Maybe its not such a good idea for people who good with textures. But I have some difficulty creating good bumpmaps in the right locations in the right shapes and such.
I was thinking if it would be possible to create a bumpmap FROM a Sketchup model. Basically, the idea came from another plugin posted here, which painted in different shades the model to create a kind of height map from a tin sandbox.
Lets say I want to create an engine texture to post on the side of a spaceship.
With this plugin idea you would MODEL the engine and texture it the way you want. Then you would render a 2d image from it, seen from above (in parallel projection?). Ok, you have the image of the engine, that you now can apply to the spaceship surface and render it. QUITE FLAT uh?
You would need to apply bumpmaps to avoid that flat look. But how to create a bump map that follows the subtle shapes of the engine? The round pipes, etc?
Well, thats where my idea comes in hand. If ITS USEFULL or POSSIBLE, I will leave it open to discussion.
Take that same engine model. CUT it in many different layers (number set by user? Higher number, more detail?) from bottom to up.
To each layer, from bottom to up, the plugin assigns a different material color, in GRAYSCALE. Dark grey for the bottom layers, white to upper layers. Then the plugin automatically renders a 2D image, seen from the top. There you have it! A grayscale bumpmap image that perfectly fits the engine!