sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Wrap-R for SketchUp

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    191 Posts 43 Posters 148.1k Views 43 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • O Offline
      optimaforever
      last edited by

      https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

      Thanks!
      Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
      Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

      1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Stellar!

        Download the free D'oh Book for SketchUp πŸ“–

        1 Reply Last reply Reply Quote 0
        • pbacotP Offline
          pbacot
          last edited by

          Those car models are beautiful. I can't imagine how you got there despite the great plugins.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

          1 Reply Last reply Reply Quote 0
          • HornOxxH Offline
            HornOxx
            last edited by

            @hornoxx said:

            ... it canΒ΄t hardly get better !!

            I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

            never trust a skinny cook

            1 Reply Last reply Reply Quote 0
            • Mistro11M Offline
              Mistro11
              last edited by

              I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

              BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

              i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
              Structural Integrity is Not Just Physical...It's in the Design and Purpose

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Make sure your texture is square 1 : 1

                For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                Still not complete as I've more to add soon

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  yes, slowly slowly catchy monkey.

                  enjoy the trial! if you need a refresh let me know

                  Download the free D'oh Book for SketchUp πŸ“–

                  1 Reply Last reply Reply Quote 0
                  • Mistro11M Offline
                    Mistro11
                    last edited by

                    @rich o brien said:

                    Make sure your texture is square 1 : 1

                    For documentation see : https://wrap-r.com/docs-wrapr-.html

                    Still not complete as I've more to add soon

                    Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

                    1 Reply Last reply Reply Quote 0
                    • Mistro11M Offline
                      Mistro11
                      last edited by

                      @rich o brien said:

                      yes, slowly slowly catchy monkey.

                      enjoy the trial! if you need a refresh let me know

                      Ok, thank you!

                      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

                      1 Reply Last reply Reply Quote 0
                      • JQLJ Offline
                        JQL
                        last edited by

                        Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                        www.casca.pt
                        Visit us on facebook!

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          raumplan
                          last edited by

                          Wrap-R OSX version, please!

                          http://www.raumplandesign.it

                          1 Reply Last reply Reply Quote 0
                          • OxerO Offline
                            Oxer
                            last edited by

                            @raumplan said:

                            Wrap-R OSX version, please!

                            The same πŸ˜‰

                            "The result is the end what is important is the process" by Oxer
                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              optimaforever
                              last edited by

                              Hi Rich,

                              I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

                              1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                I already replied to your email.

                                But we have to wait for the next SDK to see what goodies SU expose to us.

                                We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.

                                Download the free D'oh Book for SketchUp πŸ“–

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  optimaforever
                                  last edited by

                                  Yup, I know.
                                  I just wanted to launch a beacon here to tell others that info, in case they were wondering... πŸ˜‰

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kaas
                                    last edited by

                                    @rich o brien said:

                                    Make sure your texture is square 1 : 1

                                    I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      optimaforever
                                      last edited by

                                      Ah! I forgot to post the final result...
                                      Modeled in Sketchup pro 2017/8 + QFT + SubD
                                      Unwrap in Wrap-R
                                      Bodies painted with Substance Painter 2
                                      Rendered with Thea 1.5/2


                                      Kyosho Optima Mid trio

                                      1 Reply Last reply Reply Quote 0
                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        @kaas

                                        Non square is coming. need to address some export issues for non-square textures

                                        @opti

                                        those are yummy models!

                                        Download the free D'oh Book for SketchUp πŸ“–

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          optimaforever
                                          last edited by

                                          thanks Rich! πŸ˜„

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            kaas
                                            last edited by

                                            Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 9
                                            • 10
                                            • 4 / 10
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement