sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

    Scheduled Pinned Locked Moved Plugins
    331 Posts 102 Posters 505.3k Views 102 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      rv1974
      last edited by

      what a comprehensive support! Frankly I don't deserve it )
      The last sentence improvement would be a killer!
      Thank you so much!

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        @unknownuser said:

        I will need to find or develop a small algorithm for quadifying a face nicely.

        QuadfaceTools by Thomthom ?
        Or the quadrilaterizer by TiG ?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • pilouP Offline
          pilou
          last edited by

          La quadrature du cercle alors! πŸ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • fredo6F Offline
            fredo6
            last edited by

            @rv1974 said:

            what a comprehensive support! Frankly I don't deserve it )

            Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
            Asphalt 1.png

            In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
            Asphalt 2.png

            @Pilou
            It is not so easy to generate the right mesh in the general case (and in this particular case).
            Asphalt Quadrilaterizer.png

            ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

            I think Whaat has developed an more adapted algorithm as part of SketchUV.

            Fredo

            1 Reply Last reply Reply Quote 0
            • alvisA Offline
              alvis
              last edited by

              Thank you very very very very much.

              1 Reply Last reply Reply Quote 0
              • T Offline
                tina0603
                last edited by

                thanks!!!!

                1 Reply Last reply Reply Quote 0
                • P Offline
                  Pherim
                  last edited by

                  Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

                  And it's free! You are amazing!

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    wolfy
                    last edited by

                    @unknownuser said:

                    @wolfi,

                    It might be a conflict with another plugin, which you would not have in the PC at the office.
                    Do you have any plugins dealing with materials or UV mapping?

                    For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

                    Thanks

                    Fredo

                    Fredo,
                    Entered your code into ruby console and it returned the following (sorry in advance for the length):

                    dclone
                    write_thumbnail
                    profile_member?
                    methods
                    attribute_dictionaries
                    get_attributes
                    remove_observer
                    instance_variable_defined?
                    taint
                    name
                    name=
                    id
                    set_attribute
                    singleton_methods
                    respond_to?
                    entityID
                    nil?
                    send
                    protected_methods
                    get_attribute
                    tainted?
                    display_name
                    untaint
                    instance_of?
                    typename
                    equal?
                    method
                    hash
                    private_methods
                    attribute_dictionary
                    send
                    materialType
                    kind_of?
                    freeze
                    eql?
                    object_id
                    has_attributes?
                    id
                    public_methods
                    instance_eval
                    deleted?
                    is_a?
                    delete_attribute
                    type
                    valid?
                    instance_variables
                    use_alpha?
                    frozen?
                    alpha
                    to_a
                    alpha=
                    class
                    <=>
                    instance_variable_get

                    between?

                    parent
                    color
                    to_s
                    extend

                    =
                    <=
                    color=
                    clone
                    instance_variable_set
                    =~
                    <

                    model
                    texture
                    inspect
                    texture=
                    display
                    add_observer
                    dup

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      SpookyChick1013
                      last edited by

                      Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.

                      https://kuromatsudriveyards.com

                      Fo-su to tomo ni aran koto o...

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        cmoreink
                        last edited by

                        Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him πŸ˜‰

                        my portfolio

                        1 Reply Last reply Reply Quote 0
                        • pep75P Offline
                          pep75
                          last edited by

                          Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! 😳

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            Pherim
                            last edited by

                            Played around with it for quite some time now and still I am amazed about what this plugin can do.

                            If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

                            1 Reply Last reply Reply Quote 0
                            • fredo6F Offline
                              fredo6
                              last edited by

                              @pherim said:

                              Played around with it for quite some time now and still I am amazed about what this plugin can do.

                              If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

                              That's a good idea, but I would put it as an option.
                              Note you can also change the material definition (i.e. the dimensions).

                              Fredo

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                Pherim
                                last edited by

                                @unknownuser said:

                                Note you can also change the material definition (i.e. the dimensions).

                                Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

                                1 Reply Last reply Reply Quote 0
                                • KrisidiousK Offline
                                  Krisidious
                                  last edited by

                                  @unknownuser said:

                                  Remembering of last scaling and rotation factors by material.

                                  OH MY... AWESOMENESS....

                                  By: Kristoff Rand
                                  Home DesignerUnique House Plans

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    About the first option
                                    Yet existing for a multiple selection with normal use of SU?

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      jorge2011
                                      last edited by

                                      fredo, thank you very much for this new update.

                                      A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                      1 Reply Last reply Reply Quote 0
                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        Great update Fredo! This was my only issue with the tool. Now it is perfection!

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

                                        1 Reply Last reply Reply Quote 0
                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @jorge2011 said:

                                          fredo, thank you very much for this new update.

                                          A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                          You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

                                          Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

                                          Fredo

                                          1 Reply Last reply Reply Quote 0
                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @jorge2011 said:

                                            A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                            If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 16
                                            • 17
                                            • 3 / 17
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement