@jamesmentzos said:
So. I tried rendering again with no furnishings. After hours of waiting for the light cache to build (not even getting to the halfway point), I gave up and put a simple gray material in place of the wood floor.
Upon rendering, i noticed there was some strange unkown map on it! View attached "FLOOR".
[attachment=2:3g282xvx]<!-- ia2 -->FLOOR.jpg<!-- ia2 -->[/attachment:3g282xvx]I also noticed, when i moved to another level, this map seemed to be all over my model for some reason! See attached "FLOOR TEST" and "CEILING TEST".
[attachment=1:3g282xvx]<!-- ia1 -->FLOOR TEST.jpg<!-- ia1 -->[/attachment:3g282xvx]
[attachment=0:3g282xvx]<!-- ia0 -->CEILING TEST.jpg<!-- ia0 -->[/attachment:3g282xvx]This is quite odd, when I looked at said materials, I couldn't find this tile/shingle map anywhere!
James,
Check what material you have applied to the whole model. There is a bug in vray for SU that the bump mapping or displacement mapping will propagate to the entire contents of a group or component (all the subgroups, and faces, etc.) even if you have a different material applied. Try applying the default material to all your main groups/ components and apply materials directly to faces or sub-groups.
Also - if you have a material with a bump/disp map, but you remove the diffuse texture, vray will still render the map, but with no control over UV mapping. Make sure if you make a plain material from one that had a texture, don't forget to remove the bump or disp map.
Andy


