallel and perpendicular color?
-
RE: Reflection Falloff
Here is a test image. The material is one I got from a car paint material, I updated it to a red material (labeled "<dark gray>") and a gray material (labeled "sw 2860 sage") (BTW, to explain the random nature of the model, I blew the roof off since the lighting was getting messed up with an interior view.)
-
RE: Reflection Falloff
create a new material in the vray editor "angle blend" (right click on scene materials) and pick your two colors. The start angle should be 90 and stop angle is 200 (looking at an example one I have.)
-
RE: Interior and project in WIP
Hmm, the problem you have circled is probably you just need to smooth the geometry. But I think you ought to start with the disco lights issue first. Are you using emmissive material for lighting? Try using a spotlight instead for your light sources and that may help.
-
RE: Material editor help
sorry - that's just the way it is set up now. Before it was confusing to have some materials in and some not, this works much better. Why your model changes size, that is not because of anything vray is doing. If you load a vray material, it will automatically be brought in to sketchup as well, so you can edit the mapping of the material in the sketchup material editor.
One suggestion I would have is to save a lower resolution of some of your larger textures, and use that for the sketchup material. Then in vray, you can link the higher resolution texture by adding a second diffuse layer with that bitmap. Then on the first diffuse layer, change your transparency "M" button to a "texAlpha" color of white. This way vray will render the linked larger res texture while keeping your SU file smaller.
-
RE: Most efficient way to add a little glow
Actually, emmissive is waaay faster. Here's a comparison on my test render. Same visopt, and there is no discernable difference between the two renders. 1.5 minutes for the emmissive, and 5 mins for the rectangular lights. I tried playing with the subdivisions and the photon amount, but made no difference. There are 135 lights in the model.