[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
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La quadrature du cercle alors!
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@rv1974 said:
what a comprehensive support! Frankly I don't deserve it )
Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
@Pilou
It is not so easy to generate the right mesh in the general case (and in this particular case).
...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.
I think Whaat has developed an more adapted algorithm as part of SketchUV.
Fredo
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Thank you very very very very much.
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thanks!!!!
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Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.
And it's free! You are amazing!
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@unknownuser said:
It might be a conflict with another plugin, which you would not have in the PC at the office.
Do you have any plugins dealing with materials or UV mapping?For this, ould you type in the Ruby Console
Sketchup::Material.instance_methods.join("\n")
and advise on what it returns.Thanks
Fredo
Fredo,
Entered your code into ruby console and it returned the following (sorry in advance for the length):dclone
write_thumbnail
profile_member?
methods
attribute_dictionaries
get_attributes
remove_observer
instance_variable_defined?
taint
name
name=
id
set_attribute
singleton_methods
respond_to?
entityID
nil?
send
protected_methods
get_attribute
tainted?
display_name
untaint
instance_of?
typename
equal?
method
hash
private_methods
attribute_dictionary
send
materialType
kind_of?
freeze
eql?
object_id
has_attributes?
id
public_methods
instance_eval
deleted?
is_a?
delete_attribute
type
valid?
instance_variables
use_alpha?
frozen?
alpha
to_a
alpha=
class
<=>
instance_variable_getbetween?
parent
color
to_s
extend=
<=
color=
clone
instance_variable_set
=~
<model
texture
inspect
texture=
display
add_observer
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Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.
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Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him
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Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!!
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Played around with it for quite some time now and still I am amazed about what this plugin can do.
If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.
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@pherim said:
Played around with it for quite some time now and still I am amazed about what this plugin can do.
If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.
That's a good idea, but I would put it as an option.
Note you can also change the material definition (i.e. the dimensions).Fredo
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@unknownuser said:
Note you can also change the material definition (i.e. the dimensions).
Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!
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@unknownuser said:
Remembering of last scaling and rotation factors by material.
OH MY... AWESOMENESS....
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About the first option
Yet existing for a multiple selection with normal use of SU? -
fredo, thank you very much for this new update.
A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?
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Great update Fredo! This was my only issue with the tool. Now it is perfection!
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@jorge2011 said:
fredo, thank you very much for this new update.
A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?
You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.
Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.
Fredo
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@jorge2011 said:
A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?
If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.
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thank you very much
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can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?
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