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    [Plugin] SketchUV - now free

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    • ToboboT Offline
      Tobobo
      last edited by

      @rich o brien said:

      That look about right to me.

      Tri's and poles are hard for any mapping method.

      I'm not so fussed about Antarctica but Greenland isn't quite all there.

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        this might be better....

        PicPick-005.png

        ....but it'll pinch at poles...

        PicPick-006.png

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • ToboboT Offline
          Tobobo
          last edited by

          That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. ๐Ÿ˜’

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            You can have tris but that shape is hard to resolve

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • ToboboT Offline
              Tobobo
              last edited by

              @rich o brien said:

              You can have tris but that shape is hard to resolve

              Ok thanks Rich ๐Ÿ˜„ , I will try and sort it

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

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              • FrederikF Offline
                Frederik
                last edited by

                Not sure if you can use this, but that paper globe model is available for free at model+model... ๐Ÿ˜‰

                I downloaded the OBJ and imported it to SketchUp and got this result...


                Geografia-paper-globe.jpg

                Cheers
                Kim Frederik

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  A hipoly lo poly version.

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    It even looks great when rendered... ๐Ÿ˜„


                    Geografia-paper-globe_Thea-render.jpg

                    Cheers
                    Kim Frederik

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      My pleasure... ๐Ÿ˜„

                      Cheers
                      Kim Frederik

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                      • J Offline
                        jamenloh
                        last edited by

                        Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                        I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                        Have tried it many times to no avail.

                        Any idea what happened ?

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                        • ToboboT Offline
                          Tobobo
                          last edited by

                          @frederik said:

                          It even looks great when rendered... ๐Ÿ˜„

                          That's great ๐Ÿ˜„

                          Thanks mate!

                          Toby

                          Philippians 4:13

                          I can do everything through him who gives me strength.

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            Zacchia
                            last edited by

                            Many thanks for this nice plugin!!

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                            • romboutR Offline
                              rombout
                              last edited by

                              I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                              what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                              Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                              • romboutR Offline
                                rombout
                                last edited by

                                After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                                Now i wonder why the scale is such awkward number, any know familiar with this ๐Ÿ˜„

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                                • Z Offline
                                  Zacchia
                                  last edited by

                                  This is because 1 m is about 39.37 inches I think...

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                                  • A Offline
                                    AcesHigh
                                    last edited by

                                    I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didnยดt work at all.

                                    The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill ๐Ÿ˜•

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                                    • D Offline
                                      dacastror
                                      last edited by

                                      mistakes like this are appearing on the console

                                      Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                      I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        @dacastror said:

                                        mistakes like this are appearing on the console

                                        Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                        I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                        Thanks for the report - I'll look into it. Are you sure you have the latest version installed?

                                        SketchUp Plugins for Professionals

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                                        • BSquared18B Offline
                                          BSquared18
                                          last edited by

                                          **Hello Dale,

                                          I started a thread titled "Need Help Using SketchUV for UV mapping" at:

                                          http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=63227%26amp;p=578909#p578909

                                          In short, I am trying to UV-map the texture from a .png file to a SketchUp 3D model of an aircraft instrument panel. The details are in the above-mentioned thread.

                                          I've gone through the steps listed in your tutorials, except that instead of applying a texture from SU's Paint Bucket palette, I have tried to import it using SU's Import Texture feature.

                                          But after applying it and trying to export it using Marginal's SU2XP plugin, I do not get the desired effect.

                                          Do you have any suggestions?

                                          Thank you,
                                          Bill**

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                                          • H Offline
                                            hsrhdrehre5654654
                                            last edited by

                                            Great tool. Just one question.. im trying to export the uvs. Here is the problem, i set the extraction path in, for example d:/ , then i go to options - export uvs, and a msg appear saying that the uvs have been exported. Well, i cant find the obj file anywhere. And since in the msg box there is not info about the path itself, im totally lost. My guess is it is exporting the uvs to the default folder instead. So, what is the default folder where the uvs are exported?

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