sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Ferrari F2004

    Scheduled Pinned Locked Moved Gallery
    43 Posts 20 Posters 13.4k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • panixiaP Offline
      panixia
      last edited by

      Some view from the low poly unsubdivided stage 😎

      LP_01 copy.jpg

      LP_02 copy.jpg

      LP_03 copy.jpg

      LP_04 copy.jpg

      LP_05 copy.jpg

      1 Reply Last reply Reply Quote 0
      • panixiaP Offline
        panixia
        last edited by

        More detailed views from low poly stage.

        LP_06 copy.jpg

        LP_07 copy.jpg

        LP_08 copy.jpg

        LP_09 copy.jpg

        LP_10 copy.jpg

        1 Reply Last reply Reply Quote 0
        • ntxdaveN Offline
          ntxdave
          last edited by

          Wow! Such detail. Great job! πŸ‘ πŸ‘ πŸ‘

          1 Reply Last reply Reply Quote 0
          • panixiaP Offline
            panixia
            last edited by

            Some view from Substance Painter including the full car and a little texture-set breakdown.
            Notice the double UDIM tile on the body, rejoined with the aero props and brake calipers with no wasted space.

            PT_00 copy.jpg

            PT_01 copy.jpg

            PT_02 copy.jpg

            PT_03 copy.jpg

            PT_04 copy.jpg

            PT_05 copy.jpg

            1 Reply Last reply Reply Quote 0
            • panixiaP Offline
              panixia
              last edited by

              Each texture set have different resolution and optional channels (like opacity, emissive, AO) depending on what is needed.

              PT_06 copy.jpg

              PT_07 copy.jpg

              PT_08 copy.jpg

              PT_09 copy.jpg

              PT_10 copy.jpg

              1 Reply Last reply Reply Quote 0
              • panixiaP Offline
                panixia
                last edited by

                Finally I exported the model to 3dsMax using QFT obj exporter to render it in Vray, and imported as straight .skp into Unity3d where I plan to do animations and interactive stuff.
                I then exported a GLTF from Unity and imported in Blender just to convert it in binary GLB which is more compact and convenient.
                Below is a screnshot from Unity inspector:

                unity_inspectors.jpg

                Here's a short video of the first export/rendering test with Substance PBR textures reloaded (order of appearence in the YouTube description).

                1 Reply Last reply Reply Quote 0
                • Gus RG Offline
                  Gus R
                  last edited by

                  Excellent work.

                  www.instagram.com/gusrobatto/

                  www.facebook.com/gusrobatto

                  www.flickr.com/photos/gusrobatto

                  1 Reply Last reply Reply Quote 0
                  • panixiaP Offline
                    panixia
                    last edited by

                    Here in this video is a first mockup/proof-of-concept for some animation I started to put toghther during lockdown. 🀒
                    Now that I'm done with the car I will reload it and continue to work on the scenes..
                    Stay tuned for more updates in the summer. β˜€

                    1 Reply Last reply Reply Quote 0
                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      https://i.pinimg.com/564x/b1/13/6c/b1136c912e6cfa93b3e1463db47bb508.jpg

                      http://www.coroflot.com/boofredlay

                      1 Reply Last reply Reply Quote 0
                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        One of the greatest cars in history.

                        And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                        See my portfolio at https://delphiscousin.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          @bryan k said:

                          One of the greatest cars in history.

                          And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                          DITTO!

                          1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            @panixia said:

                            For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                            Can you expand on this?

                            Download the free D'oh Book for SketchUp πŸ“–

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              optimaforever
                              last edited by

                              Amazing work ! I admit that the quadface tools+vertextools+subD workflow
                              is something that I sometimes miss in Fusion360, as it allows some complex
                              sculpting with ease, and this f2004 is a wonderful demonstration !!!

                              How can you retrieve the second tile you made in wrapR?
                              can it save several tiles for one mesh? or you need an workaround?
                              UDIM workflow is possible in substance painter but I never thought of
                              doing that with a sketchup-generated mesh.
                              This is new for me, you’re a genius !

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia
                                last edited by

                                @rich o brien said:

                                @panixia said:

                                For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                                Can you expand on this?

                                Adesso arriva. πŸ˜‰

                                1 Reply Last reply Reply Quote 0
                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  Here we go.. My best attempt to explain it.
                                  The basic concept is that you export from a single-material model and then reload in another model with two separate materials. πŸ‘

                                  1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @optimaforever said:

                                    can it save several tiles for one mesh?

                                    No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

                                    That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

                                    The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

                                    1 Reply Last reply Reply Quote 0
                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
                                      I also added some minor props in the empty spaces left in the body double-unwrap
                                      (used the same trick to add minor props to other single-tile texture sets).

                                      I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
                                      Look at the tire tread and rim 😎

                                      WR_01 copy.jpg

                                      WR_02 copy.jpg

                                      WR_03 copy.jpg

                                      WR_04 copy.jpg

                                      WR_05 copy.jpg

                                      1 Reply Last reply Reply Quote 0
                                      • tuna1957T Offline
                                        tuna1957
                                        last edited by

                                        Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

                                        1 Reply Last reply Reply Quote 0
                                        • alvisA Offline
                                          alvis
                                          last edited by

                                          It's unbelievable! How is that possible?

                                          1 Reply Last reply Reply Quote 0
                                          • danielrepleD Offline
                                            danielreple
                                            last edited by

                                            Amazing work!!!

                                            A few days ago I was wondering if it was possible to use SketchUp + Substance Painter.

                                            What format do you export in SketchUp to open in Substance? obj?
                                            When opening in Substance, is the mapping automatically recognized without problems?

                                            https://sketchupbrasil.com/

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement