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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • alvisA Offline
      alvis
      last edited by

      Thank you very very very very much.

      1 Reply Last reply Reply Quote 0
      • T Offline
        tina0603
        last edited by

        thanks!!!!

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        • P Offline
          Pherim
          last edited by

          Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

          And it's free! You are amazing!

          1 Reply Last reply Reply Quote 0
          • W Offline
            wolfy
            last edited by

            @unknownuser said:

            @wolfi,

            It might be a conflict with another plugin, which you would not have in the PC at the office.
            Do you have any plugins dealing with materials or UV mapping?

            For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

            Thanks

            Fredo

            Fredo,
            Entered your code into ruby console and it returned the following (sorry in advance for the length):

            dclone
            write_thumbnail
            profile_member?
            methods
            attribute_dictionaries
            get_attributes
            remove_observer
            instance_variable_defined?
            taint
            name
            name=
            id
            set_attribute
            singleton_methods
            respond_to?
            entityID
            nil?
            send
            protected_methods
            get_attribute
            tainted?
            display_name
            untaint
            instance_of?
            typename
            equal?
            method
            hash
            private_methods
            attribute_dictionary
            send
            materialType
            kind_of?
            freeze
            eql?
            object_id
            has_attributes?
            id
            public_methods
            instance_eval
            deleted?
            is_a?
            delete_attribute
            type
            valid?
            instance_variables
            use_alpha?
            frozen?
            alpha
            to_a
            alpha=
            class
            <=>
            instance_variable_get

            between?

            parent
            color
            to_s
            extend

            =
            <=
            color=
            clone
            instance_variable_set
            =~
            <

            model
            texture
            inspect
            texture=
            display
            add_observer
            dup

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            • S Offline
              SpookyChick1013
              last edited by

              Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.

              https://kuromatsudriveyards.com

              Fo-su to tomo ni aran koto o...

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              • C Offline
                cmoreink
                last edited by

                Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him ๐Ÿ˜‰

                my portfolio

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                • pep75P Offline
                  pep75
                  last edited by

                  Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! ๐Ÿ˜ณ

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                  • P Offline
                    Pherim
                    last edited by

                    Played around with it for quite some time now and still I am amazed about what this plugin can do.

                    If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @pherim said:

                      Played around with it for quite some time now and still I am amazed about what this plugin can do.

                      If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

                      That's a good idea, but I would put it as an option.
                      Note you can also change the material definition (i.e. the dimensions).

                      Fredo

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                      • P Offline
                        Pherim
                        last edited by

                        @unknownuser said:

                        Note you can also change the material definition (i.e. the dimensions).

                        Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by

                          @unknownuser said:

                          Remembering of last scaling and rotation factors by material.

                          OH MY... AWESOMENESS....

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • pilouP Offline
                            pilou
                            last edited by

                            About the first option
                            Yet existing for a multiple selection with normal use of SU?

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • J Offline
                              jorge2011
                              last edited by

                              fredo, thank you very much for this new update.

                              A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                              1 Reply Last reply Reply Quote 0
                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Great update Fredo! This was my only issue with the tool. Now it is perfection!

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @jorge2011 said:

                                  fredo, thank you very much for this new update.

                                  A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                  You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

                                  Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

                                  Fredo

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @jorge2011 said:

                                    A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                    If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • J Offline
                                      jorge2011
                                      last edited by

                                      thank you very much

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        jorge2011
                                        last edited by

                                        can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @jorge2011 said:

                                          can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                                          We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
                                          But I can do it on Shift

                                          Note that you can also press the Enter key to sample the material under the mouse

                                          Fredo

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                                          • kenK Offline
                                            ken
                                            last edited by

                                            Fredo

                                            I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

                                            Am I making a mistake, or is the new programs not registering correctly?

                                            Thanks

                                            Ken

                                            Fight like your the third monkey on Noah's Ark gangway.

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