sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] SketchUV - now free

    Scheduled Pinned Locked Moved Plugins
    176 Posts 62 Posters 142.5k Views 62 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      That look about right to me.

      Tri's and poles are hard for any mapping method.

      Download the free D'oh Book for SketchUp ๐Ÿ“–

      1 Reply Last reply Reply Quote 0
      • ToboboT Offline
        Tobobo
        last edited by

        @rich o brien said:

        That look about right to me.

        Tri's and poles are hard for any mapping method.

        I'm not so fussed about Antarctica but Greenland isn't quite all there.

        Toby

        Philippians 4:13

        I can do everything through him who gives me strength.

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          this might be better....

          PicPick-005.png

          ....but it'll pinch at poles...

          PicPick-006.png

          Download the free D'oh Book for SketchUp ๐Ÿ“–

          1 Reply Last reply Reply Quote 0
          • ToboboT Offline
            Tobobo
            last edited by

            That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. ๐Ÿ˜’

            Toby

            Philippians 4:13

            I can do everything through him who gives me strength.

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              You can have tris but that shape is hard to resolve

              Download the free D'oh Book for SketchUp ๐Ÿ“–

              1 Reply Last reply Reply Quote 0
              • ToboboT Offline
                Tobobo
                last edited by

                @rich o brien said:

                You can have tris but that shape is hard to resolve

                Ok thanks Rich ๐Ÿ˜„ , I will try and sort it

                Toby

                Philippians 4:13

                I can do everything through him who gives me strength.

                1 Reply Last reply Reply Quote 0
                • FrederikF Offline
                  Frederik
                  last edited by

                  Not sure if you can use this, but that paper globe model is available for free at model+model... ๐Ÿ˜‰

                  I downloaded the OBJ and imported it to SketchUp and got this result...


                  Geografia-paper-globe.jpg

                  Cheers
                  Kim Frederik

                  1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    A hipoly lo poly version.

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

                    1 Reply Last reply Reply Quote 0
                    • FrederikF Offline
                      Frederik
                      last edited by

                      It even looks great when rendered... ๐Ÿ˜„


                      Geografia-paper-globe_Thea-render.jpg

                      Cheers
                      Kim Frederik

                      1 Reply Last reply Reply Quote 0
                      • FrederikF Offline
                        Frederik
                        last edited by

                        My pleasure... ๐Ÿ˜„

                        Cheers
                        Kim Frederik

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          jamenloh
                          last edited by

                          Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                          I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                          Have tried it many times to no avail.

                          Any idea what happened ?

                          1 Reply Last reply Reply Quote 0
                          • ToboboT Offline
                            Tobobo
                            last edited by

                            @frederik said:

                            It even looks great when rendered... ๐Ÿ˜„

                            That's great ๐Ÿ˜„

                            Thanks mate!

                            Toby

                            Philippians 4:13

                            I can do everything through him who gives me strength.

                            1 Reply Last reply Reply Quote 0
                            • Z Offline
                              Zacchia
                              last edited by

                              Many thanks for this nice plugin!!

                              1 Reply Last reply Reply Quote 0
                              • romboutR Offline
                                rombout
                                last edited by

                                I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                                what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                                Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

                                1 Reply Last reply Reply Quote 0
                                • romboutR Offline
                                  rombout
                                  last edited by

                                  After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                                  Now i wonder why the scale is such awkward number, any know familiar with this ๐Ÿ˜„

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    Zacchia
                                    last edited by

                                    This is because 1 m is about 39.37 inches I think...

                                    1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      AcesHigh
                                      last edited by

                                      I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didnยดt work at all.

                                      The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill ๐Ÿ˜•

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        dacastror
                                        last edited by

                                        mistakes like this are appearing on the console

                                        Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                        I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          Whaat
                                          last edited by

                                          @dacastror said:

                                          mistakes like this are appearing on the console

                                          Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                          I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                          Thanks for the report - I'll look into it. Are you sure you have the latest version installed?

                                          SketchUp Plugins for Professionals

                                          1 Reply Last reply Reply Quote 0
                                          • BSquared18B Offline
                                            BSquared18
                                            last edited by

                                            **Hello Dale,

                                            I started a thread titled "Need Help Using SketchUV for UV mapping" at:

                                            http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=63227%26amp;p=578909#p578909

                                            In short, I am trying to UV-map the texture from a .png file to a SketchUp 3D model of an aircraft instrument panel. The details are in the above-mentioned thread.

                                            I've gone through the steps listed in your tutorials, except that instead of applying a texture from SU's Paint Bucket palette, I have tried to import it using SU's Import Texture feature.

                                            But after applying it and trying to export it using Marginal's SU2XP plugin, I do not get the desired effect.

                                            Do you have any suggestions?

                                            Thank you,
                                            Bill**

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 8 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement