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    Ferrari F2004

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    • ntxdaveN Offline
      ntxdave
      last edited by

      Wow! Such detail. Great job! πŸ‘ πŸ‘ πŸ‘

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      • panixiaP Offline
        panixia
        last edited by

        Some view from Substance Painter including the full car and a little texture-set breakdown.
        Notice the double UDIM tile on the body, rejoined with the aero props and brake calipers with no wasted space.

        PT_00 copy.jpg

        PT_01 copy.jpg

        PT_02 copy.jpg

        PT_03 copy.jpg

        PT_04 copy.jpg

        PT_05 copy.jpg

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        • panixiaP Offline
          panixia
          last edited by

          Each texture set have different resolution and optional channels (like opacity, emissive, AO) depending on what is needed.

          PT_06 copy.jpg

          PT_07 copy.jpg

          PT_08 copy.jpg

          PT_09 copy.jpg

          PT_10 copy.jpg

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          • panixiaP Offline
            panixia
            last edited by

            Finally I exported the model to 3dsMax using QFT obj exporter to render it in Vray, and imported as straight .skp into Unity3d where I plan to do animations and interactive stuff.
            I then exported a GLTF from Unity and imported in Blender just to convert it in binary GLB which is more compact and convenient.
            Below is a screnshot from Unity inspector:

            unity_inspectors.jpg

            Here's a short video of the first export/rendering test with Substance PBR textures reloaded (order of appearence in the YouTube description).

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            • Gus RG Offline
              Gus R
              last edited by

              Excellent work.

              www.instagram.com/gusrobatto/

              www.facebook.com/gusrobatto

              www.flickr.com/photos/gusrobatto

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              • panixiaP Offline
                panixia
                last edited by

                Here in this video is a first mockup/proof-of-concept for some animation I started to put toghther during lockdown. 🀒
                Now that I'm done with the car I will reload it and continue to work on the scenes..
                Stay tuned for more updates in the summer. β˜€

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  https://i.pinimg.com/564x/b1/13/6c/b1136c912e6cfa93b3e1463db47bb508.jpg

                  http://www.coroflot.com/boofredlay

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    One of the greatest cars in history.

                    And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      @bryan k said:

                      One of the greatest cars in history.

                      And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                      DITTO!

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        @panixia said:

                        For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                        Can you expand on this?

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • O Offline
                          optimaforever
                          last edited by

                          Amazing work ! I admit that the quadface tools+vertextools+subD workflow
                          is something that I sometimes miss in Fusion360, as it allows some complex
                          sculpting with ease, and this f2004 is a wonderful demonstration !!!

                          How can you retrieve the second tile you made in wrapR?
                          can it save several tiles for one mesh? or you need an workaround?
                          UDIM workflow is possible in substance painter but I never thought of
                          doing that with a sketchup-generated mesh.
                          This is new for me, you’re a genius !

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                          • panixiaP Offline
                            panixia
                            last edited by

                            @rich o brien said:

                            @panixia said:

                            For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                            Can you expand on this?

                            Adesso arriva. πŸ˜‰

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                            • panixiaP Offline
                              panixia
                              last edited by

                              Here we go.. My best attempt to explain it.
                              The basic concept is that you export from a single-material model and then reload in another model with two separate materials. πŸ‘

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                              • panixiaP Offline
                                panixia
                                last edited by

                                @optimaforever said:

                                can it save several tiles for one mesh?

                                No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

                                That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

                                The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
                                  I also added some minor props in the empty spaces left in the body double-unwrap
                                  (used the same trick to add minor props to other single-tile texture sets).

                                  I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
                                  Look at the tire tread and rim 😎

                                  WR_01 copy.jpg

                                  WR_02 copy.jpg

                                  WR_03 copy.jpg

                                  WR_04 copy.jpg

                                  WR_05 copy.jpg

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                                  • tuna1957T Offline
                                    tuna1957
                                    last edited by

                                    Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

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                                    • alvisA Offline
                                      alvis
                                      last edited by

                                      It's unbelievable! How is that possible?

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                                      • danielrepleD Offline
                                        danielreple
                                        last edited by

                                        Amazing work!!!

                                        A few days ago I was wondering if it was possible to use SketchUp + Substance Painter.

                                        What format do you export in SketchUp to open in Substance? obj?
                                        When opening in Substance, is the mapping automatically recognized without problems?

                                        https://sketchupbrasil.com/

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                                        • danielrepleD Offline
                                          danielreple
                                          last edited by

                                          I found a tutorial:

                                          panixia, is that how you do it?

                                          https://sketchupbrasil.com/

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                                          • Mike AmosM Offline
                                            Mike Amos
                                            last edited by

                                            πŸ‘Š

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