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    [Plugin] SketchUV - now free

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    • romboutR Offline
      rombout
      last edited by

      I got a lot of erros when i export a model to blender and than back. Most of the times i get errors on faces which cant be mapped. The model is kind of a mess, triangles and quads together. Do i need to fix all of this first?

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Have no quads on export.

        Blenders obj exporter doesn't place nice with SketchUV.

        There's the ability to import blender quads as obj with QuadFace Tools.

        Download the free D'oh Book for SketchUp πŸ“–

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        • romboutR Offline
          rombout
          last edited by

          That seems like a dirty solution. There's a quad texture in this plugin than why cant it handle quads correct, making it triangles makes unnecessary big. Isnt there a other solution

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Do some tests on exporting obj from blender.

            You'll see that non planar quad faces are subdivided and not triangulated.

            So whilst these plugins support the QuadFace convention it doesn't work both ways unless you force it.

            The other solution which is faster is to stay entirely in Blender.

            Download the free D'oh Book for SketchUp πŸ“–

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            • ToboboT Offline
              Tobobo
              last edited by

              Ok so I have had a read through the thread and it doesn't seem like anyone is dumb enough to try what I want to do... 😳

              I want to create a Icosahedron (triangular sided) globe. So I choose the spherical mapping and the UV maps appear to be ok but when I put the globe texture on the poles aren't quite right.

              Is it because there aren't enough faces to map to? Would sub dividing help? or is it too low poly?

              Here are the screen shots and skippy.

              Thanks in advance

              North 2.jpg

              North.jpg

              South 2.jpg

              South.jpg


              Icosahedron.skp

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                That look about right to me.

                Tri's and poles are hard for any mapping method.

                Download the free D'oh Book for SketchUp πŸ“–

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                • ToboboT Offline
                  Tobobo
                  last edited by

                  @rich o brien said:

                  That look about right to me.

                  Tri's and poles are hard for any mapping method.

                  I'm not so fussed about Antarctica but Greenland isn't quite all there.

                  Toby

                  Philippians 4:13

                  I can do everything through him who gives me strength.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    this might be better....

                    PicPick-005.png

                    ....but it'll pinch at poles...

                    PicPick-006.png

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • ToboboT Offline
                      Tobobo
                      last edited by

                      That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. πŸ˜’

                      Toby

                      Philippians 4:13

                      I can do everything through him who gives me strength.

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        You can have tris but that shape is hard to resolve

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • ToboboT Offline
                          Tobobo
                          last edited by

                          @rich o brien said:

                          You can have tris but that shape is hard to resolve

                          Ok thanks Rich πŸ˜„ , I will try and sort it

                          Toby

                          Philippians 4:13

                          I can do everything through him who gives me strength.

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            Not sure if you can use this, but that paper globe model is available for free at model+model... πŸ˜‰

                            I downloaded the OBJ and imported it to SketchUp and got this result...


                            Geografia-paper-globe.jpg

                            Cheers
                            Kim Frederik

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              A hipoly lo poly version.

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                It even looks great when rendered... πŸ˜„


                                Geografia-paper-globe_Thea-render.jpg

                                Cheers
                                Kim Frederik

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  My pleasure... πŸ˜„

                                  Cheers
                                  Kim Frederik

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                                  • J Offline
                                    jamenloh
                                    last edited by

                                    Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                                    I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                                    Have tried it many times to no avail.

                                    Any idea what happened ?

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                                    • ToboboT Offline
                                      Tobobo
                                      last edited by

                                      @frederik said:

                                      It even looks great when rendered... πŸ˜„

                                      That's great πŸ˜„

                                      Thanks mate!

                                      Toby

                                      Philippians 4:13

                                      I can do everything through him who gives me strength.

                                      1 Reply Last reply Reply Quote 0
                                      • Z Offline
                                        Zacchia
                                        last edited by

                                        Many thanks for this nice plugin!!

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                                        • romboutR Offline
                                          rombout
                                          last edited by

                                          I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                                          what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                                          Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                                          • romboutR Offline
                                            rombout
                                            last edited by

                                            After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                                            Now i wonder why the scale is such awkward number, any know familiar with this πŸ˜„

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