sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Personal test

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
    37 Posts 6 Posters 19.7k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pilouP Offline
      pilou
      last edited by

      I am right if i want object invisible during this little sequence?

      no_visibility.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • ntxdaveN Offline
        ntxdave
        last edited by

        Yes, you can do it. See below:
        Click to play

        However, if there is going to be an overlap, you will need to capture the layer visibility at the beginning and end of each sequence.

        Hope this helps........

        1 Reply Last reply Reply Quote 0
        • chriC Offline
          chri
          last edited by

          @pilou said:

          I am right if i want object invisible during this little sequence?

          [attachment=2:23mm6v40]<!-- ia2 -->no_visibility.jpg<!-- ia2 -->[/attachment:23mm6v40]

          Same as ntxave


          LAYER-CALQUE.gif


          Capture-1.png

          1 Reply Last reply Reply Quote 0
          • ntxdaveN Offline
            ntxdave
            last edited by

            Chris, our responses overlapped. If you look at mine, you will see that you can also do it the way Pilou was asking about as long as there is no overlay with other visibilities.

            BTW: You and Pilou have give me some feedback on another thread where I was trying to rotate and object (garage door) but I still cannot find a way in that situation that works correctly (where panels follow the "track" for the garage door). See this thread: How to rotate better

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              I have clicked this last icon first! 😳

              GIF_layer.gif

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                Cool to see measures change! 😎

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • chriC Offline
                  chri
                  last edited by


                  hi
                  Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
                  Note that the Dim Factor value is a percentage of the movement.
                  It can be positive or negative
                  The first example is about Translation , the second one about Rotation.
                  (0.16666 allows rotation of 1/6 turn)
                  (0.5 allows rotation of 1/2 turn)
                  .
                  Clic on the pictures to anim

                  Bonjour
                  Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
                  Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
                  Elle peut être positive ou négative
                  Le premier exemple concerne la translation , le second , la rotation.
                  ( 0.16666 permet la rotation de 1/6 de tour )
                  ( 0.5 permet la rotation de 1/2 de tour )
                  .
                  Cliquer sur les images pour les animer.

                  Chri


                  PERSONAL TEST DIM FACTOR1.gif


                  PERSONAL TEST DIM FACTOR2.gif


                  PERSONAL TEST DIM FACTOR1.skp


                  PERSONAL TEST DIM FACTOR2.skp

                  1 Reply Last reply Reply Quote 0
                  • chriC Offline
                    chri
                    last edited by

                    a new test


                    GIF.gif


                    GIF3.gif


                    GIF4.gif

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      There is a new function "Follow path" ? Or it's just several manual start-end ?

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • chriC Offline
                        chri
                        last edited by

                        @pilou said:

                        There is a new function "Follow path" ? Or it's just several manual start-end ?

                        Not a follow path fonction
                        Each color is a different movement .

                        Chri

                        1 Reply Last reply Reply Quote 0
                        • pilouP Offline
                          pilou
                          last edited by

                          So the hell! 😉
                          I believe that is the more important function to implement! 🤓
                          Surely not easy!

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            faust07
                            last edited by

                            A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
                            A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel...

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              faust07
                              last edited by

                              Thanks! 👍

                              1 Reply Last reply Reply Quote 0
                              • emerald15E Offline
                                emerald15
                                last edited by

                                which animation programme is this please?

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Animator by Fredo 6! 😉

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Must works also for components! 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • chriC Offline
                                      chri
                                      last edited by

                                      @fredo6 said:

                                      hi
                                      How will you manage to screw the two objects around the same axis?
                                      The trajectory of the 2 objects starts well, finished well, but has a weird trajectory!
                                      Chri


                                      In fact, I have to think about it. Screw mode does not allow you to choose the pivot point, which is the center of gravity of each selected group.
                                      So 2 problems:

                                      1. change the center of rotation, especially when the solid is not 'centered' naturally.
                                      2. Decide what one does for a set of objects. Either an individual screw or a screw grouped with respect to the center of gravity of all objects.
                                        Fredo

                                      --Comment t'y prendrai-tu pour visser les 2 objets autour d'un même axe ?
                                      La trajectoire des 2 objets débute bien , fini bien , mais a une trajectoire bizarre !
                                      Chri

                                      En fait, il faut que j'y réfléchisse. Le mode Screw ne permet pas de choisir le point pivot, qui est le centre de gravité de chaque groupe sélectionné.
                                      Donc 2 problèmes:

                                      1. changer le centre de rotation, en particulier quand les solide sont non 'centré' naturellement.
                                      2. Decider ce qu'on fait pour un ensemble d'objets. Soit un screw individuel, soit un screw groupé par rapport au centre de gravité de tous les objects.
                                        Fredo

                                      %(#0000FF)[For non symmetrical parts and meanwhile here is a manipulation to simulate the screwing.
                                      Create a symmetry on the blue piece and hide it.

                                      Pour les pièces non symétriques et en attendant voici une manip pour simuler le vissage .
                                      Créer une symétrie sur la pièce bleue et la masquer .]
                                      Chri



                                      TEST SCREW02.skp


                                      SCREW02B.png


                                      SCREW02B.GIF

                                      1 Reply Last reply Reply Quote 0
                                      • chriC Offline
                                        chri
                                        last edited by

                                        .

                                        1 Reply Last reply Reply Quote 0
                                        • chriC Offline
                                          chri
                                          last edited by

                                          Hi

                                          Here , step by step , how to do a combined movement.
                                          .
                                          [highlight=#ffff40:11mopzv6]Click on the pictures to animate them[/highlight:11mopzv6]

                                          Picture 0: general presentation
                                          Picture 1: translation of the yellow cube
                                          Picture 2: rotation of the yellow cube
                                          Picture 3: rotation of the gray cube / yellow cube
                                          Picture 4: modification of the timeline (rotation of the gray cube during the whole movement of the yellow)
                                          Picture 5: rotation of the blue cube / gray cube and modification of the "timeline"


                                          Voici étape par étape la réalisation d'un mouvement combiné.
                                          .
                                          [highlight=#ffff40:11mopzv6]Cliquer sur les images pour les animer[/highlight:11mopzv6]

                                          image 0 : présentation generale
                                          image 1 : translation du cube jaune
                                          image 2 : rotation du cube jaune
                                          image 3 : rotation du cube gris/cube jaune
                                          image 4 : modification de la "timeline" ( rotation du cube gris pendant tout le déplacement du jaune )
                                          image 5 : rotation du cube bleu/cube gris et modification de la "timeline"

                                          Chri


                                          MOUVEMENTS COMBINES2.skp


                                          MOUVEMENT COMBINE 00.gif


                                          MOUVEMENT20COMBINE2001COM.gif


                                          MOUVEMENT20COMBINE2002COM.gif


                                          MOUVEMENT20COMBINE2003COM.gif


                                          MOUVEMENT20COMBINE2004COM.gif


                                          MOUVEMENT20COMBINE2005COM.gif

                                          1 Reply Last reply Reply Quote 0
                                          • chriC Offline
                                            chri
                                            last edited by

                                            Hi Fredo

                                            There is something wrong in my workflow ... but what ?
                                            click on the following pictures to anim.


                                            Il y a quelque chose qui cloche dans ma manip, mais quoi ?
                                            Cliquer sur les images pour les animer.

                                            Chri


                                            MOUVEMENTS COMBINES.skp


                                            MOUVEMENTS COMBINES.7z


                                            MOUVEMENT COMBINE 02.gif

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement