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[Plugin] SketchUV - now free

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  • R Offline
    Rich O Brien Moderator
    last edited by 27 Aug 2014, 15:27

    That look about right to me.

    Tri's and poles are hard for any mapping method.

    Download the free D'oh Book for SketchUp

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    • T Offline
      Tobobo
      last edited by 27 Aug 2014, 15:30

      @rich o brien said:

      That look about right to me.

      Tri's and poles are hard for any mapping method.

      I'm not so fussed about Antarctica but Greenland isn't quite all there.

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • R Offline
        Rich O Brien Moderator
        last edited by 27 Aug 2014, 15:32

        this might be better....

        PicPick-005.png

        ....but it'll pinch at poles...

        PicPick-006.png

        Download the free D'oh Book for SketchUp

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        • T Offline
          Tobobo
          last edited by 27 Aug 2014, 15:42

          That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. 😒

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • R Offline
            Rich O Brien Moderator
            last edited by 27 Aug 2014, 15:56

            You can have tris but that shape is hard to resolve

            Download the free D'oh Book for SketchUp

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            • T Offline
              Tobobo
              last edited by 28 Aug 2014, 07:37

              @rich o brien said:

              You can have tris but that shape is hard to resolve

              Ok thanks Rich 😄 , I will try and sort it

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

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              • F Offline
                Frederik
                last edited by 28 Aug 2014, 07:45

                Not sure if you can use this, but that paper globe model is available for free at model+model... 😉

                I downloaded the OBJ and imported it to SketchUp and got this result...


                Geografia-paper-globe.jpg

                Cheers
                Kim Frederik

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                • R Offline
                  Rich O Brien Moderator
                  last edited by 28 Aug 2014, 07:48

                  A hipoly lo poly version.

                  Download the free D'oh Book for SketchUp

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                  • F Offline
                    Frederik
                    last edited by 28 Aug 2014, 07:52

                    It even looks great when rendered... 😄


                    Geografia-paper-globe_Thea-render.jpg

                    Cheers
                    Kim Frederik

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                    • F Offline
                      Frederik
                      last edited by 28 Aug 2014, 08:19

                      My pleasure... 😄

                      Cheers
                      Kim Frederik

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                      • J Offline
                        jamenloh
                        last edited by 27 Nov 2014, 02:18

                        Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                        I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                        Have tried it many times to no avail.

                        Any idea what happened ?

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                        • T Offline
                          Tobobo
                          last edited by 27 Nov 2014, 08:15

                          @frederik said:

                          It even looks great when rendered... 😄

                          That's great 😄

                          Thanks mate!

                          Toby

                          Philippians 4:13

                          I can do everything through him who gives me strength.

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            Zacchia
                            last edited by 22 Apr 2015, 12:27

                            Many thanks for this nice plugin!!

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                            • romboutR Offline
                              rombout
                              last edited by 6 May 2015, 15:53

                              I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                              what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                              Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                              • romboutR Offline
                                rombout
                                last edited by 6 May 2015, 16:07

                                After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                                Now i wonder why the scale is such awkward number, any know familiar with this 😄

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                                • Z Offline
                                  Zacchia
                                  last edited by 6 May 2015, 16:12

                                  This is because 1 m is about 39.37 inches I think...

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                                  • A Offline
                                    AcesHigh
                                    last edited by 9 Jun 2015, 18:38

                                    I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didn´t work at all.

                                    The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill 😕

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                                    • D Offline
                                      dacastror
                                      last edited by 20 Sept 2015, 22:55

                                      mistakes like this are appearing on the console

                                      Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                      I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

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                                      • W Offline
                                        Whaat
                                        last edited by 22 Sept 2015, 18:35

                                        @dacastror said:

                                        mistakes like this are appearing on the console

                                        Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                        I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                        Thanks for the report - I'll look into it. Are you sure you have the latest version installed?

                                        SketchUp Plugins for Professionals

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                                        • BSquared18B Offline
                                          BSquared18
                                          last edited by 19 Oct 2015, 18:06

                                          **Hello Dale,

                                          I started a thread titled "Need Help Using SketchUV for UV mapping" at:

                                          http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=63227%26amp;p=578909#p578909

                                          In short, I am trying to UV-map the texture from a .png file to a SketchUp 3D model of an aircraft instrument panel. The details are in the above-mentioned thread.

                                          I've gone through the steps listed in your tutorials, except that instead of applying a texture from SU's Paint Bucket palette, I have tried to import it using SU's Import Texture feature.

                                          But after applying it and trying to export it using Marginal's SU2XP plugin, I do not get the desired effect.

                                          Do you have any suggestions?

                                          Thank you,
                                          Bill**

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