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    • chriC Offline
      chri
      last edited by

      New test


      ROTATEANYWHERE.gif


      ROTATEANYWHERE.skp

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      • pilouP Offline
        pilou
        last edited by

        I am right if i want object invisible during this little sequence?

        no_visibility.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • ntxdaveN Offline
          ntxdave
          last edited by

          Yes, you can do it. See below:
          Click to play

          However, if there is going to be an overlap, you will need to capture the layer visibility at the beginning and end of each sequence.

          Hope this helps........

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          • chriC Offline
            chri
            last edited by

            @pilou said:

            I am right if i want object invisible during this little sequence?

            [attachment=2:23mm6v40]<!-- ia2 -->no_visibility.jpg<!-- ia2 -->[/attachment:23mm6v40]

            Same as ntxave


            LAYER-CALQUE.gif


            Capture-1.png

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            • ntxdaveN Offline
              ntxdave
              last edited by

              Chris, our responses overlapped. If you look at mine, you will see that you can also do it the way Pilou was asking about as long as there is no overlay with other visibilities.

              BTW: You and Pilou have give me some feedback on another thread where I was trying to rotate and object (garage door) but I still cannot find a way in that situation that works correctly (where panels follow the "track" for the garage door). See this thread: How to rotate better

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              • pilouP Offline
                pilou
                last edited by

                I have clicked this last icon first! 😳

                GIF_layer.gif

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  Cool to see measures change! 😎

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • chriC Offline
                    chri
                    last edited by


                    hi
                    Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
                    Note that the Dim Factor value is a percentage of the movement.
                    It can be positive or negative
                    The first example is about Translation , the second one about Rotation.
                    (0.16666 allows rotation of 1/6 turn)
                    (0.5 allows rotation of 1/2 turn)
                    .
                    Clic on the pictures to anim

                    Bonjour
                    Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
                    Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
                    Elle peut être positive ou négative
                    Le premier exemple concerne la translation , le second , la rotation.
                    ( 0.16666 permet la rotation de 1/6 de tour )
                    ( 0.5 permet la rotation de 1/2 de tour )
                    .
                    Cliquer sur les images pour les animer.

                    Chri


                    PERSONAL TEST DIM FACTOR1.gif


                    PERSONAL TEST DIM FACTOR2.gif


                    PERSONAL TEST DIM FACTOR1.skp


                    PERSONAL TEST DIM FACTOR2.skp

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                    • chriC Offline
                      chri
                      last edited by

                      a new test


                      GIF.gif


                      GIF3.gif


                      GIF4.gif

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                      • pilouP Offline
                        pilou
                        last edited by

                        There is a new function "Follow path" ? Or it's just several manual start-end ?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • chriC Offline
                          chri
                          last edited by

                          @pilou said:

                          There is a new function "Follow path" ? Or it's just several manual start-end ?

                          Not a follow path fonction
                          Each color is a different movement .

                          Chri

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                          • pilouP Offline
                            pilou
                            last edited by

                            So the hell! 😉
                            I believe that is the more important function to implement! 🤓
                            Surely not easy!

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • F Offline
                              faust07
                              last edited by

                              A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
                              A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel...

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                              • F Offline
                                faust07
                                last edited by

                                Thanks! 👍

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                                • emerald15E Offline
                                  emerald15
                                  last edited by

                                  which animation programme is this please?

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Animator by Fredo 6! 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Must works also for components! 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • chriC Offline
                                        chri
                                        last edited by

                                        @fredo6 said:

                                        hi
                                        How will you manage to screw the two objects around the same axis?
                                        The trajectory of the 2 objects starts well, finished well, but has a weird trajectory!
                                        Chri


                                        In fact, I have to think about it. Screw mode does not allow you to choose the pivot point, which is the center of gravity of each selected group.
                                        So 2 problems:

                                        1. change the center of rotation, especially when the solid is not 'centered' naturally.
                                        2. Decide what one does for a set of objects. Either an individual screw or a screw grouped with respect to the center of gravity of all objects.
                                          Fredo

                                        --Comment t'y prendrai-tu pour visser les 2 objets autour d'un même axe ?
                                        La trajectoire des 2 objets débute bien , fini bien , mais a une trajectoire bizarre !
                                        Chri

                                        En fait, il faut que j'y réfléchisse. Le mode Screw ne permet pas de choisir le point pivot, qui est le centre de gravité de chaque groupe sélectionné.
                                        Donc 2 problèmes:

                                        1. changer le centre de rotation, en particulier quand les solide sont non 'centré' naturellement.
                                        2. Decider ce qu'on fait pour un ensemble d'objets. Soit un screw individuel, soit un screw groupé par rapport au centre de gravité de tous les objects.
                                          Fredo

                                        %(#0000FF)[For non symmetrical parts and meanwhile here is a manipulation to simulate the screwing.
                                        Create a symmetry on the blue piece and hide it.

                                        Pour les pièces non symétriques et en attendant voici une manip pour simuler le vissage .
                                        Créer une symétrie sur la pièce bleue et la masquer .]
                                        Chri



                                        TEST SCREW02.skp


                                        SCREW02B.png


                                        SCREW02B.GIF

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                                        • chriC Offline
                                          chri
                                          last edited by

                                          .

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                                          • chriC Offline
                                            chri
                                            last edited by

                                            Hi

                                            Here , step by step , how to do a combined movement.
                                            .
                                            [highlight=#ffff40:11mopzv6]Click on the pictures to animate them[/highlight:11mopzv6]

                                            Picture 0: general presentation
                                            Picture 1: translation of the yellow cube
                                            Picture 2: rotation of the yellow cube
                                            Picture 3: rotation of the gray cube / yellow cube
                                            Picture 4: modification of the timeline (rotation of the gray cube during the whole movement of the yellow)
                                            Picture 5: rotation of the blue cube / gray cube and modification of the "timeline"


                                            Voici étape par étape la réalisation d'un mouvement combiné.
                                            .
                                            [highlight=#ffff40:11mopzv6]Cliquer sur les images pour les animer[/highlight:11mopzv6]

                                            image 0 : présentation generale
                                            image 1 : translation du cube jaune
                                            image 2 : rotation du cube jaune
                                            image 3 : rotation du cube gris/cube jaune
                                            image 4 : modification de la "timeline" ( rotation du cube gris pendant tout le déplacement du jaune )
                                            image 5 : rotation du cube bleu/cube gris et modification de la "timeline"

                                            Chri


                                            MOUVEMENTS COMBINES2.skp


                                            MOUVEMENT COMBINE 00.gif


                                            MOUVEMENT20COMBINE2001COM.gif


                                            MOUVEMENT20COMBINE2002COM.gif


                                            MOUVEMENT20COMBINE2003COM.gif


                                            MOUVEMENT20COMBINE2004COM.gif


                                            MOUVEMENT20COMBINE2005COM.gif

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