Personal test
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Rotative indeed!
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hi
Some explanations in pictures about ROTATE MOVEMENT
1 To modify somethink , click on the BAR
the BAR became blue , the part orange2 Select the "properties" icon
3 The part appear
4 Select "In Context Mode" icon
5 Select "Modify Pivot / Axe" icon
6 Select axe and pivot
( note that frame became orange to show the reference part for pivot )
Bonjour
Quelques explication en images a propos des modifications ( MOUVEMENT DE ROTATION )
1 Pour modifier quelque chose , cliquer sur la barre
La barre devient bleu , la pièce se colore en l'orange2 Sélectionner l'icone "properties"
3 La pièce apparaît
4 Sélectionner l'icone "In Context" pour effectuer un changement de repère.
5 Sélectionner l'icone "Modify Pivot" / Axe , pour pouvoir modifier les paramètres
6 Sélectionner axe et pivot
( notez qu'un cadre orange apparaît pour montrer la pièce qui sert de pivot )
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I am right if i want object invisible during this little sequence?
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Yes, you can do it. See below:
However, if there is going to be an overlap, you will need to capture the layer visibility at the beginning and end of each sequence.
Hope this helps........
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@pilou said:
I am right if i want object invisible during this little sequence?
[attachment=2:23mm6v40]<!-- ia2 -->no_visibility.jpg<!-- ia2 -->[/attachment:23mm6v40]
Same as ntxave
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Chris, our responses overlapped. If you look at mine, you will see that you can also do it the way Pilou was asking about as long as there is no overlay with other visibilities.
BTW: You and Pilou have give me some feedback on another thread where I was trying to rotate and object (garage door) but I still cannot find a way in that situation that works correctly (where panels follow the "track" for the garage door). See this thread: How to rotate better
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I have clicked this last icon first!
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Cool to see measures change!
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hi
Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
Note that the Dim Factor value is a percentage of the movement.
It can be positive or negative
The first example is about Translation , the second one about Rotation.
(0.16666 allows rotation of 1/6 turn)
(0.5 allows rotation of 1/2 turn)
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Clic on the pictures to animBonjour
Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
Elle peut être positive ou négative
Le premier exemple concerne la translation , le second , la rotation.
( 0.16666 permet la rotation de 1/6 de tour )
( 0.5 permet la rotation de 1/2 de tour )
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Cliquer sur les images pour les animer.Chri
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a new test
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There is a new function "Follow path" ? Or it's just several manual start-end ?
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@pilou said:
There is a new function "Follow path" ? Or it's just several manual start-end ?
Not a follow path fonction
Each color is a different movement .Chri
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So the hell!
I believe that is the more important function to implement!
Surely not easy! -
A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel... -
Thanks!
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which animation programme is this please?
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Animator by Fredo 6!
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Must works also for components!
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@fredo6 said:
hi
How will you manage to screw the two objects around the same axis?
The trajectory of the 2 objects starts well, finished well, but has a weird trajectory!
Chri
In fact, I have to think about it. Screw mode does not allow you to choose the pivot point, which is the center of gravity of each selected group.
So 2 problems:- change the center of rotation, especially when the solid is not 'centered' naturally.
- Decide what one does for a set of objects. Either an individual screw or a screw grouped with respect to the center of gravity of all objects.
Fredo
--Comment t'y prendrai-tu pour visser les 2 objets autour d'un même axe ?
La trajectoire des 2 objets débute bien , fini bien , mais a une trajectoire bizarre !
ChriEn fait, il faut que j'y réfléchisse. Le mode Screw ne permet pas de choisir le point pivot, qui est le centre de gravité de chaque groupe sélectionné.
Donc 2 problèmes:- changer le centre de rotation, en particulier quand les solide sont non 'centré' naturellement.
- Decider ce qu'on fait pour un ensemble d'objets. Soit un screw individuel, soit un screw groupé par rapport au centre de gravité de tous les objects.
Fredo
%(#0000FF)[For non symmetrical parts and meanwhile here is a manipulation to simulate the screwing.
Create a symmetry on the blue piece and hide it.Pour les pièces non symétriques et en attendant voici une manip pour simuler le vissage .
Créer une symétrie sur la pièce bleue et la masquer .]
Chri
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