[Plugin] SketchUV - now free
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Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?
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@blaar75 said:
Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?
Sorry, nothing like that planned right now. Thanks for the suggestion.
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I tried using SketchUV to map the trunk of a tree made with the plugin 3dArcStudioTree. I hoped cylindrical mapping would work. Do I have to go the 'roadkill' way or are there any other options to try?
Greetings, Max
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It should work. Can you share that model so that we can search for the problem?
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Tube cannot be triangulated before uv-mapping. Otherwise remove triangulation.
I suggest trying thrupaint for such triangulated tubes - it works great. -
@cotty said:
It should work. Can you share that model so that we can search for the problem?
Here you go...
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- clean your model (bottom especially)
- use thrupaint
the file is attached
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Price drop - now just $5. Get it here:
http://www.smustard.com/script/SketchUV -
@whaat said:
Price drop - now just $5. Get it here:
http://www.smustard.com/script/SketchUVDo you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?
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@smicha said:
@whaat said:
Price drop - now just $5. Get it here:
http://www.smustard.com/script/SketchUVDo you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?
Yes, but I can't give you any accurate estimate of when that would be. It could be anywhere from two months to several years away.
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I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.
I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.
Thanks
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@stpauljason said:
I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.
I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.
Thanks
JasonHi Jason,
If I understand you correctly, all you have to do is select the edges you want to 'weld' and then right-click on them and select 'soften'. You can also use the soften edges dialog in SketchUp by going to Window->Soften EdgesWhen you 'cut' all you are doing is unsoftening the edge.
Hope this helps.
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This completes my Sketchup. Have not tried every function but it seems the cylindrical mapping is exactly what I was looking for! Thank you so much this is worth paying for!
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Hi, Dale
I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?Thanks !
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@ely862me said:
Hi, Dale
I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?Thanks !
Maybe if you weld the paths with the Weld plugin, you might be able to do this. I have not used Curviloft so I am not sure...
Someday, I would like to release the Path Select Tool as a standalone plugin. Maybe then, I could add that feature, too.
Thanks.
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I am sorry I have not explained myself better .
By connecting the paths I meant to create a surface between them.
The impediment is that after you select one path you can't select another one. In this case I select one path with the Path Select tool then I hold CTRL and take the Select tool from Sketchup and select the segments one by one(which is very hard and time consuming).
Long story short : Take Path Select Tool and select a path then hold CTRL and select as many paths as you want !(This is what I think it will be very useful!)Thank you!
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Hello,
Is there a way to correct the distortion shown below tool with a UV tool or is the error in the map projection?
Thanks for any help.
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It looks like it's the map, which isn't good enough...
Here's my attempt with a map from JHT's Planetary Pixel Emporium...
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Hi Kim,
thank you for your help and your effort. Also thanks for this link.
Charly
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Hello and thank you for this much needed plugin.
I am rendering in Modo and need to export my models.
I notice that each polygon gets assigned its own material, creating hundreds of materials and making the export near impossible.
Is this how the plugin is intended to work?
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