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    Simple Artisan examples collection

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    • HieruH Offline
      Hieru
      last edited by

      Insets on a curved surface.

      CurvedInsets.jpg


      CurvedInsets.skp

      www.davidhier.co.uk

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      • HieruH Offline
        Hieru
        last edited by

        @olishea said:

        Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense.

        Good point....that's a great tip πŸ‘

        www.davidhier.co.uk

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        • HieruH Offline
          Hieru
          last edited by

          @olishea said:

          Can you do something about the marked areas?

          Is this any better? It generates much neater topology but the poly count goes up.

          CylinderWithHoles-V2.jpg


          CylinderWithHoles-V2.skp

          www.davidhier.co.uk

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          • HieruH Offline
            Hieru
            last edited by

            Or how about this? Here I've rebuilt the form using 6-sided openings...much more economical!
            CylinderWithHoles-V3.jpg


            CylinderWithHoles-V3.skp

            www.davidhier.co.uk

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            • HieruH Offline
              Hieru
              last edited by

              Two versions of a simple cylinder with a bevelled edge. The second version (bottom) is for situations where you can't get away with a 6-sided shape.
              cylinder.jpg


              Cylinder.skp

              www.davidhier.co.uk

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Too many poles. 3 and 5 sided converging quads.

                Download the free D'oh Book for SketchUp πŸ“–

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                • HieruH Offline
                  Hieru
                  last edited by

                  Last one for today: joining two pipes of the same diameter.
                  joiningpipe.jpg
                  This one is significantly different to the reference as I couldn't figure out how to join the pipes without distorting the bottom pipe and making it non-cylindrical (see circled area).
                  pipe.jpg


                  JoiningPipe.skp

                  www.davidhier.co.uk

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                  • HieruH Offline
                    Hieru
                    last edited by

                    @rich o brien said:

                    Too many poles. 3 and 5 sided converging quads.

                    Presumably that makes it difficult for UV mapping?

                    Edit: I was obviously over-thinking things again...
                    cylinder-2.jpg

                    www.davidhier.co.uk

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                    • olisheaO Offline
                      olishea
                      last edited by

                      Yeah you nailed it with CylinderWithHoles-V3. Sometimes you think there is no other possible way of doing it....then you come back to the model and think Ohhhhhh! Great examples and thanks for posting here! πŸ‘

                      Your pipe is better than the example. The area you circled is an N-gon. πŸ˜‰ I guess the reason they did that was to reduce the "pinch" of the pole that you have in your model. They should have used another loop though. I love subdivision modelling; so many different outcomes from very subtle changes. πŸ˜„

                      Would be cool if we had a "circularize" plugin for sketchup, you could click on specific rectangles and convert them into squares. Or maybe create an offset square face within the rectangle. Would be nice to be able to specify how many edges so you could even offset a triangle, square, pentagon etc etc....

                      This would help creating circular holes in peculiar shapes. I use this tool in Wings 3D quite often, maybe I'll ask TIG about it....maybe call it Offset Circle where you can choose the amount of edges the offset circle has.

                      oli

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                      • HieruH Offline
                        Hieru
                        last edited by

                        @olishea said:

                        Yeah you nailed it with CylinderWithHoles-V3. Sometimes you think there is no other possible way of doing it....then you come back to the model and think Ohhhhhh! Great examples and thanks for posting here! πŸ‘

                        Thanks πŸ‘

                        @olishea said:

                        Would be cool if we had a "circularize" plugin for sketchup, you could click on specific rectangles and convert them into squares. Or maybe create an offset square face within the rectangle. Would be nice to be able to specify how many edges so you could even offset a triangle, square, pentagon etc etc....

                        This would help creating circular holes in peculiar shapes. I use this tool in Wings 3D quite often, maybe I'll ask TIG about it....maybe call it Offset Circle where you can choose the amount of edges the offset circle has.

                        +1 Definitely sounds like something that would come in handy.

                        www.davidhier.co.uk

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                        • bazB Offline
                          baz
                          last edited by

                          David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".
                          If this were to be hived off to a separate thread, you would find many lurkers and contributors I reckon, but I find it a bit complicated for my poor brain.

                          What about a new thread called... "Extremely bloody complicated Artisan examples with lots of esoteric technical terms"

                          Sorry πŸ˜‰

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            @hieru said:

                            Presumably that makes it difficult for UV mapping?

                            It can when you try to relax the UVs around poles because the quads are unable to form square shapes.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • olisheaO Offline
                              olishea
                              last edited by

                              @baz said:

                              David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".

                              How can you get more simple than cylinders and pipes? πŸ˜‰

                              Unfortunately you have to use some jargon. I hate it too.

                              oli

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                              • cottyC Offline
                                cotty
                                last edited by

                                Should I delete "Simple" in the topic headline?

                                my SketchUp gallery

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                                • bazB Offline
                                  baz
                                  last edited by

                                  @olishea said:

                                  @baz said:

                                  David and Oli, fascinating as this is, I think you might be going a bit off-topic, as in "Simple Artisan examples".

                                  How can you get more simple than cylinders and pipes? πŸ˜‰

                                  Unfortunately you have to use some jargon. I hate it too.

                                  Point taken, perhaps a link or info on some jargon busting, Geometry for Artison 101?.
                                  For example 'N-gons'???

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @baz

                                    polygon or tri-gon = triangle
                                    quad = 4 sided polygon
                                    n-gon = more than 4 sided polygon (replace n with the numbers of sides)

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      Into to subdivision modelling and associated jargon:

                                      Link Preview Image
                                      Subdivision Modelling

                                      Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction

                                      favicon

                                      (theorangeduck.com)

                                      oli

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        @cotty said:

                                        Should I delete "Simple" in the topic headline?

                                        No, because these are still relatively simple. I think it was just the jargon that was getting out of control. πŸ˜†

                                        oli

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          anyone is free to ask what's being said.

                                          it is something worth learning.

                                          @cotty

                                          we have a preliminary wiki in dev if you are interested in porting this thread to that at some point.

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            Maybe some of my examples are more 'intermediate' - part way between basic primitives and complex objects like soft furnishings or vehicles?

                                            I don't want to bloat the thread, so perhaps I should start a new topic just for the examples I've been reinterpreting for SU?

                                            In the mean time, here's a faceted hexagonal form that blends into a cylinder (sort of like a screwdriver handle).

                                            handle.jpg

                                            I would have liked to have achieved this with quads only, but I couldn't figure out a solution.

                                            www.davidhier.co.uk

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