Simple Artisan examples collection
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Last one for today: joining two pipes of the same diameter.
This one is significantly different to the reference as I couldn't figure out how to join the pipes without distorting the bottom pipe and making it non-cylindrical (see circled area).
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@rich o brien said:
Too many poles. 3 and 5 sided converging quads.
Presumably that makes it difficult for UV mapping?
Edit: I was obviously over-thinking things again...
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Yeah you nailed it with CylinderWithHoles-V3. Sometimes you think there is no other possible way of doing it....then you come back to the model and think Ohhhhhh! Great examples and thanks for posting here!
Your pipe is better than the example. The area you circled is an N-gon. I guess the reason they did that was to reduce the "pinch" of the pole that you have in your model. They should have used another loop though. I love subdivision modelling; so many different outcomes from very subtle changes.
Would be cool if we had a "circularize" plugin for sketchup, you could click on specific rectangles and convert them into squares. Or maybe create an offset square face within the rectangle. Would be nice to be able to specify how many edges so you could even offset a triangle, square, pentagon etc etc....
This would help creating circular holes in peculiar shapes. I use this tool in Wings 3D quite often, maybe I'll ask TIG about it....maybe call it Offset Circle where you can choose the amount of edges the offset circle has.
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@olishea said:
Yeah you nailed it with CylinderWithHoles-V3. Sometimes you think there is no other possible way of doing it....then you come back to the model and think Ohhhhhh! Great examples and thanks for posting here!
Thanks
@olishea said:
Would be cool if we had a "circularize" plugin for sketchup, you could click on specific rectangles and convert them into squares. Or maybe create an offset square face within the rectangle. Would be nice to be able to specify how many edges so you could even offset a triangle, square, pentagon etc etc....
This would help creating circular holes in peculiar shapes. I use this tool in Wings 3D quite often, maybe I'll ask TIG about it....maybe call it Offset Circle where you can choose the amount of edges the offset circle has.
+1 Definitely sounds like something that would come in handy.
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David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".
If this were to be hived off to a separate thread, you would find many lurkers and contributors I reckon, but I find it a bit complicated for my poor brain.What about a new thread called... "Extremely bloody complicated Artisan examples with lots of esoteric technical terms"
Sorry
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@hieru said:
Presumably that makes it difficult for UV mapping?
It can when you try to relax the UVs around poles because the quads are unable to form square shapes.
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@baz said:
David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".
How can you get more simple than cylinders and pipes?
Unfortunately you have to use some jargon. I hate it too.
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Should I delete "Simple" in the topic headline?
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@olishea said:
@baz said:
David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".
How can you get more simple than cylinders and pipes?
Unfortunately you have to use some jargon. I hate it too.
Point taken, perhaps a link or info on some jargon busting, Geometry for Artison 101?.
For example 'N-gons'??? -
polygon or tri-gon = triangle
quad = 4 sided polygon
n-gon = more than 4 sided polygon (replace n with the numbers of sides) -
Into to subdivision modelling and associated jargon:
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@cotty said:
Should I delete "Simple" in the topic headline?
No, because these are still relatively simple. I think it was just the jargon that was getting out of control.
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anyone is free to ask what's being said.
it is something worth learning.
we have a preliminary wiki in dev if you are interested in porting this thread to that at some point.
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Maybe some of my examples are more 'intermediate' - part way between basic primitives and complex objects like soft furnishings or vehicles?
I don't want to bloat the thread, so perhaps I should start a new topic just for the examples I've been reinterpreting for SU?
In the mean time, here's a faceted hexagonal form that blends into a cylinder (sort of like a screwdriver handle).
I would have liked to have achieved this with quads only, but I couldn't figure out a solution.
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Maybe this can help you
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@olishea said:
Into to subdivision modelling and associated jargon:
Thanks Oli, that's a great article, a must read I'd say. The 2 videos are very good too.
I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.
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@unknownuser said:
Maybe this can help you
Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.
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@unknownuser said:
Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.
I see all images without to be logged!
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@baz said:
I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.
Great news Baz. It wasn't intended to be esoteric. It's just difficult to explain things without using some sort of field-specific language.
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@unknownuser said:
I see all images without to be logged!
I've tried with IE, Firefox, Safari and Chrome and get the same result. A few images show up, but the key ones are missing. I suppose it must be because the thread is so old and the missing images must have been hosted outside the forum.
I'll have a look around elsewhere and see if I can come up with a solution. Thanks for the link though
It's a pity there isn't an option with vertex tools that would only allow you to move geometry to positions where it won't triangulate.....a sort of lock-quads feature (if that makes sense?).
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