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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • fredo6F Offline
      fredo6
      last edited by

      @rv1974 said:

      what a comprehensive support! Frankly I don't deserve it )

      Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
      Asphalt 1.png

      In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
      Asphalt 2.png

      @Pilou
      It is not so easy to generate the right mesh in the general case (and in this particular case).
      Asphalt Quadrilaterizer.png

      ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

      I think Whaat has developed an more adapted algorithm as part of SketchUV.

      Fredo

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      • alvisA Offline
        alvis
        last edited by

        Thank you very very very very much.

        1 Reply Last reply Reply Quote 0
        • T Offline
          tina0603
          last edited by

          thanks!!!!

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          • P Offline
            Pherim
            last edited by

            Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

            And it's free! You are amazing!

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            • W Offline
              wolfy
              last edited by

              @unknownuser said:

              @wolfi,

              It might be a conflict with another plugin, which you would not have in the PC at the office.
              Do you have any plugins dealing with materials or UV mapping?

              For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

              Thanks

              Fredo

              Fredo,
              Entered your code into ruby console and it returned the following (sorry in advance for the length):

              dclone
              write_thumbnail
              profile_member?
              methods
              attribute_dictionaries
              get_attributes
              remove_observer
              instance_variable_defined?
              taint
              name
              name=
              id
              set_attribute
              singleton_methods
              respond_to?
              entityID
              nil?
              send
              protected_methods
              get_attribute
              tainted?
              display_name
              untaint
              instance_of?
              typename
              equal?
              method
              hash
              private_methods
              attribute_dictionary
              send
              materialType
              kind_of?
              freeze
              eql?
              object_id
              has_attributes?
              id
              public_methods
              instance_eval
              deleted?
              is_a?
              delete_attribute
              type
              valid?
              instance_variables
              use_alpha?
              frozen?
              alpha
              to_a
              alpha=
              class
              <=>
              instance_variable_get

              between?

              parent
              color
              to_s
              extend

              =
              <=
              color=
              clone
              instance_variable_set
              =~
              <

              model
              texture
              inspect
              texture=
              display
              add_observer
              dup

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              • S Offline
                SpookyChick1013
                last edited by

                Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.

                https://kuromatsudriveyards.com

                Fo-su to tomo ni aran koto o...

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                • C Offline
                  cmoreink
                  last edited by

                  Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him ๐Ÿ˜‰

                  my portfolio

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                  • pep75P Offline
                    pep75
                    last edited by

                    Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! ๐Ÿ˜ณ

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                    • P Offline
                      Pherim
                      last edited by

                      Played around with it for quite some time now and still I am amazed about what this plugin can do.

                      If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @pherim said:

                        Played around with it for quite some time now and still I am amazed about what this plugin can do.

                        If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

                        That's a good idea, but I would put it as an option.
                        Note you can also change the material definition (i.e. the dimensions).

                        Fredo

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                        • P Offline
                          Pherim
                          last edited by

                          @unknownuser said:

                          Note you can also change the material definition (i.e. the dimensions).

                          Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            @unknownuser said:

                            Remembering of last scaling and rotation factors by material.

                            OH MY... AWESOMENESS....

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • pilouP Offline
                              pilou
                              last edited by

                              About the first option
                              Yet existing for a multiple selection with normal use of SU?

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • J Offline
                                jorge2011
                                last edited by

                                fredo, thank you very much for this new update.

                                A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  Great update Fredo! This was my only issue with the tool. Now it is perfection!

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @jorge2011 said:

                                    fredo, thank you very much for this new update.

                                    A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                    You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

                                    Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

                                    Fredo

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @jorge2011 said:

                                      A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                      If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • J Offline
                                        jorge2011
                                        last edited by

                                        thank you very much

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                                        • J Offline
                                          jorge2011
                                          last edited by

                                          can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @jorge2011 said:

                                            can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                                            We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
                                            But I can do it on Shift

                                            Note that you can also press the Enter key to sample the material under the mouse

                                            Fredo

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