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    Scheduled Pinned Locked Moved Animator Beta
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    • chriC Offline
      chri
      last edited by


      hi

      Some explanations in pictures about ROTATE MOVEMENT

      1 To modify somethink , click on the BAR
      the BAR became blue , the part orange

      2 Select the "properties" icon

      3 The part appear

      4 Select "In Context Mode" icon

      5 Select "Modify Pivot / Axe" icon

      6 Select axe and pivot
      ( note that frame became orange to show the reference part for pivot )


      Bonjour

      Quelques explication en images a propos des modifications ( MOUVEMENT DE ROTATION )

      1 Pour modifier quelque chose , cliquer sur la barre
      La barre devient bleu , la pièce se colore en l'orange

      2 Sélectionner l'icone "properties"

      3 La pièce apparaît

      4 Sélectionner l'icone "In Context" pour effectuer un changement de repère.

      5 Sélectionner l'icone "Modify Pivot" / Axe , pour pouvoir modifier les paramètres

      6 Sélectionner axe et pivot
      ( notez qu'un cadre orange apparaît pour montrer la pièce qui sert de pivot )



      1 - SELECT MOVEMENT.png


      2 - EDIT PROPERTIES.png


      3 - PROPERTIE MODE.png


      4 - IN CONTEXT MODE.png


      5 - MODIFY PIVOT MODE.png


      6 - ROTATE CHOICE.png

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      • chriC Offline
        chri
        last edited by

        New test


        ROTATEANYWHERE.gif


        ROTATEANYWHERE.skp

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        • pilouP Offline
          pilou
          last edited by

          I am right if i want object invisible during this little sequence?

          no_visibility.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • ntxdaveN Offline
            ntxdave
            last edited by

            Yes, you can do it. See below:
            Click to play

            However, if there is going to be an overlap, you will need to capture the layer visibility at the beginning and end of each sequence.

            Hope this helps........

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            • chriC Offline
              chri
              last edited by

              @pilou said:

              I am right if i want object invisible during this little sequence?

              [attachment=2:23mm6v40]<!-- ia2 -->no_visibility.jpg<!-- ia2 -->[/attachment:23mm6v40]

              Same as ntxave


              LAYER-CALQUE.gif


              Capture-1.png

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              • ntxdaveN Offline
                ntxdave
                last edited by

                Chris, our responses overlapped. If you look at mine, you will see that you can also do it the way Pilou was asking about as long as there is no overlay with other visibilities.

                BTW: You and Pilou have give me some feedback on another thread where I was trying to rotate and object (garage door) but I still cannot find a way in that situation that works correctly (where panels follow the "track" for the garage door). See this thread: How to rotate better

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                • pilouP Offline
                  pilou
                  last edited by

                  I have clicked this last icon first! 😳

                  GIF_layer.gif

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    Cool to see measures change! 😎

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • chriC Offline
                      chri
                      last edited by


                      hi
                      Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
                      Note that the Dim Factor value is a percentage of the movement.
                      It can be positive or negative
                      The first example is about Translation , the second one about Rotation.
                      (0.16666 allows rotation of 1/6 turn)
                      (0.5 allows rotation of 1/2 turn)
                      .
                      Clic on the pictures to anim

                      Bonjour
                      Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
                      Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
                      Elle peut être positive ou négative
                      Le premier exemple concerne la translation , le second , la rotation.
                      ( 0.16666 permet la rotation de 1/6 de tour )
                      ( 0.5 permet la rotation de 1/2 de tour )
                      .
                      Cliquer sur les images pour les animer.

                      Chri


                      PERSONAL TEST DIM FACTOR1.gif


                      PERSONAL TEST DIM FACTOR2.gif


                      PERSONAL TEST DIM FACTOR1.skp


                      PERSONAL TEST DIM FACTOR2.skp

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                      • chriC Offline
                        chri
                        last edited by

                        a new test


                        GIF.gif


                        GIF3.gif


                        GIF4.gif

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                        • pilouP Offline
                          pilou
                          last edited by

                          There is a new function "Follow path" ? Or it's just several manual start-end ?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • chriC Offline
                            chri
                            last edited by

                            @pilou said:

                            There is a new function "Follow path" ? Or it's just several manual start-end ?

                            Not a follow path fonction
                            Each color is a different movement .

                            Chri

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                            • pilouP Offline
                              pilou
                              last edited by

                              So the hell! 😉
                              I believe that is the more important function to implement! 🤓
                              Surely not easy!

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • F Offline
                                faust07
                                last edited by

                                A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
                                A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel...

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                                • F Offline
                                  faust07
                                  last edited by

                                  Thanks! 👍

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                                  • emerald15E Offline
                                    emerald15
                                    last edited by

                                    which animation programme is this please?

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Animator by Fredo 6! 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Must works also for components! 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • chriC Offline
                                          chri
                                          last edited by

                                          @fredo6 said:

                                          hi
                                          How will you manage to screw the two objects around the same axis?
                                          The trajectory of the 2 objects starts well, finished well, but has a weird trajectory!
                                          Chri


                                          In fact, I have to think about it. Screw mode does not allow you to choose the pivot point, which is the center of gravity of each selected group.
                                          So 2 problems:

                                          1. change the center of rotation, especially when the solid is not 'centered' naturally.
                                          2. Decide what one does for a set of objects. Either an individual screw or a screw grouped with respect to the center of gravity of all objects.
                                            Fredo

                                          --Comment t'y prendrai-tu pour visser les 2 objets autour d'un même axe ?
                                          La trajectoire des 2 objets débute bien , fini bien , mais a une trajectoire bizarre !
                                          Chri

                                          En fait, il faut que j'y réfléchisse. Le mode Screw ne permet pas de choisir le point pivot, qui est le centre de gravité de chaque groupe sélectionné.
                                          Donc 2 problèmes:

                                          1. changer le centre de rotation, en particulier quand les solide sont non 'centré' naturellement.
                                          2. Decider ce qu'on fait pour un ensemble d'objets. Soit un screw individuel, soit un screw groupé par rapport au centre de gravité de tous les objects.
                                            Fredo

                                          %(#0000FF)[For non symmetrical parts and meanwhile here is a manipulation to simulate the screwing.
                                          Create a symmetry on the blue piece and hide it.

                                          Pour les pièces non symétriques et en attendant voici une manip pour simuler le vissage .
                                          Créer une symétrie sur la pièce bleue et la masquer .]
                                          Chri



                                          TEST SCREW02.skp


                                          SCREW02B.png


                                          SCREW02B.GIF

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                                          • chriC Offline
                                            chri
                                            last edited by

                                            .

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