[Plugin] SketchUV - now free
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this might be better....
....but it'll pinch at poles...
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That does look better Rich, as always with this sort of thing the client wants it to be triangular faces.
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You can have tris but that shape is hard to resolve
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@rich o brien said:
You can have tris but that shape is hard to resolve
Ok thanks Rich , I will try and sort it
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Not sure if you can use this, but that paper globe model is available for free at model+model...
I downloaded the OBJ and imported it to SketchUp and got this result...
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A hipoly lo poly version.
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It even looks great when rendered...
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My pleasure...
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Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.
I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.
Have tried it many times to no avail.
Any idea what happened ?
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Many thanks for this nice plugin!!
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I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.
what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.
Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method
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After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.
Now i wonder why the scale is such awkward number, any know familiar with this
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This is because 1 m is about 39.37 inches I think...
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I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didn´t work at all.
The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill
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mistakes like this are appearing on the console
Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>
I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1
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@dacastror said:
mistakes like this are appearing on the console
Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>
I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1
Thanks for the report - I'll look into it. Are you sure you have the latest version installed?
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**Hello Dale,
I started a thread titled "Need Help Using SketchUV for UV mapping" at:
http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=63227%26amp;p=578909#p578909
In short, I am trying to UV-map the texture from a .png file to a SketchUp 3D model of an aircraft instrument panel. The details are in the above-mentioned thread.
I've gone through the steps listed in your tutorials, except that instead of applying a texture from SU's Paint Bucket palette, I have tried to import it using SU's Import Texture feature.
But after applying it and trying to export it using Marginal's SU2XP plugin, I do not get the desired effect.
Do you have any suggestions?
Thank you,
Bill** -
Great tool. Just one question.. im trying to export the uvs. Here is the problem, i set the extraction path in, for example d:/ , then i go to options - export uvs, and a msg appear saying that the uvs have been exported. Well, i cant find the obj file anywhere. And since in the msg box there is not info about the path itself, im totally lost. My guess is it is exporting the uvs to the default folder instead. So, what is the default folder where the uvs are exported?
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Oh well. NVM. It turns out i was "saving" the uvs, not exporting rofl!!! sorry my bad.
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