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    [Plugin] SketchUV - now free

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    • thomthomT Offline
      thomthom
      last edited by

      Got a donation link Dale? This plugin well deserves donations!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • romboutR Offline
        rombout
        last edited by

        I got a lot of erros when i export a model to blender and than back. Most of the times i get errors on faces which cant be mapped. The model is kind of a mess, triangles and quads together. Do i need to fix all of this first?

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Have no quads on export.

          Blenders obj exporter doesn't place nice with SketchUV.

          There's the ability to import blender quads as obj with QuadFace Tools.

          Download the free D'oh Book for SketchUp πŸ“–

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          • romboutR Offline
            rombout
            last edited by

            That seems like a dirty solution. There's a quad texture in this plugin than why cant it handle quads correct, making it triangles makes unnecessary big. Isnt there a other solution

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Do some tests on exporting obj from blender.

              You'll see that non planar quad faces are subdivided and not triangulated.

              So whilst these plugins support the QuadFace convention it doesn't work both ways unless you force it.

              The other solution which is faster is to stay entirely in Blender.

              Download the free D'oh Book for SketchUp πŸ“–

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              • ToboboT Offline
                Tobobo
                last edited by

                Ok so I have had a read through the thread and it doesn't seem like anyone is dumb enough to try what I want to do... 😳

                I want to create a Icosahedron (triangular sided) globe. So I choose the spherical mapping and the UV maps appear to be ok but when I put the globe texture on the poles aren't quite right.

                Is it because there aren't enough faces to map to? Would sub dividing help? or is it too low poly?

                Here are the screen shots and skippy.

                Thanks in advance

                North 2.jpg

                North.jpg

                South 2.jpg

                South.jpg


                Icosahedron.skp

                Toby

                Philippians 4:13

                I can do everything through him who gives me strength.

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  That look about right to me.

                  Tri's and poles are hard for any mapping method.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • ToboboT Offline
                    Tobobo
                    last edited by

                    @rich o brien said:

                    That look about right to me.

                    Tri's and poles are hard for any mapping method.

                    I'm not so fussed about Antarctica but Greenland isn't quite all there.

                    Toby

                    Philippians 4:13

                    I can do everything through him who gives me strength.

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      this might be better....

                      PicPick-005.png

                      ....but it'll pinch at poles...

                      PicPick-006.png

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • ToboboT Offline
                        Tobobo
                        last edited by

                        That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. πŸ˜’

                        Toby

                        Philippians 4:13

                        I can do everything through him who gives me strength.

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          You can have tris but that shape is hard to resolve

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • ToboboT Offline
                            Tobobo
                            last edited by

                            @rich o brien said:

                            You can have tris but that shape is hard to resolve

                            Ok thanks Rich πŸ˜„ , I will try and sort it

                            Toby

                            Philippians 4:13

                            I can do everything through him who gives me strength.

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Not sure if you can use this, but that paper globe model is available for free at model+model... πŸ˜‰

                              I downloaded the OBJ and imported it to SketchUp and got this result...


                              Geografia-paper-globe.jpg

                              Cheers
                              Kim Frederik

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                A hipoly lo poly version.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  It even looks great when rendered... πŸ˜„


                                  Geografia-paper-globe_Thea-render.jpg

                                  Cheers
                                  Kim Frederik

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                                  • FrederikF Offline
                                    Frederik
                                    last edited by

                                    My pleasure... πŸ˜„

                                    Cheers
                                    Kim Frederik

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                                    • J Offline
                                      jamenloh
                                      last edited by

                                      Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                                      I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                                      Have tried it many times to no avail.

                                      Any idea what happened ?

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                                      • ToboboT Offline
                                        Tobobo
                                        last edited by

                                        @frederik said:

                                        It even looks great when rendered... πŸ˜„

                                        That's great πŸ˜„

                                        Thanks mate!

                                        Toby

                                        Philippians 4:13

                                        I can do everything through him who gives me strength.

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                                        • Z Offline
                                          Zacchia
                                          last edited by

                                          Many thanks for this nice plugin!!

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                                          • romboutR Offline
                                            rombout
                                            last edited by

                                            I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                                            what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                                            Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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