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    Simple Artisan examples collection

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    • olisheaO 離線
      olishea
      最後由 編輯

      Yeah you nailed it with CylinderWithHoles-V3. Sometimes you think there is no other possible way of doing it....then you come back to the model and think Ohhhhhh! Great examples and thanks for posting here! 👍

      Your pipe is better than the example. The area you circled is an N-gon. 😉 I guess the reason they did that was to reduce the "pinch" of the pole that you have in your model. They should have used another loop though. I love subdivision modelling; so many different outcomes from very subtle changes. 😄

      Would be cool if we had a "circularize" plugin for sketchup, you could click on specific rectangles and convert them into squares. Or maybe create an offset square face within the rectangle. Would be nice to be able to specify how many edges so you could even offset a triangle, square, pentagon etc etc....

      This would help creating circular holes in peculiar shapes. I use this tool in Wings 3D quite often, maybe I'll ask TIG about it....maybe call it Offset Circle where you can choose the amount of edges the offset circle has.

      oli

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      • HieruH 離線
        Hieru
        最後由 編輯

        @olishea said:

        Yeah you nailed it with CylinderWithHoles-V3. Sometimes you think there is no other possible way of doing it....then you come back to the model and think Ohhhhhh! Great examples and thanks for posting here! 👍

        Thanks 👍

        @olishea said:

        Would be cool if we had a "circularize" plugin for sketchup, you could click on specific rectangles and convert them into squares. Or maybe create an offset square face within the rectangle. Would be nice to be able to specify how many edges so you could even offset a triangle, square, pentagon etc etc....

        This would help creating circular holes in peculiar shapes. I use this tool in Wings 3D quite often, maybe I'll ask TIG about it....maybe call it Offset Circle where you can choose the amount of edges the offset circle has.

        +1 Definitely sounds like something that would come in handy.

        www.davidhier.co.uk

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        • bazB 離線
          baz
          最後由 編輯

          David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".
          If this were to be hived off to a separate thread, you would find many lurkers and contributors I reckon, but I find it a bit complicated for my poor brain.

          What about a new thread called... "Extremely bloody complicated Artisan examples with lots of esoteric technical terms"

          Sorry 😉

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            @hieru said:

            Presumably that makes it difficult for UV mapping?

            It can when you try to relax the UVs around poles because the quads are unable to form square shapes.

            Download the free D'oh Book for SketchUp 📖

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            • olisheaO 離線
              olishea
              最後由 編輯

              @baz said:

              David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".

              How can you get more simple than cylinders and pipes? 😉

              Unfortunately you have to use some jargon. I hate it too.

              oli

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              • cottyC 離線
                cotty
                最後由 編輯

                Should I delete "Simple" in the topic headline?

                my SketchUp gallery

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                • bazB 離線
                  baz
                  最後由 編輯

                  @olishea said:

                  @baz said:

                  David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".

                  How can you get more simple than cylinders and pipes? 😉

                  Unfortunately you have to use some jargon. I hate it too.

                  Point taken, perhaps a link or info on some jargon busting, Geometry for Artison 101?.
                  For example 'N-gons'???

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    @baz

                    polygon or tri-gon = triangle
                    quad = 4 sided polygon
                    n-gon = more than 4 sided polygon (replace n with the numbers of sides)

                    Download the free D'oh Book for SketchUp 📖

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                    • olisheaO 離線
                      olishea
                      最後由 編輯

                      Into to subdivision modelling and associated jargon:

                      Link Preview Image
                      Subdivision Modelling

                      Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction

                      favicon

                      (theorangeduck.com)

                      oli

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                      • olisheaO 離線
                        olishea
                        最後由 編輯

                        @cotty said:

                        Should I delete "Simple" in the topic headline?

                        No, because these are still relatively simple. I think it was just the jargon that was getting out of control. 😆

                        oli

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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          anyone is free to ask what's being said.

                          it is something worth learning.

                          @cotty

                          we have a preliminary wiki in dev if you are interested in porting this thread to that at some point.

                          Download the free D'oh Book for SketchUp 📖

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                          • HieruH 離線
                            Hieru
                            最後由 編輯

                            Maybe some of my examples are more 'intermediate' - part way between basic primitives and complex objects like soft furnishings or vehicles?

                            I don't want to bloat the thread, so perhaps I should start a new topic just for the examples I've been reinterpreting for SU?

                            In the mean time, here's a faceted hexagonal form that blends into a cylinder (sort of like a screwdriver handle).

                            handle.jpg

                            I would have liked to have achieved this with quads only, but I couldn't figure out a solution.

                            www.davidhier.co.uk

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              Maybe this can help you 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • bazB 離線
                                baz
                                最後由 編輯

                                @olishea said:

                                Into to subdivision modelling and associated jargon:

                                Link Preview Image
                                Subdivision Modelling

                                Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction

                                favicon

                                (theorangeduck.com)

                                Thanks Oli, that's a great article, a must read I'd say. The 2 videos are very good too.

                                I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.

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                                • HieruH 離線
                                  Hieru
                                  最後由 編輯

                                  @unknownuser said:

                                  Maybe this can help you 😉

                                  Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.

                                  www.davidhier.co.uk

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    @unknownuser said:

                                    Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.

                                    I see all images without to be logged! 😮

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • olisheaO 離線
                                      olishea
                                      最後由 編輯

                                      @baz said:

                                      I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.

                                      Great news Baz. It wasn't intended to be esoteric. It's just difficult to explain things without using some sort of field-specific language.

                                      oli

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                                      • HieruH 離線
                                        Hieru
                                        最後由 編輯

                                        @unknownuser said:

                                        I see all images without to be logged! 😮

                                        I've tried with IE, Firefox, Safari and Chrome and get the same result. A few images show up, but the key ones are missing. I suppose it must be because the thread is so old and the missing images must have been hosted outside the forum.

                                        I'll have a look around elsewhere and see if I can come up with a solution. Thanks for the link though 👍

                                        It's a pity there isn't an option with vertex tools that would only allow you to move geometry to positions where it won't triangulate.....a sort of lock-quads feature (if that makes sense?).

                                        www.davidhier.co.uk

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          @david

                                          I'm just throwing this out there but you are aware that vertex tools does respect QuadFace convention?

                                          Download the free D'oh Book for SketchUp 📖

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                                          • pilouP 離線
                                            pilou
                                            最後由 編輯

                                            @Hieru!
                                            I see what you mean! Sorry! 😳

                                            Here there are all images but it's in French! 😉

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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