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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • pilouP Offline
      pilou
      last edited by

      La quadrature du cercle alors! πŸ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • fredo6F Offline
        fredo6
        last edited by

        @rv1974 said:

        what a comprehensive support! Frankly I don't deserve it )

        Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
        Asphalt 1.png

        In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
        Asphalt 2.png

        @Pilou
        It is not so easy to generate the right mesh in the general case (and in this particular case).
        Asphalt Quadrilaterizer.png

        ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

        I think Whaat has developed an more adapted algorithm as part of SketchUV.

        Fredo

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        • alvisA Offline
          alvis
          last edited by

          Thank you very very very very much.

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          • T Offline
            tina0603
            last edited by

            thanks!!!!

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            • P Offline
              Pherim
              last edited by

              Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

              And it's free! You are amazing!

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              • W Offline
                wolfy
                last edited by

                @unknownuser said:

                @wolfi,

                It might be a conflict with another plugin, which you would not have in the PC at the office.
                Do you have any plugins dealing with materials or UV mapping?

                For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

                Thanks

                Fredo

                Fredo,
                Entered your code into ruby console and it returned the following (sorry in advance for the length):

                dclone
                write_thumbnail
                profile_member?
                methods
                attribute_dictionaries
                get_attributes
                remove_observer
                instance_variable_defined?
                taint
                name
                name=
                id
                set_attribute
                singleton_methods
                respond_to?
                entityID
                nil?
                send
                protected_methods
                get_attribute
                tainted?
                display_name
                untaint
                instance_of?
                typename
                equal?
                method
                hash
                private_methods
                attribute_dictionary
                send
                materialType
                kind_of?
                freeze
                eql?
                object_id
                has_attributes?
                id
                public_methods
                instance_eval
                deleted?
                is_a?
                delete_attribute
                type
                valid?
                instance_variables
                use_alpha?
                frozen?
                alpha
                to_a
                alpha=
                class
                <=>
                instance_variable_get

                between?

                parent
                color
                to_s
                extend

                =
                <=
                color=
                clone
                instance_variable_set
                =~
                <

                model
                texture
                inspect
                texture=
                display
                add_observer
                dup

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                • S Offline
                  SpookyChick1013
                  last edited by

                  Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.

                  https://kuromatsudriveyards.com

                  Fo-su to tomo ni aran koto o...

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                  • C Offline
                    cmoreink
                    last edited by

                    Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him πŸ˜‰

                    my portfolio

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                    • pep75P Offline
                      pep75
                      last edited by

                      Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! 😳

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                      • P Offline
                        Pherim
                        last edited by

                        Played around with it for quite some time now and still I am amazed about what this plugin can do.

                        If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @pherim said:

                          Played around with it for quite some time now and still I am amazed about what this plugin can do.

                          If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

                          That's a good idea, but I would put it as an option.
                          Note you can also change the material definition (i.e. the dimensions).

                          Fredo

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                          • P Offline
                            Pherim
                            last edited by

                            @unknownuser said:

                            Note you can also change the material definition (i.e. the dimensions).

                            Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

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                            • KrisidiousK Offline
                              Krisidious
                              last edited by

                              @unknownuser said:

                              Remembering of last scaling and rotation factors by material.

                              OH MY... AWESOMENESS....

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

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                              • pilouP Offline
                                pilou
                                last edited by

                                About the first option
                                Yet existing for a multiple selection with normal use of SU?

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • J Offline
                                  jorge2011
                                  last edited by

                                  fredo, thank you very much for this new update.

                                  A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Great update Fredo! This was my only issue with the tool. Now it is perfection!

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @jorge2011 said:

                                      fredo, thank you very much for this new update.

                                      A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                      You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

                                      Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

                                      Fredo

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @jorge2011 said:

                                        A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                        If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • J Offline
                                          jorge2011
                                          last edited by

                                          thank you very much

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            jorge2011
                                            last edited by

                                            can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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