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    [Plugin] SketchUV - now free

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Do some tests on exporting obj from blender.

      You'll see that non planar quad faces are subdivided and not triangulated.

      So whilst these plugins support the QuadFace convention it doesn't work both ways unless you force it.

      The other solution which is faster is to stay entirely in Blender.

      Download the free D'oh Book for SketchUp ๐Ÿ“–

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      • ToboboT Offline
        Tobobo
        last edited by

        Ok so I have had a read through the thread and it doesn't seem like anyone is dumb enough to try what I want to do... ๐Ÿ˜ณ

        I want to create a Icosahedron (triangular sided) globe. So I choose the spherical mapping and the UV maps appear to be ok but when I put the globe texture on the poles aren't quite right.

        Is it because there aren't enough faces to map to? Would sub dividing help? or is it too low poly?

        Here are the screen shots and skippy.

        Thanks in advance

        North 2.jpg

        North.jpg

        South 2.jpg

        South.jpg


        Icosahedron.skp

        Toby

        Philippians 4:13

        I can do everything through him who gives me strength.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          That look about right to me.

          Tri's and poles are hard for any mapping method.

          Download the free D'oh Book for SketchUp ๐Ÿ“–

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          • ToboboT Offline
            Tobobo
            last edited by

            @rich o brien said:

            That look about right to me.

            Tri's and poles are hard for any mapping method.

            I'm not so fussed about Antarctica but Greenland isn't quite all there.

            Toby

            Philippians 4:13

            I can do everything through him who gives me strength.

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              this might be better....

              PicPick-005.png

              ....but it'll pinch at poles...

              PicPick-006.png

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • ToboboT Offline
                Tobobo
                last edited by

                That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. ๐Ÿ˜’

                Toby

                Philippians 4:13

                I can do everything through him who gives me strength.

                1 Reply Last reply Reply Quote 0
                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  You can have tris but that shape is hard to resolve

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • ToboboT Offline
                    Tobobo
                    last edited by

                    @rich o brien said:

                    You can have tris but that shape is hard to resolve

                    Ok thanks Rich ๐Ÿ˜„ , I will try and sort it

                    Toby

                    Philippians 4:13

                    I can do everything through him who gives me strength.

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Not sure if you can use this, but that paper globe model is available for free at model+model... ๐Ÿ˜‰

                      I downloaded the OBJ and imported it to SketchUp and got this result...


                      Geografia-paper-globe.jpg

                      Cheers
                      Kim Frederik

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        A hipoly lo poly version.

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          It even looks great when rendered... ๐Ÿ˜„


                          Geografia-paper-globe_Thea-render.jpg

                          Cheers
                          Kim Frederik

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            My pleasure... ๐Ÿ˜„

                            Cheers
                            Kim Frederik

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                            • J Offline
                              jamenloh
                              last edited by

                              Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                              I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                              Have tried it many times to no avail.

                              Any idea what happened ?

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                              • ToboboT Offline
                                Tobobo
                                last edited by

                                @frederik said:

                                It even looks great when rendered... ๐Ÿ˜„

                                That's great ๐Ÿ˜„

                                Thanks mate!

                                Toby

                                Philippians 4:13

                                I can do everything through him who gives me strength.

                                1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  Zacchia
                                  last edited by

                                  Many thanks for this nice plugin!!

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                                    what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                                    Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                                      Now i wonder why the scale is such awkward number, any know familiar with this ๐Ÿ˜„

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                                      • Z Offline
                                        Zacchia
                                        last edited by

                                        This is because 1 m is about 39.37 inches I think...

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                                        • A Offline
                                          AcesHigh
                                          last edited by

                                          I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didnยดt work at all.

                                          The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill ๐Ÿ˜•

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                                          • D Offline
                                            dacastror
                                            last edited by

                                            mistakes like this are appearing on the console

                                            Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                            I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

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