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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      i forgot the file...

      barrel.skp

      Download the free D'oh Book for SketchUp πŸ“–

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      • pbacotP Offline
        pbacot
        last edited by

        Thanks for the barrel! Very nice but mine arrived all dirty and leaking some black stuff!

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • C Offline
          Carto
          last edited by

          @rich o brien said:

          i forgot the file...

          [attachment=0:2m18mrri]<!-- ia0 -->barrel.skp<!-- ia0 -->[/attachment:2m18mrri]

          Hello Rich,

          Did you use your new plugin (Wrap-R) to map the texture? BTW great model. Thanks.

          Regards

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          • BoxB Offline
            Box
            last edited by

            Just a simple example once again of how working with these tools can make for some really neat meshes.


            Scroll2.jpg

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            • cottyC Offline
              cotty
              last edited by

              A quick evening doodle...

              subd_knife.jpg

              my SketchUp gallery

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              • thomthomT Offline
                thomthom
                last edited by

                Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • N Offline
                  nlipovac
                  last edited by

                  @thomthom said:

                  Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                  How is it coming along, any sneak peek? 😎

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @nlipovac said:

                    @thomthom said:

                    Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                    How is it coming along, any sneak peek? 😎

                    It's been slow over the summer. Currently on vacation. Things will spin up in a few weeks. πŸ˜„

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • cottyC Offline
                      cotty
                      last edited by

                      @thomthom said:

                      Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

                      Of course no problem...


                      subd_knife.skp

                      my SketchUp gallery

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        grab_22_09_2016_001.png

                        [edg3d:q5l0hefm]0BS0SdGtKkVqlg4[/edg3d:q5l0hefm]

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • N Offline
                          nlipovac
                          last edited by

                          @rich o brien said:

                          [attachment=0:lutopfq9]<!-- ia0 -->grab_22_09_2016_001.png<!-- ia0 -->[/attachment:lutopfq9]

                          [edg3d:lutopfq9]0BS0SdGtKkVqlg4[/edg3d:lutopfq9]

                          Looks great! πŸ€“
                          Texturing inside Substance Designer?

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                          • HieruH Offline
                            Hieru
                            last edited by

                            Quick question.

                            What happens if you share a SubD model (without converting to plain mesh) and someone without SubD opens it? Do they just get the control mesh?

                            www.davidhier.co.uk

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Yea, it'll appear like any other SketchUp group/component.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • K Offline
                                kaas
                                last edited by

                                If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
                                Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
                                Any suggestions?


                                stackCubi_leg.jpg


                                stackCubi_leg.skp

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  Hi Kaas
                                  I would recommend TigΒ΄s Split Tools which generate quads at the connection points like sketched below.

                                  http://sketchucation.com/forums/viewtopic.php?t=43376
                                  https://www.youtube.com/watch?v=hcGGcLndeTE


                                  Split Tools.jpg

                                  never trust a skinny cook

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    Thanks Thomas πŸ‘

                                    www.davidhier.co.uk

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                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      @Kaas

                                      Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...

                                      CornerControl.jpg

                                      ...only to find that there isn't that much difference in the poly count:

                                      CornerSubD.jpg

                                      In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.


                                      Corner.skp

                                      www.davidhier.co.uk

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                                      • K Offline
                                        kaas
                                        last edited by

                                        @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
                                        @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


                                        cubi.jpg


                                        stackStove_cubi_test1.skp

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          Happy to help πŸ‘ . I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).

                                          One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.

                                          On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                          www.davidhier.co.uk

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                                          • K Offline
                                            kaas
                                            last edited by

                                            @hieru said:

                                            On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                            I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.

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